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Wild West Shooter/horror


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#106 Aristharus

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Posted 27 April 2006 - 03:51 PM

Never heard of that Werewolf game, but the cancellation of Deadlands is a shame. Headfirst had some cool games coming and there are cool things in DCotE, too. I really would've wanted to see more games from them. Too bad they had problems with publishers for their games and ended up making DCotE for some 8 years and going bankrupt because of them.

AFAIK, rewriting the whole engine of DCotE because Bethesda demanded that they'd make the game for the X-Box was the main reason for going bankrupt. They had made good progress when they had to switch publishers, only got Bethesda to publish the game and ended like this.
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#107 MasterGrazzt

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Posted 27 April 2006 - 04:19 PM

It was called Werewolf the Apocalypse: Heart of Gaia

not much information besides that prelim screenshot was released
user posted image

#108 JimmyJ

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Posted 29 April 2006 - 11:18 PM

Bloody pigggy, i think that the whole move to the torque engine was a good idea, some good games made on it ^_^

#109 Sean

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Posted 30 April 2006 - 12:19 PM

JimmyJ, on Apr 29 2006, 11:18 PM, said:

Bloody pigggy, i think that the whole move to the torque engine was a good idea, some good games made on it :P
He moved to the torque engine?

When, and what is the torque engine?  

^_^
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#110 A. J. Raffles

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Posted 30 April 2006 - 12:45 PM

Sean, on Apr 30 2006, 12:19 PM, said:

JimmyJ, on Apr 29 2006, 11:18 PM, said:

Bloody pigggy, i think that the whole move to the torque engine was a good idea, some good games made on it :P
He moved to the torque engine?

When, and what is the torque engine?  

^_^
A few months ago: link.:cry:

No idea what it is, though.

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#111 Blood-Pigggy

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Posted 30 April 2006 - 03:27 PM

The Torque engine created Tribes and Tribes 2.
Here's a link...
http://www.garagegames.com/
It's very powerful.

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#112 JimmyJ

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Posted 30 April 2006 - 10:45 PM

It also powers the Blockland game! The greatest online block o matic fun building game ever!

#113 Blood-Pigggy

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Posted 30 April 2006 - 10:54 PM

Powers "Gish" too, for those of you that were lucky enough to play that platformer.

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#114 Himmler

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Posted 01 May 2006 - 01:11 PM

Blood-Pigggy, on Mar 29 2006, 11:23 PM, said:

Fraps makes five gig files and I can only record for thirty seconds on the free version. I'm not gonna use it again :P
yes it makes some pretty large files but you can then open the file in Virtualdub and compress it ^_^.

#115 JimmyJ

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Posted 12 June 2006 - 04:10 AM

Topic revive:

Pigggy, how goes the progress on the game?

#116 Blood-Pigggy

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Posted 12 June 2006 - 11:43 PM

Lawl.

Things that have happened since last time a post has been made here.
Engine switch to something much more powerful, primarily created for FPS games. A few testers have been working out quirks and etc. Busy creating a website, currently searching for a webhost, paying.

Biggest change - the whole concept changed, it's no longer a western shooter, but details are not going to be layed out :)

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#117 JimmyJ

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Posted 12 June 2006 - 11:56 PM

Well, would you care to say what engine you moved to?

#118 Blood-Pigggy

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Posted 13 June 2006 - 12:02 AM

FPS Creator, lawl.
Cost $50 instead of the $100 I had to pay for Torque, but strangely, when I booted it up, I already found it easier to use, with way more stuff, and way more supported features.
Ragdoll physics and destructable environments and large amount of enemies on screen at once for example, and almost instant 3D model integration.
It's a dream.

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#119 Potatoe

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Posted 13 June 2006 - 04:12 PM

View PostBlood-Pigggy, on Jun 13 2006, 12:02 AM, said:

FPS Creator, lawl.
Cost $50 instead of the $100 I had to pay for Torque, but strangely, when I booted it up, I already found it easier to use, with way more stuff, and way more supported features.
Ragdoll physics and destructable environments and large amount of enemies on screen at once for example, and almost instant 3D model integration.
It's a dream.
FPS creator? I think I know it, and I can get it here for 25?

#120 Blood-Pigggy

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Posted 13 June 2006 - 08:45 PM

Considering the exchange rate, it probably costs more over there.

I pay in $ not in some strange C symbol :)

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