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![]() ![]() ![]() ![]() ![]() 2 endings Interesting story ![]() Basics: Casablanca: The Day After is a prequel to the well known and respected and awesome (my personal favorite) Al Gurbish and is an Aussiesoft Production. It is a point and click adventure game made in AGS, the adventure scripting engine made by Chris Jones, and was made in June of 2003 as a MAG's entry. Story:
Game play: The gameplay mechanic in this game is quite good and mimics the old Lucasarts gui. You right click to change the icon between look and use etc. and you left click to use the icon. The inventory is at the bottom of the screen next to the save and load button which makes for a convenient display. Graphics:
Music: The music in the game is very good, but actually, the only tune you ever hear is the tune Sam is playing on the pianos. I consider this the games only flaw, but it doesn't really hinder anything. Characters:
Puzzles: It's a Mags game. Need I say more. This is a very short game, so the puzzles are not all that tough. In fact they are all quite easy. The replayability factor for this game is high. It's short, yet there are two possible endings so that is more incentive to replay the game. Overall: All in all, this is an awesome prequel to Al Gurbish and it certainly lives up to the first games name in humor and style. The graphics, sound and story are simple yet good enough to make this game memorable. All in all, I give this game a 4.5 because its just that good. Review by: Fawfulhasfury
![]() ![]() More screenshots 4.5
Smokin'! ![]() ![]() (3 posts) 986 kB
None
Violence and suggestive themes
Safe for ages: 13+
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