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Planescape Torment


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#1 Blood-Pigggy

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Posted 15 August 2007 - 11:43 PM

First off.

*SPOILERS*

The Nameless One = Gay
Dak'kon = Awesome
Annah = Dumb
Morte = Who cares
Ignus = Annoying as hell
Vhailor = Jerk off
Grace = Crap voice actor
Nordom = Stfu dumb box

I beat this the other day for the first time without using cheats because version 1.0 had this really annoying tendency to absolutely DESTROY the main quest line so that you couldn't go past lame Curst.

It turned out that the Transcendent One sucks and he died in like five minutes, sure I resurrected my entire party, but he still sucked. He was running at the end and he looked so dumb with his big butt running away from a bunch of people half his size.

He should fine a sock and a humid place and drown in it.
The ending was lame, the Nameless One is a *unintelligent buttocks*, and almost all the other NPCs are totally idiots except for Dak'kon, who kind of got annoying with his dumb Zerthimon crap.

This is really disappointing since I like the first half of the game, but the second half totally blew. Trias had the dumbest back story I have ever heard in my life. And Vhailor was a big prick, in fact, he was such a retard that I talked him into dying. How the hell does a piece of armor trapped for like a thousand years and kept alive only by force of will die because someone confused him.

Loser, LOSER.

Morte seemed cool at first, but then he started to piss me off. Especially when you get that memory where you remember one of your previous incarnation kicking his stupid face around the room because he didn't know jack.

What an idiot. Grace had a lame voice actor that sounded like she breathed constantly, and I don't mean like mouth breathing, I mean like it sounds like she somehow exhales, AND THAT'S ALL SHE FREAKING DOES. She doesn't take a breath, it's like a constant stream of air with words in it. It's dumb, it makes me angry.

Annah was a moron with a dumb voice, she acted so confused it reminded me of some idiot woman who's amazed by the most obvious piece of information. Crack head.

Everyone said Nordom was cool, but the damn piece of crap. I couldn't even read his dialog properly because everything was written like someone got really tired and said "I'M SKIPPING EVERY OTHER WORD" and then they were killed and to cover it up the person who killed them replaced the dialog with CRAP INCARNATE.

Ignus was an annoying idiot too, I can't believe it, before the Transcendent One sends him to kill you near the end of the game, he does the must *meep*ing gay scream I've ever heard.


If I remember who recommended this crappy game to me I'll be sure to kill them forever.

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#2 Havell

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Posted 16 August 2007 - 12:40 AM

Philistine.
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#3 Blood-Pigggy

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Posted 16 August 2007 - 12:45 AM

Shutup, the gameplay sucks and you know it, I don't want to have a good story coupled with a crap game.

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#4 Iendicis

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Posted 16 August 2007 - 02:47 AM

I played this game and wasn't impressed. Kind of left me cold with the gameplay.

The writing was funny for like five minutes, though.
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#5 Blood-Pigggy

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Posted 16 August 2007 - 04:48 PM

You quiet as well, the writing was superb, but the gameplay sucked.

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#6 a1s

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Posted 16 August 2007 - 09:53 PM

View PostBlood-Pigggy, on Aug 16 2007, 04:48 PM, said:

but the gameplay sucked.
it was pretty standard gameplay. like Baldur's Gate. nothing to write home about, but everyone knows this game was all about it's story (everyone like amnesic immortals,right?).
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#7 Blood-Pigggy

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Posted 16 August 2007 - 11:09 PM

???

Are you kidding me?

Baldur's Gate's gameplay had about twenty times the depth and strategy of Planescape Torment.

This was pure enemy bashing, no strategy or tactics involved, there were barely any buff spells either. The only Cleric type character was Grace, and even then she wasn't awfully useful beyond anything other than being a healer.

The spells are almost all directly offensive as well, and what's even more bizarre is that the majority of the monsters in the game that you actually want to use the spells on have ridiculously beefed resistances in comparison to other D&D style games.

Even then, everything was upset because there's no way to really manage melee combat in Torment, it's simplified to the point of being incredibly boring. They took out the only thing that made Infinity Engine combat fun, and that's the thinking element. The most I had to do here was occasionally have Morte taunt a mage or a stronger enemy (because Morte's a freaking damage sink) and retreat to a doorway where I could bash enemies repeatedly.

The game pretty much admits its flaws by saying "Oh, yeah, well... we didn't really feel like balancing the combat so we just put convenient spawn points everywhere". So if any area is impossibly difficult (Say like, fighting Trias without him casting Bladestorm) you'll just pop up somewhere else, and you can immediately go back to fighting with him still at damaged health. I mean, they could at least restore the enemies, since essentially what it is is chipping away at stronger enemies until they die.

Or discovering the game is totally unbalanced for mages and just constantly casting EED on yourself and your fighter characters (casting it on Grace and telling her to constantly heal one fighter such as Dak'kon is so cheap, especially when the enemy is focusing on him) everyone practically turns into a chainsaw.

The game is never challenging, it's always frustrating or too easy.

There's too much that splits this from Icewind Dale or Baldur's Gate.
If there's a good example of a game that gets story and gameplay right, it's BGII, despite this game's great story, I even enjoyed the hack and slash Icewind Dale titles more, at least their gameplay was very refined.

I enjoy that the game makes use of good dialog, a good story, and doesn't have any real dump stats (except for Dexterity) but yeesh, at least balance out the gameplay portion, Fallout did it fine without having the combat supremely gunked (even though Fallout's combat was kind of iffy).

That's my only complaint, that someone focused too much on the story and forgot they had to iron out the gameplay, so they left in the fast-as-hell chaotic gameplay that most D&D games are before the rules are totally placed into the title.

