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Wild West Shooter/horror


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#196 Blood-Pigggy

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Posted 15 August 2007 - 06:18 PM

It's moving along, but damn slow, do you know how hard it is to make this with a one man team? Maybe once my brother gets off his job later this year he can help with the scripting and triggers, but right now it's a *mary magdalene*.

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#197 Frodo

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Posted 15 August 2007 - 06:21 PM

How about a few screens shots then?   :P
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#198 Blood-Pigggy

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Posted 15 August 2007 - 06:36 PM

Ok ok, just hold on. :P

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#199 Frodo

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Posted 16 August 2007 - 02:01 PM

View PostBlood-Pigggy, on Aug 15 2007, 07:36 PM, said:

Ok ok, just hold on. ;)
Still holding on!   :P
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#200 Blood-Pigggy

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Posted 16 August 2007 - 06:28 PM

Only giving you terrain screenies :P
Holy monkeys this thing takes long to upload.

Posted Image

Posted Image

Posted Image

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#201 DakaSha

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Posted 16 August 2007 - 06:50 PM

wtf?

Posted Image
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#202 Frodo

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Posted 16 August 2007 - 06:58 PM

The first one doesn't show the game.   :P
But nice desert in the other 2.   ;)
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#203 Blood-Pigggy

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Posted 16 August 2007 - 08:00 PM

View PostDakaSha, on Aug 16 2007, 02:50 PM, said:

wtf?

Stop wasting space you worm, I'm going to KILL YOU.

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#204 Mighty Midget

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Posted 16 August 2007 - 09:18 PM

That's some pretty heavy duty terrain graphics you got there :P
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#205 a1s

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Posted 17 August 2007 - 09:05 AM

View PostBlood-Pigggy, on Aug 16 2007, 06:28 PM, said:

C:\torque\engine\game\vehicle\spaceVehicle.cc
Wait, this game is set in space? I thought it was a western... :P
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#206 Juni Ori

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Posted 17 August 2007 - 11:43 AM

Nice, but I'll throw some criticism in: I'd say you should try to make the desert far more forbidding place. Now it has like cartoonish or fairytale looks and unless you're aiming to that, you should do something to it. First, the shapes are little too rounded especially in the distance. Also the sky higher up is far too dark. And that stone-arch in second one would most likely collapse in no time. But! The textures are really good and if you look through the cartoonish/fairytale thingies, you can almost feel the desert. One suggestion to enrich the landscape: could you add some wind and it's effects into the game? That would be great addition.
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#207 Potatoe

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Posted 17 August 2007 - 01:50 PM

Moar bloom! :P
Bloom and HDR are a must for modern games... And the textures look a little blurry. Otherwise it looks quite nice, and yeah, maybe a little darker/forboding if you weren't aiming for that fairytale look?

Are you using Darkbasic(or something like that *crapola*) to create the game and Visual C++ to compile it? I'm interested.. Wait a minute, that's just the output, what are you using to create this game?

#208 DeathDude

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Posted 17 August 2007 - 03:28 PM

Looks quite nice all around, especially the terrain effects, good stuff dude.  :P

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#209 Blood-Pigggy

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Posted 17 August 2007 - 04:32 PM

View Posta1s, on Aug 17 2007, 05:05 AM, said:

View PostBlood-Pigggy, on Aug 16 2007, 06:28 PM, said:

C:\torque\engine\game\vehicle\spaceVehicle.cc
Wait, this game is set in space? I thought it was a western... :P

Placeholder graphics.

@Juni - One man team dude, game in pre-alpha.

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#210 Juni Ori

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Posted 17 August 2007 - 04:34 PM

Yeah, I know, I just thought sharing ideas.
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