Descriptions of Files

This document gives a brief description of the purpose of various files used by the game.

Directory tk\config

Files:


adamNN+feat.cfg
adamNN.cfg

Description:
Icon initialization code. One of these files may be used to initialize the icons depending on which icon configuration was chosen at startup. The letters NN replace the size of the icons. The +feat indicates that the original feature icons are used. Adam Bolt's icons.

File:


birth

Description:
Options entered in the Birth Options Window during character creation.

Files:


adam-alternate
adam-assign
adam-sprite

Description:
Alternate, icon assignment, and sprite settings respectively. Written to disk when the program exits. Only used with adamNN.cfg.

Files:


adam+feat-alternate
adam+feat-assign
adam+feat-sprite

Description:
Alternate, icon assignment, and sprite settings respectively. Written to disk when the program exits. Only used with adamNN+feat.cfg.

File:


adamNN-common.cfg

Description:
Common icon initialization code. Included by adamNN.cfg and adamNN+feat.cfg.

File:


char-icon

Description:
Custom character icon assignments. Written to disk when the program exits.

Files:


classic-alternate
classic-assign
classic-sprite

Description:
Alternate, icon assignment, and sprite settings respectively. Written to disk when the program exits. Only used with classicNN.cfg.

Files:


classic+feat-alternate
classic+feat-assign
classic+feat-sprite

Description:
Alternate, icon assignment, and sprite settings respectively. Written to disk when the program exits. Only used with classicNN+feat.cfg.

File:


classic-common

Description:
Icon initialization code for ascii graphics. Is included by most other .cfg files to assign ascii graphics to everything before assigning Adam Bolt's or David E. Gervais' graphics.

Files:


classicNN+feat.cfg
classicNN.cfg

Description:
Icon initialization code. One of these files may be used to initialize the icons depending on which icon configuration was chosen at startup. The letters NN replace the size of the icons. The +feat indicates that the original feature icons are used. Ascii graphics.

File:


config

Description:
List of icon configurations the user can choose at startup.

File:


config-char

Description:
Icon initialization code to assign an icon to the character. Is included by all adam.cfg files and dg32.cfg.

File:


config-flavor

Description:
Icon initialization code to assign an icon to each flavored object. Is included by all adam.cfg files and dg32.cfg.

File:


dark

Description:
Contains 3 tables of palette indexes which are used to create lighting effects for each light radius.

Files:


dg32-alternate
dg32-assign
dg32-sprite

Description:
Alternate, icon assignment, and sprite settings respectively. Written to disk when the program exits. Only used with dg32.cfg.

File:


dg32-postop

Description:
Called after all other icon initialization is completed. Only used with dg32.cfg.

File:


dg32.cfg

Description:
Icon initialization code. This file may be used to initialize the icons depending on which icon configuration was chosen at startup. The number 32 specifies the size of the icons. David E. Gervais' icons.

File:


feature

Description:
Specifies the "boring" and "town" flags for each feature. The "boring" flag is set when a feature should not normally be memorized on the map. The "town" flag is set when a feature should always be permanently lit in the town. These flags can be changed in the Assign Window.

File:


geometry

Description:
Window positions. Written to disk by the "Save Window Positions" menu command.

File:


original32.cfg

Description:
Icon initialization code. This file may be used to initialize the icons depending on which icon configuration was chosen at startup. This is a set of graphics from the Macintosh predecessor to AngbandTk. This file is only used by AngbandTk.

File:


palette_256

Description:
The 256 RGB colors used by the game.

File:


recent

Description:
The most-recently-used savefile selected in the Choose Game Window.

File:


savefile

Description:
Details about each savefile in the lib\save directory. Used to avoid scanning savefiles every time the Choose Game Window is displayed.

File:


setting

Description:
Saved options, created when the "Save As Default" menu command is chosen in the Options Window.

File:


sound

Description:
Sound assignments. Written to disk when the program exits.

File:


town.vlt

Description:
A binary file containing the custom town layout.

File:


value

Description:
Miscellaneous settings such as fonts, colors, sound on/off. Written to disk when the program exits.