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![]() ![]() ![]() ![]() ![]() Excellent level designs Yearly design contests ![]()
It's not. In the level 'Laser Maze', you have to figure out how to melt through an object with a laser, by arranging precious gems for the laser to bounce off of. Or carefully breaking open a wall to break into a gem vault, by killing 'skelwings' (skeletal flying creatures which explode at death) by dropping large rocks on them, in 'Sheer Heart Attack'. One of the best features is the excellent built-in level editor. The editor includes absolutely everything the developer used to create the official 'SubTerra Prime' levels. Which are, by the way, very well done.
The only negative point I can think of is the lack of a real setting/plot, or theme. Technological devices such as explosives and cloning machines are mixed together with the fantasy-styled main character and enemies (firedrakes, phoenix-ish birds). SubTerra is nonetheless one of, if not the best puzzle game ever, in my opinion. This is because, not just the versitility of uses of various objects, and good level designer but because the level designers and players play by the same rules. Objects react different ways depending on the situation (rocks, for instance, sink in water), but these cannot be changed to the needs of the level designer. The designers have to be just as clever in playing the game as players. Whether you think it's the best or not, it's definately worth a try for any puzzle fan (or even non-puzzle fan, like me). Review by: Eternal Spearman
![]() ![]() More screenshots 4.9
Smokin'! ![]() ![]() (61 posts) 6,7 MB
None
Safe for all ages
Windows
DirectX 3.0 or later 16MB RAM
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