Easy to learn
"Well, thatŽs something new", was my first impression, and, "Well, that most surely was extravagantly original and truly something totally new", was my impression when I had finished it... and did I mention that it was Rock/Paper/Scissors?
You are Vetvel, one of the seven acolytes applying for shepherdship of the colony Kira, in which you reside. Your goal, among with the seven other acolytes, is to become the shepherd. The "leader" of the kirans. This may be achieved by "trade" of information (aura-counts) (and thus, betraying of other acolytes, for revealing someones specific aura-count, is allways counted as such deed), and winning in several battles of Mental combat, while in your sleep, within the Land of Auras...
Another ("twitch?") in the communication system that should be shortly mentioned is the language, Eeyal it is called. In the game it is represented by logical images (which may be identified at any given time by holding the left mouse button over image), and is named to be a telepathic language.
There are also a few random encounters in the game, that create a quite "adventuric" feel to the game. These quite ordinary everyday happenings such as going to tea, intrusion of discussion by an aunt and similar, may even add to the relations between acolytes.
However, only hardest difficulty level has all of these are included. On the easier levels, the only thing that counts in the decicions of the opponent during the mental combat, is what aura they have the fewest. And thus, this is what they will battle for (It is recommended to play the first game with the easiest settings as practise, and then going to the highest in order to gain some challenge in the game). Finally, when you or one of your opponents has all the aura types in a perfect set; 8,8,8, you will be declared as the shephard, and thus the game will end.
Between the lines
Not everyone, however, will agree with me of the excellency of the game, due to itŽs complexity and style of gameplay. Therefore I would highly recommend the reading of the manual & Novella (in the manual) before playing the actual game. For reading the manual is almost a necessity and the Novella will add greatly to the athmosphere of the game. And those who refuse to read them, may be severely disappointed, and again those who take the time to read and be absorded into the world of the game, shall surely be looking in the face of a new experience.
Updater's note: To download the mac version, follow this link: http://www.erasmatazz.com/free.html
Review by: Wael
Safe for all ages
Dos or Macintosh