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Wild West Shooter/horror


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#151 Blood-Pigggy

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Posted 11 September 2006 - 01:44 AM

Changes.

For bad or for worse, this project has changed A LOT.
Instead of the semi-free roaming game that has been before, the with the Half-Life style storytelling and survival type gameplay, a whole new system has been made.

The best way to describe it is a combination of Oblivion, Grand Theft Auto, God of War, and Fallout.

Yep, that's a lot to take in, but here's the general overview.
The year is something everyone has forgotten, who could care when the whole world has been burnt out?

Famine, he's taken all our food, our sustenance, even the water we used to drink, now we grovel the ruins for anything to eat, cockroaches, rats, and even eachother.
He came in a chariot of flies and black smoke, and it swept over our cities and boiled the stomachs of all the sinners, his way was slow and painful.

Pestilence, he's given us sores, boils, plagues, and deadly afflictions never before known to man. We survive in sterilization or else his deadly sickness will overtake us without warning.

Death, he's taken our lives, and given them new breath. His dead walk the earth as shallow husks of their former selves, they do not hunger, think, or show remorse, their only purpose is to spread the message of their leader, death riding on the shoulders of its father.

War, he's taken our side, he's kill our comrades, but he marches with us. His will seems benevolent, but we all know why he's here, he leads war against the other horseman, bringing his own means to an end that will satisfy his endless craving.

We live in an endless desert, with only the broken torn husks of once proud cities standing as reminders to our tortured existance.

---

How's it work?
You are War, while at first your purpose was strong, and you led the remainders of human civilization to war, men have soon come to realize your true intent.
Your objective in this game is to continue your purpose, to cause strife and war. Unfortuantly, this will not be easy, as you will need to take the form of a mortal to disguise yourself from the ordinary human beings walking the earth.

You have two forms.

Mortal - All human beings are oblivious to your identity, they see you just as is, a bag of flesh, you are vulnerable in this form, a bullet can and will take you down, but this is the only way you can join the several roaming desert gangs/territories and continue your purpose on this planet.

Horseman - In this form, all humans will become hostile, and attempt to escape while shooting you down. Although you cannot die in this form, and while you are larger and far more powerful, you are much slower, and several bullets can knock you down, leading to a slow rebalance. This form will mainly be used to combat the effects of the other horseman, and to destroy Death's legions of zombies.

---

Areas - There are a few areas in the game, most of them are either pure desert, small patches of green, destroyed cities occupied by humans, or destroyed cities infested by the dead. Areas occupied with the dead usually hold human artifacts such as music (which you can listen to if you happen to find any human vehicles) guns, clothing, gear, and etc.

Vehicles - You will be able to drive vehicles in this game, and you can listen to several music tracks while you do so.

Weapons- There are several weapons, including human weaponry such as guns, spears, etc. but there is also godly weaponry, which includes things like War's flaming whip or Death's zombie raising war ax.

---

This is just a basic rundown of what the new game is, but I'm a bit too lazy (and too busy working on the thing itself) to right more.

I'll give more information in a post by post basis.

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#152 Potatoe

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Posted 15 September 2006 - 01:33 PM

MMMMmmmmm. sexay. Nice...

#153 Tom Henrik

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Posted 15 September 2006 - 06:52 PM

Sounds really awesome sofar :(

Yo!

#154 Blood-Pigggy

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Posted 16 September 2006 - 07:58 PM

It's working well so far, it's just that I'm having trouble with the scripting because I can't have enemy/NPC models load at the same speed as the environment (otherwise, massive lag) and since there are so many of them in specific areas, it's kinda weird to just walk into a city and see them appearing five feet in front of you.

I've been stuck on this for a few days, I'm making progress (managed to add a few game yards to the seemless loading with no drop in FPS) but it's still taking awhile.

