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![]() ![]() A good challenge Excellent strategy elements ![]() Quite high difficulty Missions can take a long time
The game plays like you would expect any moderately realistic World War II shooter would. You control one member of your squad at a time and with this operative you can issue orders, shoot, use items etc. to your heart's content. Your missions usually consist of either rescuing something or blowing something up, whilst at the same time avoiding or taking down the guards. This is easier said than done, as whilst your own soldiers have pretty good AI, your enemies can still inflict a hefty amount of damage on them with ease. It's only when the command screen is entered that the game changes from a generic, although very well made, action game to a brilliant strategy game too. You can issue a very large variety of orders in this screen, which still take effect if you swap to one of the soldiers. This can be very, very useful if you don't know where to go, as you can interrupt your movement to shoot or change your pose if you need to.
Once an operative is dead, they are gone forever. For that reason, in the first couple of campaigns I took operatives with middling statistics in pretty much every field, although I wanted the AI-controlled operatives to have a high standard of reactions, so that they would adapt quickly to whatever was thrown at them, as opposed to letting enemies by. There are a few statistics, including accuracy, stealth and strength. Each of the statistics are fairly self-explanatory, and picking soldiers with a low endurance will probably result in their deaths, truth be told. Another good point is the equipment selection. At the start of a campaign, you are offered up a huge arsenal of weapons to pick from, and you are given a certain weight allowance. This means that your equipment selection needs to be quite balanced and more than eight weapons (one for each of your operatives) should really be taken, with losses in the field being pretty common.
That said, one of the other good points in the game is the scavenging element. As you move through the battlefields of the game all of your foes' equipment can be picked up. For this reason, I picked the two soldiers the most capable of carrying large amounts of weight. At the end of the first campaign, I had amassed a huge number of stick grenades, MP-40s and also rifles, and plenty of ammunition for them. The graphics are pretty good and there is very little 'voice achtung' (rubbish German stereotypical voice-acting). There isn't much music, but the music that's there's fairly good. Each of the missions also has a fully voiced (and subtitled) briefing, which tells you pretty much exactly what your objectives are as well as the better ways to achieve them, and also shows where enemy patrols are. That said, there are a fair few problems with the game, which vary from being annoying to those that will make you quit to the desktop in frustration. One of the main problems with Hidden & Dangerous is its difficulty. To be honest, it starts off quite easily; the first mission should be a breeze unless you rush into it. The second mission isn't too bad either. After this, though, the game gets much, much harder. A great deal of the game after the first couple of missions relies on planning your mission out in your head before doing it. In the first campaign, improvisation is practically encouraged. In the second campaign and onwards, the player's skill is rewarded, but so is their forethought. Another problem is the way in which vehicles are implemented. To me, they seem like a bit of an afterthought, but I might just be cynical. Not only are most of them horrendously buggy, they are also mostly tedious to use. The 'tank' (die-hards would call it an assault gun as it has no turret) is pretty fun to use for about twenty seconds, after which the player realises that the developer might as well have just made hunting down tanks with bazookas a mission objective instead of giving the player a tank to use. It would have been much more in-keeping with the spirit of the game, too.
Next come the bugs. At the first release the game was, frankly, unplayable. Multiple patches later and it's finally approaching a stage in which the bugs are still pretty bad, but as long as the player remembers to save pretty much only when necessary (if they are required to leave their computer for a while, for example) then they should be alright. Still, some of them do range right up to crashing to desktop at times, with no apparent reason. That kind of thing is what lead me to stop playing the game for a fairly extensive amount of time. So, to sum it all up, the game is an excellent one, but it also has some pretty bad flaws. The idea is quite a good one and the strategy elements inject some much-needed variety into the game. I'm going to award it 3.9 on the basis that the gameplay is excellent, the graphics are pretty good, especially by freeware standards, and the sounds aren't too bad. The negative points are the bugs, the difficulty and also the problems involved with equipment selection. Review by: PrejudiceSucks
![]() ![]() More screenshots 3.9
Rock on! ![]() ![]() (45 posts) 259 MB
![]() ![]() Blood, Violence
Safe for ages: 13+ CPU; 400 MHz.
3D graphics card; 16MB memory, 64 MB of ram, Direct X 8.1
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