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Risen: A Fan-made Text-based Game


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#1 diego_pmc

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Posted 09 June 2009 - 09:59 PM

Hello Abandonia Reloaded,
This is my first post in this forum and I would like to give you all a small gift. I have made this small 1970s style text-based action adventure game, which I released in the public domain. My game is based on German developer Piranha Bytes' newest action role-playing game, Risen.

My game starts off exactly as the real Risen does: you are an unnamed hero, traveling on a ship which gets caught in a storm. As a result you get stranded on an isle. Once you get on this isle you learn that the Inquisition has settled a sort of 'totalitarian' regime on the isle's inhabitants and forces them to uncover some mysterious ancient temple ruins that have recently risen from the ground (hence the name).

Now, the story in my game is not that broad, but some characters do talk about those ruins and about why they think the Inquisition is so interested in the temples. You goal in this game will be to get accepted by one of the two available factions: the rebels or the Inquisition. Also, if you have played any of Piranha Bytes' previous games (the Gothic series), you will find one or two references to that as well. I estimate that the game takes about 5–10 min. to beat (I didn't want to make it last too long — it's text-based after all).

Download English (133 KB)
Other languages: Deutsch · Français · Română · Русский

I first published the game on the World of Risen forums a couple of days ago, and some really nice people also translated the game into German, French and Russian, if you prefer those instead of English.

Hope you enjoy it. Here's some screenshots:

Posted Image  Posted Image Posted Image

______________________________

I hereby release "Risen: A Fan-Made Text-Based Game" under the public domain. The public domain status of the game does not extent to each separate translation. For details on each translation's copyright status, please contact the translator(s).
RISEN and the RISEN logo are trademarks of Pluto 13 GmbH and/or Koch Media Ltd. and have been used here without permission.



#2 diego_pmc

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Posted 09 June 2009 - 10:00 PM

Make Your Own Game

The program I wrote for this game can also be used to create entirely new text-based games. To create a new game you will only need a simple text-editor such as Notepad; you don't need to reprogram anything. I ingeniously called the program PMC's Text-Based Game Maker. The download link can be found below.

Download Game Maker v1.1Win (454 KB)

Package contents:
  • Game launcher — the executable file which you will use to launch your game;
  • Manual — a PDF document which explains how to make a game;
  • Source code  — the source code of the game launcher (compiled under Windows XP with GNU GCC and written in Code::Blocks 8.02);
  • Risen: A Fan-Made Text-Based Game — the English copy of the game, which you can use as an example of how to make your game.

______________________________

PMC's Text-Based Game Maker is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
(For license details, please visit http://www.gnu.org/licenses/.)



#3 Nick

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Posted 10 June 2009 - 05:42 AM

Welcome to Reloaded Diego! :whistle: Pretty cool game. I can't wait for you to publish the source code. I think it would be a fun project making my own text-based adventure. It's nice to see that text-based games are still being made. :(

#4 Frodo

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Posted 10 June 2009 - 07:11 AM

*Joins the Welcoming Committee*
Hope you have a great time here, Diego.   :whistle:

I had a wee shot of your game, and I like the animation as your character fights spike rats.  Nice work.   :(
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#5 diego_pmc

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Posted 10 June 2009 - 02:47 PM

Thanks!

Nick: You can already make a game with this is you want. You just have to write a script and save it in a file script.risen . You will have to use a few commands that Launcher.exe is able to recognize. I will soon release a manual (together is the source) which will explain how to make a game, but if you're really interested, you could, in the meantime, take a look and see how I've written the script. :whistle:

BTW, has anyone else made other games similar to mine (text-based) available here on the forum? I'm a programming novice (as it's probably obvious) and I would like to see what others have done.

#6 _r.u.s.s.

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Posted 10 June 2009 - 03:32 PM

neaaat
www.abandonia.com < www.reloaded.org
right now :(

#7 Nick

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Posted 10 June 2009 - 09:19 PM

Quote

BTW, has anyone else made other games similar to mine (text-based) available here on the forum? I'm a programming novice (as it's probably obvious) and I would like to see what others have done.

Well, I made the RPG Liberta. But I made it with RPG Maker 2003. :whistle:

#8 diego_pmc

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Posted 15 June 2009 - 07:01 PM

I just added the Romanian translation of the game. Here's the link:
http://upload.worldo.../RISEN (RO).rar
I also corrected a couple of typos in the English version.

Now I can restart working on the manual. I decided it might be a good idea to post the current version of the manual even though it's not finished: Manual.pdf Posted Image (164KB)
If someone takes the time to read parts of it and thinks it is not clear enough in some areas, please tell me so that I can clarify them.

#9 diego_pmc

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Posted 13 July 2009 - 09:09 AM

Sorry for double post.

It took a little longer than I would have liked, but it's finally done. I have released the game maker, the manual which explains how to use the game maker, and the C++ source files. I posted it all in the 2nd post of this thread.
http://www.reloaded....st=0#entry71329

#10 Frodo

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    Your neck looks very... tasty!

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Posted 13 July 2009 - 01:10 PM

Nice work, Diego   :whistle:
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#11 diego_pmc

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Posted 26 September 2009 - 04:50 PM

I have some updates: the most interesting one is probably that I'm attempting to port the game over to Wii (and I might also be able to add music and images ;)); the second update is related to the Windows source code. First about the source:

I've done some pretty major changes to the source code (thanks to Oler1s and baavgai of dreamincode.com for reviewing my code). The changes mainly consist of improvements related to the structure of the code (i.e. not changes in the way the program performs), but there also are one or two bugfixes and improvements. Here's the changelog and the source:


I've updated all the language versions in the first post of this thread, as well as the game maker package (including the manual), in the second post.

If you want to take a look at the old source code, here they are:

On a more interesting note: not long ago I discovered the Homebrew Channel for Wii (I recommended to anyone who's got the console; here's a tutorial on how to install it). The Homebrew Channel allows you to run unofficial applications on the Wii, everything from games and emulators, to DVD players and Google Earth-like programs.

So, I'm currently thinking about porting this game over to the Wii. And it would seem that I will be able to include music and images in the game, since it's seemingly a little easier on Wii. If I do manage, I would like to put some of Kai's music into my game, and maybe even make a proper main menu, and a background image instead of the usual black.

#12 Nick

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Posted 26 September 2009 - 06:50 PM

Very cool Diego. ;)

#13 Frodo

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Posted 26 September 2009 - 06:55 PM

Hey Diego  

Thanks for the update   :D

And good luck with porting it over to the Wii   ;)
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#14 Nick

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Posted 26 September 2009 - 07:10 PM

Hey Frodo, would Risen qualify as a nominee for the Game of the Year awards? ;)

#15 Frodo

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Posted 26 September 2009 - 07:37 PM

Yes it would.   ;)


*adds Risen to the list*
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