Description:
Icon initialization code. One of these files may be used to initialize the icons
depending on which icon configuration was chosen at startup. The letters
NN replace the size of the icons. The +feat indicates that the
original feature icons are used. Adam Bolt's icons.
Description:
Options entered in the Birth Options Window during character creation.
Description:
Alternate, icon assignment, and sprite settings respectively. Written to disk
when the program exits. Only used with adamNN.cfg.
Description:
Alternate, icon assignment, and sprite settings respectively. Written to disk
when the program exits. Only used with adamNN+feat.cfg.
Description:
Common icon initialization code. Included by adamNN.cfg and adamNN+feat.cfg.
Description:
Custom character icon assignments. Written to disk when
the program exits.
Description:
Alternate, icon assignment, and sprite settings respectively. Written to disk
when the program exits. Only used with classicNN.cfg.
Description:
Alternate, icon assignment, and sprite settings respectively. Written to disk
when the program exits. Only used with classicNN+feat.cfg.
Description:
Icon initialization code for ascii graphics. Is included by most other
.cfg files to assign ascii graphics to everything before assigning Adam Bolt's
or David E. Gervais' graphics.
Description:
Icon initialization code. One of these files may be used to initialize the icons
depending on which icon configuration was chosen at startup. The letters NN
replace the size of the icons. The +feat indicates that the
original feature icons are used. Ascii graphics.
Description:
List of icon configurations the user can choose at startup.
Description:
Icon initialization code to assign an icon to the character. Is
included by all adam.cfg files and dg32.cfg.
Description:
Icon initialization code to assign an icon to each flavored object.
Is included by all adam.cfg files and dg32.cfg.
Description:
Contains 3 tables of palette indexes which are used to create lighting
effects for each light radius.
Description:
Alternate, icon assignment, and sprite settings respectively. Written to disk
when the program exits. Only used with dg32.cfg.
Description:
Called after all other icon initialization is completed.
Only used with dg32.cfg.
Description:
Icon initialization code. This file may be used to initialize the icons
depending on which icon configuration was chosen at startup. The number
32 specifies the size of the icons. David E. Gervais' icons.
Description:
Specifies the "boring" and "town" flags for each feature. The "boring" flag
is set when a feature should not normally be memorized on the map. The "town"
flag is set when a feature should always be permanently lit in the town. These
flags can be changed in the Assign Window.
Description:
Window positions. Written to disk by the "Save Window Positions" menu command.
Description:
Icon initialization code. This file may be used to initialize the icons
depending on which icon configuration was chosen at startup. This is a
set of graphics from the Macintosh predecessor to AngbandTk. This file
is only used by AngbandTk.
Description:
The 256 RGB colors used by the game.
Description:
The most-recently-used savefile selected in the Choose Game Window.
Description:
Details about each savefile in the lib\save directory. Used to avoid scanning
savefiles every time the Choose Game Window is displayed.
Description:
Saved options, created when the "Save As Default" menu command is chosen in
the Options Window.
Description:
Sound assignments. Written to disk when the program exits.
Description:
A binary file containing the custom town layout.
Description:
Miscellaneous settings such as fonts, colors, sound on/off. Written to disk when
the program exits.