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#155 Potatoe

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Posted 16 September 2006 - 08:35 PM

View PostBlood-Pigggy, on Sep 16 2006, 07:58 PM, said:

It's working well so far, it's just that I'm having trouble with the scripting because I can't have enemy/NPC models load at the same speed as the environment (otherwise, massive lag) and since there are so many of them in specific areas, it's kinda weird to just walk into a city and see them appearing five feet in front of you.

I've been stuck on this for a few days, I'm making progress (managed to add a few game yards to the seemless loading with no drop in FPS) but it's still taking awhile.
Have you tried to put the places in "areas" so that one area loads with the enviroment and enemies loading in a load screen?

#156 Blood-Pigggy

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Posted 16 September 2006 - 09:03 PM

I can do that with environments, but not models/entities, or else the slow down will be too much (it's how it works in games such as Oblivion or Grand Theft Auto).

I'm just tightening up the scripts and I'm busy adding something that will fix it 100% (I'm adding a plugin made by a buddy that will show low res models at a distance) but it's still taking forever.

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#157 Potatoe

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Posted 16 September 2006 - 09:44 PM

View PostBlood-Pigggy, on Sep 16 2006, 09:03 PM, said:

I can do that with environments, but not models/entities, or else the slow down will be too much (it's how it works in games such as Oblivion or Grand Theft Auto).

I'm just tightening up the scripts and I'm busy adding something that will fix it 100% (I'm adding a plugin made by a buddy that will show low res models at a distance) but it's still taking forever.
Ok, what engine are you using for this? Home-made?

#158 Blood-Pigggy

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Posted 16 September 2006 - 11:55 PM

3D GameStudio Pro, $900 dollar software, and no, it's not pirated, you can't compile games if you pirate it :(

(I managed to afford it because they have an idiotic uprade system, you can buy basic for $100, then upgrade to advanced for only $100 (instead of paying a full $500 for the original price, and then you upgrade to pro for $200, so in reality, I only had to pay $400, but it did take along a few months since I had to wait for the different versions to ship).

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#159 A. J. Raffles

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Posted 17 September 2006 - 08:43 AM

You must be getting an awful lot of pocket money...:( But good to hear the program works for you.

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#160 Potatoe

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Posted 17 September 2006 - 08:49 AM

View PostA. J. Raffles, on Sep 17 2006, 08:43 AM, said:

You must be getting an awful lot of pocket money...:( But good to hear the program works for you.
Or he has been saving up. Or he has a job. Cos summer jobs get you like 300€ from a month(depending on the job). And of course if he has a site with ads on them he can earn a couple of hundred that way... And don't forget birthdays and christmas..

#161 A. J. Raffles

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Posted 17 September 2006 - 08:51 AM

All I know is that when I was a teenager, I didn't have such amounts of money at my disposal.:(

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#162 Blood-Pigggy

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Posted 17 September 2006 - 03:56 PM

I have a job and I do odd jobs.

I don't get much time to do anything else when I save up money for stuff, but I do get around $600 every two months if I work A LOT.

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#163 Potatoe

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Posted 17 September 2006 - 05:16 PM

View PostA. J. Raffles, on Sep 17 2006, 08:51 AM, said:

All I know is that when I was a teenager, I didn't have such amounts of money at my disposal.:(
Yeah, I have practically none, I try to save but there is always stuff to buy.

Blood-pigggy: Can we see some screenies at some point?

#164 Blood-Pigggy

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Posted 17 September 2006 - 05:31 PM

Yeah, but not until awhile.
The screens I was trying to upload before were ALL full of placeholder textures and models.

I'm first creating the game, then implementing the right graphics later on.

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#165 Potatoe

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Posted 17 September 2006 - 06:10 PM

View PostBlood-Pigggy, on Sep 17 2006, 05:31 PM, said:

Yeah, but not until awhile.
The screens I was trying to upload before were ALL full of placeholder textures and models.

I'm first creating the game, then implementing the right graphics later on.
Ok. I'm waiting for the screens eagerly!