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#8 Juni Ori

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Posted 17 August 2007 - 11:24 AM

Wow, sounds just like one of my friend's complaint about the game. And apparently it is that bad then! No wonder I'm not going to buy it. BG (both) were good games, ID was nice, but little tunnel-ish, you couldn't really do much but follow the given path or two. Still nice.
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#9 PrejudiceSucks

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Posted 17 August 2007 - 03:50 PM

Ermm...

I couldn't disagree more. The story was fantastic, most of the voice acting was of a very high standard, and the game is, outside of a few points, fairly well balanced.

If you don't completely gank the combat, as you seemingly do, using Morte as a damage sink and battering people when their pathfinding becomes broken, and casting healing spells in quick succession, then the combat is sometimes challenging without being too difficult.

Yes, the whole respawning thing made things a bit of a grind - but not really much more so than some of the Baldurs' Gate series, especially the end of BG2 : ToB, which was basically a complete reload-fest by the end, where the enemies are so difficult that the only way to actually deal with them is by a successive stream of incredible luck.

The last battle in particular, where the end boss respawns six...bleddy...times is a pain in the arse of the highest.

*edits*

Oh and the combat in Fallout was superb, if you somewhat let the ridiculous Super Sledge Slide go. Made playing as a mêlée character a bit hard for most of the game.

#10 Blood-Pigggy

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Posted 17 August 2007 - 04:28 PM

Fallout's combat was ok at best. Especially since it practically had no strategy whatsoever, whoever has the gun that pierces armor the best, and whoever had the bigger suit of armor, was bound to win. It was shoot, stim, shoot, stim, shoot, stim, Pyscho, stim, shoot, stim.

I still don't know what you mean by Planescape being balanced, the combat has absolutely no tactics whatsoever except for the most basic maneuvers. Are you telling me that fighting Trias, a diva who isn't even in his full power, should be more difficult than the incarnation of your mortality, who I must mention, is supposed to have the power to move planes? Who supposedly has all the memories and experience all your past hundred incarnations.

Why the *meep* is he such a pushover then.
The developers FAILED when it came to boss characters. And I don't mean like, "Oh, crap they're getting the upper hand" unbalanced, I mean "HOLY *crapola*! I was getting criticals every other turn and he decides to use Bladestorm AND KILL HALF MY PARTY" they give the bosses spells which makes it entirely based on luck.


And I don't know what you were doing with Throne Of Bhaal, I actually posted on Abandonia that it became far too easy. I completely ruined Irenicus in five minutes at the end of BGII and my party completely chainsawed through Throne of Bhaal, I pointedly said that Demigorgon was a complete and utter wuss. The problem with ToB is that there are too many powerful items lying around, and if you properly managed your party in BGII it's practically impossible to die unless you really try.

Anti-Buff, Protection Spells Mage + Offensive Mage = BGII easy.

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#11 Juni Ori

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Posted 17 August 2007 - 04:32 PM

Well, you're quite right about Fallout, it didn't have much of tactics, but some elements there were.

Well in every D&D based games there're very good class-combinations in party and extremely bads too. Poor choises and you'll never beat any of the tougher enemies.
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#12 Iendicis

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Posted 17 August 2007 - 11:04 PM

No, the writing got boring after the cute little Morte stuff at the beginning. The concept itself is laziness: I don't know what to call the character, let's not give him a name and make him this scary looking undead dude. Yeah, thanks for that.

Gameplay was too shallow for my tastes, but I'm waning off of RPG's anyway. It tried to be a tactical Diablo, and failed.

Fallout is okay. Much too slow, though.
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#13 Juni Ori

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Posted 17 August 2007 - 11:27 PM

I think one of the best qualities of Fallout 2 was it's concertation to other things than fight. And I never found it too slow or anything, I liked it a lot.
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#14 Blood-Pigggy

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Posted 18 August 2007 - 05:54 PM

View PostIendicis, on Aug 17 2007, 07:04 PM, said:

No, the writing got boring after the cute little Morte stuff at the beginning. The concept itself is laziness: I don't know what to call the character, let's not give him a name and make him this scary looking undead dude. Yeah, thanks for that.

Gameplay was too shallow for my tastes, but I'm waning off of RPG's anyway. It tried to be a tactical Diablo, and failed.

Fallout is okay. Much too slow, though.

Ok, you obviously did NOT play the game thoroughly. Saying that they were being lazy with The Nameless One is one of the largest untrue comments I have ever heard about a game.

Don't EVER call that lazy, it was complete genius, the fact that you NEVER do learn his name only gives it a much better feeling. The game doesn't focus on his name, it doesn't need to, the reason behind his condition is so much more than you'd think, especially since you seem to be taking the initiative of criticizing the writing when you don't even seem to have gotten the gist of ANY of the story, because you'd obviously wouldn't be calling him a "scary looking undead dude" when -

1. He's not undead
2. Those are scars and tattoos
3. He's been living for centuries

And I have to call you up on the gameplay as well.
It's definitely not trying to be a tactical Diablo, it didn't fail at that because it did not try to be that.

If anything, it's like the original Baldur's Gate with the removal of buffing, anti-buff and penetration spells with sped up combat and a view that's too close to the screen to properly manage the chaos.

I'm not giving you the benefit of the doubt, be totally honest, did you really play the game?

Fallout is not "too slow" everyone under the sun says that until they figure out there's a magic little "combat speed" slider in the options.

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#15 Iendicis

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Posted 18 August 2007 - 10:17 PM

I changed my mind, I decided not to respond to the post above me.

I had a very large rebuttal, but instead I opted to subscribe to the theory of intellectual osmosis.  As such, I must now cease conversation and move away before my intelligence begins to drop.
I have been informed that today is, in fact, opposite day, and what you've written there is absolutely true so you should probably just go.
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