Blood-Pigggy, on Jan 5 2006, 06:40 PM, said:


Wild West Shooter/horror
Started by
Blood-Pigggy
, Nov 27 2005 10:33 PM
216 replies to this topic
#46
Posted 14 January 2006 - 04:28 PM
This is rather like a Survival Horror in first person, but with less inventory managment and more tension.
Me>You
#48
Posted 17 January 2006 - 07:47 PM
I don't know what Cthulu is 
Also, it sounds like you won't have a hud. If not perhaps a system like what can be found in King Kong could be adopted?
I agree first person is usually scarier.
However, you don't seem to have understood exactaly what I meant. You will have 'cut-scenes' of some sort I presume.
How will you do theese?
Player is in control?
Cut camera angles on a scripted event?
Perhaps a scripted event with limited player movement? (I.E the ability to look around whilst an 'action' script is occuring.)
For example:
The character is... knocked unconscious?
Do you allow the player to have full control as if it where an in-game scene and just have enemy a attack the player until he 'faints'.
OR
Would you have say a script triggered when the player moves onto a hotspot which starts to move the player model down a 'AI-Path' and whislt the player walks this path the user can move 'his' head? Then you could script sound effects, screen transitions etc etc and run a mini-movie where the character has some control but cannot prevent the action.
I don't know if I've explained myself properly but hopefully this explanation will help.

Also, it sounds like you won't have a hud. If not perhaps a system like what can be found in King Kong could be adopted?
I agree first person is usually scarier.
However, you don't seem to have understood exactaly what I meant. You will have 'cut-scenes' of some sort I presume.
How will you do theese?
Player is in control?
Cut camera angles on a scripted event?
Perhaps a scripted event with limited player movement? (I.E the ability to look around whilst an 'action' script is occuring.)
For example:
The character is... knocked unconscious?
Do you allow the player to have full control as if it where an in-game scene and just have enemy a attack the player until he 'faints'.
OR
Would you have say a script triggered when the player moves onto a hotspot which starts to move the player model down a 'AI-Path' and whislt the player walks this path the user can move 'his' head? Then you could script sound effects, screen transitions etc etc and run a mini-movie where the character has some control but cannot prevent the action.
I don't know if I've explained myself properly but hopefully this explanation will help.

Me>You
#49
Posted 17 January 2006 - 09:38 PM
Ah, I was hoping you'd use a sytem similar to Call of Cthulhu. In fact if you used a Lovecraftian story, I'd be even more pleased.
And sean, you should go find some lovecraft books, then play this game, http://www.callofcthulhu.com 
and seans idea is pretty good, you could do things like that in Half life 2 and Call of Duty 2, and it worked quite well.


and seans idea is pretty good, you could do things like that in Half life 2 and Call of Duty 2, and it worked quite well.
Pi stinks, tastes horribles, and I hate it! But cake is good...
#50
Posted 17 January 2006 - 10:32 PM
Neither of which are free so they'll have to wait. I want Dark Tower 2-7 next.
Me>You
#51
Posted 18 January 2006 - 12:29 AM
Yes, it will be all from the player's perspective.
Besides, anyone who puts cutscenes in their games are complete morons.
I want to play the story, not watch it.
This is also why Half-Life along with the second have the best singeplayer experiences in gaming history.
Besides, anyone who puts cutscenes in their games are complete morons.
I want to play the story, not watch it.
This is also why Half-Life along with the second have the best singeplayer experiences in gaming history.
Knight of the PICKLEWAESEL order!!1!21
Best Topics Ever: Aywanez Splenda Women PICKLEWESSEL Signs OMG
#52
Posted 18 January 2006 - 10:28 AM
I just have to disagree. Although they are good, they can't compete with Max Payne 1 & 2 and both have cut scenes. But opinions are like... you know?
...70 years... LOL
#56
Posted 24 January 2006 - 07:42 AM
Sounds exciting. I hope it get finished.
Heh, it took me a while to change this...

Credit goes to TheVoid for creating my wonderful avatar/personal pic.

Credit goes to TheVoid for creating my wonderful avatar/personal pic.
#57
Posted 24 January 2006 - 04:27 PM
Deus Ex uses cutscenes and is a lot better than Half Life 
I do like the style in HL1/2 it's good but also limiting. A mixture of both would be cool.
Anyway. can you update with some screenshots? A feature list?
Just a general progress report.. what have you done so far. What is left?
Good luck with this Piggy =D

I do like the style in HL1/2 it's good but also limiting. A mixture of both would be cool.
Anyway. can you update with some screenshots? A feature list?
Just a general progress report.. what have you done so far. What is left?
Good luck with this Piggy =D
Me>You
#58
Posted 24 January 2006 - 11:42 PM
The singeplayer in Deus Ex was incredibly flawed because of its idiotic AI.
I hope to avoid that, and instead make a experience like Half Life where the Grunts would weave, dodge and duck.
The gunfights with the military blow away any scene in Deus Ex I can remember.
My aim is pure tension and fun, and fore-go the complexity, and needless additions.
EDIT: Checked over the stuff. What is done? General engine is done, with the ability to hit villagers that stand in one spot with a knife. Still using placeholder models of immensely blocky perportions, mostly just trying to get all the mechanics right.
I hope to avoid that, and instead make a experience like Half Life where the Grunts would weave, dodge and duck.
The gunfights with the military blow away any scene in Deus Ex I can remember.
My aim is pure tension and fun, and fore-go the complexity, and needless additions.
EDIT: Checked over the stuff. What is done? General engine is done, with the ability to hit villagers that stand in one spot with a knife. Still using placeholder models of immensely blocky perportions, mostly just trying to get all the mechanics right.
Knight of the PICKLEWAESEL order!!1!21
Best Topics Ever: Aywanez Splenda Women PICKLEWESSEL Signs OMG
#59
Posted 30 January 2006 - 08:11 PM
Once you get the mechanics right I'd like to test... even if it looks like something from Blockoworld

Me>You