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Babylon 5: I've Found Her


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#16 Juni Ori

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Posted 05 March 2006 - 06:01 PM

Prej, if we're talking of probable future, no single-man spacefighters exists, most of combat is resolved with missiles and / or rockets. So no energy weapons. However, if there's generator powerful enough to give you infinite source of power, why to shoot very short bursts, while you could scorch enemy with continuous beam? Overheating again? Well, continuous repeating fire would melt gun barrels as well as relatively short continuous beam and repeating fire has actually smaller chance to hit than continuous beam! But, I like Star Wars also... Which actually has more common with WW2 aerial warfare than space flight.

Please, show me starship simulation with even hint of realism, Blood. Usually they don't even have realistic ship flight physics, not to mention about weapons, sound effects, etc. Operation Flashpoint was excellent example in it that I knew Prej plays it and in it there's limited ammunition. That's the sole reason I chose it as an example.

DD, yes it's great (however little overrated game), no it's not Babylon 5, but it was just good example and I didn't mean in any way to turn this discussion to it.
...70 years... LOL

#17 Blood-Pigggy

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Posted 05 March 2006 - 06:09 PM

Uh Juni, I said they're trying to emulate what they'd think a starship would be like.

And you're speaking like you have actual experience, which makes me worry for your sanity.

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#18 Juni Ori

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Posted 05 March 2006 - 06:15 PM

Well, ignoring that last line...

You know, we actually have quite a lot of knowledge how it is in space? Actually, did you know we've been there? Or at least that's what they tell us. And we know quite much about physics etc. So, if making simulation, why not use that vast knowledge we have, instead of using imagination?
...70 years... LOL

#19 Blood-Pigggy

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Posted 06 March 2006 - 02:12 AM

Because our vast knowledge, as you would say, is rather an incredibly minor amount of information compared to what we don't know about space.
In fact, we've solidified so very little facts that people don't even care if it's insanely accurate, they just want something that feels real and solid.

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#20 Juni Ori

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Posted 06 March 2006 - 01:50 PM

Well, if you want to build something on solely imagination, go ahead. But about physics and limits of movement in space we do know quite much, so designers could even start with them and on what we don't know they could use imagination.
...70 years... LOL



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