Many unique weapons and items
When someone thinks of freelancer simulators, they most likely think of games like Elite, where one starts out with a small cargo ship, a few credits, and a whole galaxy full of opportunity before him. Unfortunately, gamers are often turned off by the repetitive process of heading to a port, buying the cheapest commodity, and selling it at a port where demand for that commodity is high. Sure, you don't have to play the whole game that way, as you could become a pirate and prey on merchants, a bounty hunter and kill pirates, or a smuggler and smuggle illegal goods (bads?). The point is that more time in games like these is spent on waiting for your ship to encounter enemies or arrive at a port than on combat.
Transcendence version 0.95a is out. This new version includes some massive changes to the game, but most noticeable is the addition of two playable ships, bringing the total up to a whopping three.
Transcendence is very much a game still in development - the game is only half as long as the developer intends and therefore this is far from the final game. Version 0.95a includes new weapons, races, missions and opportunities to this Rouge-like game.
Your choice of ship on the first screen will pretty much predefine your game. The three ships (the Wolfen fighter, Sapphire class yacht and the EI500 class freighter) all have distinct styles of play. The Wolfen, for example, is by far the easiest in the early game - it is the most manoeuvrable and comes equipped with the best weapons/shields. The trade off comes in the end game when you are unable to equip some of the larger, more powerful weapons and shields. The EI500, by contrast, is slow and bulky, but has a massive cargo hold and can equip the mammoth arsenal later on and can support far more devices simultaneously than the Wolfsen. The Sapphire is between the two. There are plans for more ships, and these will probably appear in v1.0, alongside a myriad more delights.
The other major addition is the power system. Your ships reactor can be upgraded to provide 100MW, 250MW and 1GW of power. Each device you install (weapons, shields, solar panels etc) uses up a bit of this energy, making for some crucial decisions and power management ( I got to the stage where I
Transcendence has a very active community behind it, which is integral to the evolution of this game, since the developer very kindly listens to all suggestions/complaints/random mutterings of everyone who bothers to voice an opinion. My advice is to download this now and have your say at http://s8.invisionfree.com/Transcendence_Forum. If you like Rouge-likes, space games, or generally just flying towards an unsuspecting station, gutting and looting it and getting away before someone comes to see what all the fuss is about, then this is the game for you.
UPDATE BY FRODO ON MAY 2011
Version 1.01 has been released in April 2010, and many improvements have been made, since the game was first reviewed 6 years ago. Story elements, among other things, have now been added.
So if you enjoyed the game the first time around, why not try the latest versiou? I have no doubt, you'll love it even more.
Review by: Triton
Editor's rating:Public rating:
Safe for all ages
Windows 2000 or XP
13 MB hard drive space