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Spore
Started by Doubler, Jun 17 2008 09:30 PM
45 replies to this topic
#31
Posted 24 June 2008 - 06:58 AM
I'm not saying Spore necessarily fails, but one good idea doesn't usually carry far. I'm not buying a game, or a demo in this case, only because game has one good and innovative idea. It's the wholeness that matters. However, if I was 100% certain I'd love it and play it a lot, I might as well buy it. But in this case... No way. I don't think I'm ever going to spend money on it. Thus I understand extremely well EoF's way of thinking. So Doc, how did you come up with a conclusion that EoF shares your love of the game?
...70 years... LOL
#32
Posted 24 June 2008 - 03:02 PM
It's Cthulhu!
CRE_Kutulu_068b392c_sml.jpg 48.13K 57 downloads
...with butterfly wings. Damn part restrictions on the demo.
CRE_Kutulu_068b392c_sml.jpg 48.13K 57 downloads
...with butterfly wings. Damn part restrictions on the demo.
What is it about a beautiful sunny afternoon, with the birds singing and the wind rustling through the leaves, that makes you want to get drunk?
#33
Posted 24 June 2008 - 04:50 PM
i think one innovative well delivered idea is a great value for $10. If a normal $60 had 6 groundbreaking gameplay mechanics wouldnt it be worth it?
and as for that i dont even get what you're trying to say
Quote
So Doc, how did you come up with a conclusion that EoF shares your love of the game?
#34
Posted 24 June 2008 - 07:53 PM
All hail Cthulhu!
Did anyone listen to the PCG (UK) podcast this month? They seem to have had a great time with the creature editor
Can we stop arguing about whether it's worth the $10 (or $5)? Some people, mainly those who have, you know, tried it, seem to think so, the rest of us either haven't gotten round to it or are waiting to see what Will Wright actually produces in terms of a game before we get excited about it.
Did anyone listen to the PCG (UK) podcast this month? They seem to have had a great time with the creature editor
Can we stop arguing about whether it's worth the $10 (or $5)? Some people, mainly those who have, you know, tried it, seem to think so, the rest of us either haven't gotten round to it or are waiting to see what Will Wright actually produces in terms of a game before we get excited about it.
[center]
QUOTE (gregor)
also consider this - the turkey *male genital*ula is called little asia on some geographical maps maps.
I'm your solar-powered princess/Your technological soulmate.
QUOTE (gregor)
also consider this - the turkey *male genital*ula is called little asia on some geographical maps maps.
I'm your solar-powered princess/Your technological soulmate.
#35
Posted 24 June 2008 - 10:13 PM
http://www.gamestop.....mc_id=062408nl
Did I already say I love shiny goodies and artbooks?
I just hope it comes to Europe. The listing price is incredibly cheap by my standards.
Did I already say I love shiny goodies and artbooks?
I just hope it comes to Europe. The listing price is incredibly cheap by my standards.
Wonderfull sig and avvie by Taikara :D
#36
Posted 26 June 2008 - 01:09 AM
to quote gamestop
how in any way does creating a character in a video game corralates to "feeling like a rock star"
Quote
‘Artist-in-a-Box’ Creators – The simple, accessible tools will make anyone feel like a rock star creator in just a few minutes.
#41
Posted 27 June 2008 - 10:36 PM
Doubler, on Jun 25 2008, 12:13 AM, said:
http://www.gamestop.....mc_id=062408nl
Did I already say I love shiny goodies and artbooks?
I just hope it comes to Europe. The listing price is incredibly cheap by my standards.
Did I already say I love shiny goodies and artbooks?
I just hope it comes to Europe. The listing price is incredibly cheap by my standards.
www.abandonia.com < www.reloaded.org
right now :(
right now :(
#42
Posted 27 June 2008 - 11:28 PM
Source: CTRL-ALT-DEL.
Quote
Spore please
12:35 AM - Friday, June 27, 2008 - by
After fiddling with the trial, I broke down and bought the full version of the Spore Creature Creator. I wasn't going to, but it was only $10 and I was curious how many options it had. As a standalone product, it's pretty flimsy (which is why it's only $10), but at the same time really impressive to see the variety of creatures you can make. Now we just need Spore to hurry up and get here.
Some of the creatures people have created so far are extremely impressive, especially the recreations of actual objects. And then of course, there are the four-year olds who get a hold of the game. That's nothing we haven't been expecting since Spore was first announced years ago. What has surprised me, however, is that the practice is so pervasive that it has attracted its very own moniker.
"Sporn." Spore pornography.
My first thought it "Awww crap, my procedural universe is going to be filled with this *crapola*." And then my second thought is "Well maybe if I stopped making *male genital* cows and ballsack alligators, my universe wouldn't be filled with them".
I kid, but I did have some concern that there would be no selective way to filter what content is used in your game. It seems like it would either be "allow shared content" or "don't allow shared content" and I'm not sure if there will be a middle ground.
But then the more I thought about it, the more my attitude changed. "Bring them on", I thought to myself. What better planets to annihilate with my super mega death ray of killing stuff, that all the other planets may quiver and fall in line under the rule of the one true Emporer? I mean, how much military might could a civilization of *male genital* creatures possibly muster against me? They would only have one eye, so their depth perception would be *crapola*, and that's going to throw their whole ranged attack game right out the window.
No, I shall welcome your hideous creatures into my universe when the time comes. Easy fodder for a display of power from time to time, I say.
Unless my planet is invaded and conquered by the *male genital*folk. Wow, that would be embarrassing, wouldn't it?
12:35 AM - Friday, June 27, 2008 - by
After fiddling with the trial, I broke down and bought the full version of the Spore Creature Creator. I wasn't going to, but it was only $10 and I was curious how many options it had. As a standalone product, it's pretty flimsy (which is why it's only $10), but at the same time really impressive to see the variety of creatures you can make. Now we just need Spore to hurry up and get here.
Some of the creatures people have created so far are extremely impressive, especially the recreations of actual objects. And then of course, there are the four-year olds who get a hold of the game. That's nothing we haven't been expecting since Spore was first announced years ago. What has surprised me, however, is that the practice is so pervasive that it has attracted its very own moniker.
"Sporn." Spore pornography.
My first thought it "Awww crap, my procedural universe is going to be filled with this *crapola*." And then my second thought is "Well maybe if I stopped making *male genital* cows and ballsack alligators, my universe wouldn't be filled with them".
I kid, but I did have some concern that there would be no selective way to filter what content is used in your game. It seems like it would either be "allow shared content" or "don't allow shared content" and I'm not sure if there will be a middle ground.
But then the more I thought about it, the more my attitude changed. "Bring them on", I thought to myself. What better planets to annihilate with my super mega death ray of killing stuff, that all the other planets may quiver and fall in line under the rule of the one true Emporer? I mean, how much military might could a civilization of *male genital* creatures possibly muster against me? They would only have one eye, so their depth perception would be *crapola*, and that's going to throw their whole ranged attack game right out the window.
No, I shall welcome your hideous creatures into my universe when the time comes. Easy fodder for a display of power from time to time, I say.
Unless my planet is invaded and conquered by the *male genital*folk. Wow, that would be embarrassing, wouldn't it?
"I am on a hot streak... Literally"