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Nice sound Addictive Overwelming at first Introduction
It's actually quite complicated for this type of game: First off, you control your ship with the arrow keys and shoot with either "z", "x", or by holding down both ("c" is also used in a different game mode but we'll get to that later). Now, depending on the type of attack you use, your ship either moves faster or slower and its force field thingy's attributes change. For instance, shooting with "z" gives you a medium strengthed attack, medium EAT (force field) range, and fast movement. Now, here's where the strategy of NFS comes into play: The EAT system. The force field surrounding your ship can "eat" the enemy's projectiles that have entered it for long enough - and believe me - you're going to need it. You wouldn't believe how many enemies and their shots are on the screen at once... from the very beginning, and it gets worse. So what you do is pretty much use the attack that fits best to the situation: If there are a couple enemies grouped up or a larger enemy you use the combined "z" and "x" shot. This makes you move slower, but gives you devestating firepower and a large force field. Once the enemies all start shooting at you like mad, you'll probably want to switch to the "z" attack or stop firing all together so that you gain greater mobility. As I said above, there are going to be lots and lots of enemies and projectiles on the screen and this will probably scare a lot of people away but the game isn't really as hard as it seems. You just need to get used to the different attack modes and the EAT system. After that, you'll be collecting the points in no time. (I have a lady-friend who can't play anything and even she manages ) By the way: The enemies themselves don't hurt you. Just their attacks. Also, there are no pauses in the game. You just automatically enter the next level which looks the same as the last and at around level 150 you'll meet a new enemy type. Another important thing is the fact that the enemy waves arn't always the same. It's random from game to game.
The sound is also very fitting. First off, there's this nice music track that is propably repetetive but I never noticed. It's one of those game tracks that kind of pump adrenaline into your viens and make you play better. Don't get me wrong - it isn't in the least great music, but as I said, it's fitting, and thats what's important. Another thing are the sounds that are produced when you kill an enemy or EAT a projectile. They aren't special by themselves, but they sound great when the famous "machinegun" effect kicks in: Killing a group of enemies quickly, or EATing 12 projectiles at a time. This also is a lesson in psychology and makes you want to shoot down and EAT as much as possible.
O-GUI RULE KUIDAORE RULE All three modes have their own point systems but it's a whole bunch of algebra that I'm not going to bore you with.
There are some minus points of course: Only three different weapons (not counting the bomb or force field) that all look the same and just fire different (allthough as stated, the strategic difference is very present). The mass of enemies and projectiles could be too much for some people (ecspecially those with epilepsy). No true levels, the game just gets harder & harder. There isn't really much to do, but mabye it's this simplicity that makes it so much fun. Overall though, very nice shoot-em'-up game and well worth the small download. MrBackAllySka phrases it quite good: Wow, that's.....spiffy. It has fast paced action, sense of skill while dodging fire, and a nostalgic Space Invaders saltyness " Review by: DakaSha
More screenshots 3.9
Rock on! (17 posts) 170 kB
None
Safe for all ages
Windows 98 or later
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