

Wild West Shooter/horror
Started by
Blood-Pigggy
, Nov 27 2005 10:33 PM
216 replies to this topic
#196
Posted 15 August 2007 - 06:18 PM
It's moving along, but damn slow, do you know how hard it is to make this with a one man team? Maybe once my brother gets off his job later this year he can help with the scripting and triggers, but right now it's a *mary magdalene*.
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#201
Posted 16 August 2007 - 06:50 PM
wtf?
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#204
Posted 16 August 2007 - 09:18 PM
That's some pretty heavy duty terrain graphics you got there

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#205
Posted 17 August 2007 - 09:05 AM
Blood-Pigggy, on Aug 16 2007, 06:28 PM, said:
C:\torque\engine\game\vehicle\spaceVehicle.cc

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#206
Posted 17 August 2007 - 11:43 AM
Nice, but I'll throw some criticism in: I'd say you should try to make the desert far more forbidding place. Now it has like cartoonish or fairytale looks and unless you're aiming to that, you should do something to it. First, the shapes are little too rounded especially in the distance. Also the sky higher up is far too dark. And that stone-arch in second one would most likely collapse in no time. But! The textures are really good and if you look through the cartoonish/fairytale thingies, you can almost feel the desert. One suggestion to enrich the landscape: could you add some wind and it's effects into the game? That would be great addition.
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#207
Posted 17 August 2007 - 01:50 PM
Moar bloom! 
Bloom and HDR are a must for modern games... And the textures look a little blurry. Otherwise it looks quite nice, and yeah, maybe a little darker/forboding if you weren't aiming for that fairytale look?
Are you using Darkbasic(or something like that *crapola*) to create the game and Visual C++ to compile it? I'm interested.. Wait a minute, that's just the output, what are you using to create this game?

Bloom and HDR are a must for modern games... And the textures look a little blurry. Otherwise it looks quite nice, and yeah, maybe a little darker/forboding if you weren't aiming for that fairytale look?
Are you using Darkbasic(or something like that *crapola*) to create the game and Visual C++ to compile it? I'm interested.. Wait a minute, that's just the output, what are you using to create this game?
#208
Posted 17 August 2007 - 03:28 PM
Looks quite nice all around, especially the terrain effects, good stuff dude.


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#210
Posted 17 August 2007 - 04:34 PM
Yeah, I know, I just thought sharing ideas.
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