Kris started her career in the game industry as an artist working on edutainment titles in 1993. Her art career began as a graphic designer in the printing industry, but after being exposed to 3d graphics, she enrolled in Ringling School of Art and Design in Florida. Ringling then offered her an opportunity to work at the multimedia division as a 3D modeler. After her five year stint in Florida, she decided it was time to come back to the west coast where there were more opportunities in the field. Over the next decade she worked at Black Ops Entertainment, EA Redwood Shores, LucasArts, & Visual Concepts where she honed her art skills working as 3D artist and lead artist. She eventually moved into production management as art manager, assistant producer and production manager. Titles on which Kris has worked on include Astronomica, Tomorrow Never Dies, Bounty Hunter and many others. Her passion now lies in managing projects and the challenges of management responsibilities. In 2006 she has obtained her degree in business.
(Taken From Telltale Site)