Potatoe, on Apr 20 2007, 09:00 AM, said:
Blood-Pigggy, on Apr 19 2007, 11:48 PM, said:
Potatoe, on Apr 19 2007, 08:36 AM, said:
Blood-Pigggy, on Apr 15 2007, 07:43 PM, said:
Potatoe, on Apr 15 2007, 05:31 AM, said:
And in my game tanks should kill infantry easily. Not needing like 10 shots to kill a single infantry unit.
Most games actually have it like that, Command & Conquer is the only title I've seen that has tanks nipping at infantry. And even so, tanks aren't necessarily made for infantry, that's why they usually have machine gunners manning weaponry on the top or just implemented into the piece of armor itself. Once again, Company of Heroes does it perfectly, infantry can plant explosives on tanks and such, but tanks can blow a squad of infantry to pieces (although a Greyhound with a 30-cal. is about thirty times more useful and kill infantry twice as quickly as a Sherman). Besides, tanks are usually anti-armor, or light vehicles, they're made to destroy things that would otherwise tear infantry to pieces.
I don't really want to play a game that I've played 300 times before(bleh, WW2 is so over-used, and COH doesn't even bring anything new to the genre). Command & Conquer 3 is the only game so that I've seen that explosives actually are useful against infantry(and C&C and C&C: RA). One tank can take out many groups of enemies(MG guys), and my favorite unit, THE MAMMOTH TANK, is awsome. It has a rocket launcher, places that fire stuff 2, and a rail gun. Awsomness. And infantry do very little damage against tanks(excluding grenadiers and rocket launchers).
Wow, you obviously haven't played CoH, it's not like ANY other RTS game out there, not even Dawn of War, which it was based on, it's radically different, and it brings fully enabled physics that actually affect gameplay in it, it introduces the excellent garrison and cover system, the AI is ingenious (by this I refer to the intelligence of your soldiers themselves) the game itself is a marvel when it comes to presentation, and the amount of strategies that can be employed is staggering.
Also, what are you talking about? In C&C rocket troopers and tanks did absolutely nothing towards infantry, if you were encountered by four rocket troopers when you had six Soviet Heavy Tanks, chances are all your tanks would die unless you ran the troopers over. It's even like that in the new C&C, I don't understand what you mean, in fact, it's one of the reasons why C&C isn't just a unit massing fest, because infantry and tanks are polar opposites when it comes to combat in the game, they both have uses beyond just being fodder.
I'm talking about the theme. I don't feel like blowing nazis/allies up, since I've been doing that for the past 5 years(at least). And in C&C3 tanks and rockets are much more useful than infantry massing, since if you through a nade in to an enemy mass you kill quite a lot of units. In the orginal C&C I remember having lots of mammoths and they killed infantry really well(with rockets). And wtf? I never said that rockets don't do damage to tanks.
On a side note: Why doesn't CoH have Russians, Italians or Brits? All of which played major roles in WW2. And everyone of them fought major battles in Europe and the battle of retaking it from the Germans.
Edit: And I think that it's much cooler to see a giant black walker come in to your base and start blowing everything up while you try to muster up the force to knock it down than watch a damn tank blow up prettily so that rocks fly around and your generic american soldiers walk around and killing nazis.
It's because the CoH singeplayer campaign focuses on major American offensives, not other Allied campaigns. Same reason why there are only Germans. And believe me, Company of Heroes has battles that are 5 times more exciting and intense than Command & Conquer 3. The explosives are absolutely massive, artillery is loud and powerful, and the sound is amazing. In a battle, you can hear around 400 different sounds, and the sight of a line of machine gunners shooting down rounds at 20 squads of crawling screaming infantry as they run between barbed wire and tank traps is amazing.
Everything in CoH seems real, whereas the most exciting thing I've seen in C&C 3 is a Juggernaught army walk into a Nod base and stand around shooting at stationary infantry pelting the thing with tiny rockets.
And in CoH, heavy armor REALLY feels like a massive beast, unlike the various advanced units in C&C. When you see a German Panther round a town square out of nowhere, shoot one round at a garrisoned building, blowing off an entire quarter of it, and sending your infantry scattering everywhere, it's terrifying. I never felt that kind of rush when someone rushed me with Mammoths in C&C, probably because I knew there was an easy solution that simply lay in spamming out rocket troopers or sending bombers to blow them up.
In CoH, that's not the case, you can probably send three Shermans or an endless amount of Greyhounds against that Panther and their shells will be like spitwads against it. Only infantry squads with sticky bombs and demolitions, or AT guns will put a dent in it.
It's so much more realistic as well, especially in the sense that it looks like real war. Once the Panther starts rolling through a destroyed city with twenty squads of Germany Grenadiers rolling behind it with Panzershreks and MG42 Light Machineguns, it looks like a real army, and if you lure those soldiers in a square fortified with camouflaged snipers, they'll start panicking and retreating like real soldiers, and the tank will react accordingly by blowing holes in whatever building your sniper is hiding in.
And second of all. Those "Germans" not "Nazis" fighting your infantry are far from generic. Infantry battles in CoH are very hands on, and they feel and look like real firefights, infantry take cover, use Panzerfausts, BARs, M1Garands, and a large variety of other weaponry. You can even tell them to toss grenades or lay down suppressing fire, and the enemy always reacts accordingly (when a grenade goes off, infantry squads scatter) you just aren't going to find that in C&C.