

Modded Consoles
#1
Posted 23 November 2006 - 05:12 PM
Basically, anything that requires you to crack the case is a mod - this does not include simple face plates or external hardware that can simply be plugged into the system to be functional (the exception being anything not necessarily intended on being used with the system, such as the Xbox external hard drive mod listed below).
Some examples of mods:
Llamma's Rockstar Case Mod
Black Chameleon LED XBox360 case
Llamma's External Hard Drive Mod for the 360
Adding Extra Buttons to the 360 Wireless Controller
Various Modchips for the PS2 by DMSTech: with functions including multi-regional encoding playback, unlocking developer functions, etc.
The mods I've listed here are for specific systems, but rest assured, you can find them (or re-create them) for pretty much any system, though some are of course still in development for more recent systems. And there are much more, of course.
doodoodoo!!!
#2
Posted 23 November 2006 - 05:19 PM
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#3
Posted 23 November 2006 - 05:21 PM
Edit: If you've never done it before, I would recommend trying out modding by starting with a used system that you can buy cheaper, or just buying a pre-modded system, some of which come with warranties by the company that performs the pre-mod.
doodoodoo!!!
#5
Posted 23 November 2006 - 05:49 PM
turn on... game in.... play... turn off
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#6
Posted 23 November 2006 - 06:12 PM

I mean, the question isn't why people buy consoles, but whether they would want a modded console, and I tried to give a range from a simple yes to no in order to get a more accurate representation as to why modding is or is not a consideration.
I have to say, I think that your reason for it being a moot point is rather limited, though I do agree that some people feel that way. I just also think that more people would consider mod-ability a plus if not for the "risks" (warranty voiding, screwing up their system) involved - which is why I said that most people aren't into modding due to phobia.
I never said that everyone would want to buy consoles for the sole purpose of modding, but there is a large community of people who would consider that a plus - so, listing mod-ability as a pro or con helps those people decide, and still doesn't affect the people who buy consoles because "[consoles] pwn from the get go and not because [they] want to screw around with it."
doodoodoo!!!
#7
Posted 23 November 2006 - 06:43 PM
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#8
Posted 23 November 2006 - 06:59 PM

Especially wouldn't mind modding so for the idea of unlocking region codes, so can try out some of the game that don't make it here to North America, would be nice if developers wouldn't keep locking it out, but I can understand why they would,

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#9
Posted 23 November 2006 - 09:02 PM
Warrenty in our shops last only a year, and majority of people don't care much about it. Government doesn't fight piracy as much as they should , for the simple reason- if they were to fight it, our countries would fall back in Internet education as well as general computer education. I mean, Internet alone is very expensive to some of us. I was in the shop in Bosnia which was selling copied music and they gave me the bill ( I think it showned VAT ).
In other words, the governments here are not much interested in stopping pirates. This will probably change, but since I witnessed pirates selling games in the streets of Italian cities, I guess we are not the worst.
Gaming companies as well don't care much about that. They earn more money in our case with piracy then without it. Without modchips, nobody would buy a console. Those who would buy original games would probably search for used ones, which wouldn't give any money to the companies.
I hope I didn't say something wrong. Afterall, piracy let us be part of gaming community. Without it, we wouldn't even play old games since they are out of stock. Sure, SNES games are great, but they can't be bought anywhere.
Interesting enough, modchips for next-gen are already on the market. I just recieved a note about "viper" modchip for Nintendo wii which allows you to play copies of original games.
Eh, and one another thing- I am very happy that Wii uses this virtual console stuff, altough emulators for Sega Mega Drive which I had on PS2 were great. You didn't have to do anything but to choose the title on the screen. That is why I was sceptical about virtual console stuff, but in any case, I hope Nintendo will earn victory this time.
#12
Posted 05 December 2006 - 03:43 PM
Sinke, on Nov 23 2006, 04:02 PM, said:
Gaming companies cannot stand piracy. They flip out if release details to an upcoming game are leaked. Back before the whole "modchip" thing, people still bought consoles. As for used games:
Person buys game for $50.
Company makes $50.
Person sells game back for $20.
Company sells game $30.
It's pure profit.
#13
Posted 05 December 2006 - 06:23 PM
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#15
Posted 06 December 2006 - 04:50 PM