PRINCIPLES OF EVIL VOLUME 2 WALKTHROUGH

You have fallen through the Hole In The World, in your search for Baba-
yaga.  Walk up through exit at top of the screen (it's not very obvious) to 
find yourself outside.  Try to enter building on top of the hill, but you 
realise that the owner is 'Out To Lunch'.  What a funny time to have lunch.  

Walk right to the cottage made from logs.  Enter cottage, and talk to the 
elderly couple about everything.  The woman will give you a prescription, 
and she asks you to get it for her.  Now leave the cottage.  Try to walk up 
towards the chicken house, but a voice from the cottage will stop you.  

Go right and talk to bison.  When you are ready, head down, and look at 
small door in the rocks.  Open small door, and you will be dragged into 
the bears' home.  Talk to them about everything.  When you mention honey, 
you learn about their love of honey.  They let you go, as long as you agree 
to bring more honey for them.  

Outside the bears' home, walk left, and look at small shack behind the 
iron fence.  Enter shack, and you will meet the local blacksmith.  Wow!  
Talk about love at first sight!  Talk with him (it doesn't matter what you say), 
but he is quite rude to you.  What a shame.  Anyway, take a HOT EMBER 
from the fire, and then leave.  

Head down to the house, and look at woman tending her grass.  Talk to 
her about everything, and she will tell you about the beautiful Bison Grass.  
She would love to have a sample of that grass, but the bison forbid 
humans from taking their grass.  Maybe you could somehow get her a 
sample anyway?  

Walk up path on the left, and you will be back at the beginning.  Now try 
again to enter building on top of the cliff, and this time, it is open.  This is 
the pharmacy.  Remember the prescription you got from the elderly 
woman in the cottage.  Give prescription to pharmacist, and he will give 
you a bottle of 'PFIZER' PILLS (don't ask!).  Make sure you look at all the 
adverts next to fireplace on the left.  Now leave the pharmacy.  As you are 
leaving, you automatically steal a couple of BLUE PILLS.  I wonder what 
they are for?  

You have the prescription now, so let's go and give it to elderly woman.  
Walk right, and enter log cottage.  Give BOTTLE OF 'PFIZER' PILLS  
to the elderly woman.  She will thanks you, then throw you out of her 
cottage.  How rude!  You cannot get back into the cottage now.  

Walk right to Bison Grass, and walk up path through the forrest, to the 
Mansion.  Enter Mansion, and talk to old man and his partner about 
everything.  They tell you about their obsession with mushrooms and 
fungus.  Now give BLUE PILLS to the old man, and he will get 'frisky'.  
Him and his partner go off to have some fun.  

Walk right into the next room, and notice trapdoor under the table.  Well 
you can't do much with that big table in the way!  Look at 'fluffy fungus' 
hanging above the table, then untie the rope, so that the pot falls onto the 
table.  Now try to open trapdoor, and you will be presented with a strange 
mollusc puzzle.  The idea is to match up 3 creatures of the same class 
lined up in a row.  Click on Cheat Sheet (question mark on the left to 
see a variety of creatures.  Look at snail (bottom right) to see that the 
characteristics are Animalia, Mollusca, and Gastropoda.  Now you need 
to find 2 other creatures with the same characteristics.  Look at Nudi-
branch (column on the right) to see that it is a snail that has lost its shell.  
Notice that it has the same characteristics as the snail.  Now click away 
from Cheat Sheet, and go back to the puzzle.  Line up Snail (outer ring) 
with Nudibranch (middle ring).  You need one more creature, and this 
takes a bit of trial and error.  The last creature with same characteristics 
is Clam, so line up the clam (inner ring) with the other 2 creatures, and 
then push button at lower right.  If you have solved this correctly, you will 
see a giant slug guarding the place.  Now we all know that slugs HATE 
salt, so use your SALT on the slug to kill it (hee hee).  Head left to a room 
full of mutated mushrooms.  Take some BLUE MUSHROOM, then 
continue left to the bison guarding the grass.  If you are not able to take 
blue mushrooms yet, then return to pharmacy, and look at adverts next to 
fire place (especially advert for Enlargement Spell).  Now look at the old 
bison to see that he is limping a bit.  Talk to him about everything, and he 
tells you that he needs some new shoes, as how hooves are worn down.  
Poor bison!  Maybe you could find some shoes for him?  

When you are ready, head right, and make your way back through the 
mansion, and on to the Bison Grass.  Return to the blacksmith's shack, 
and then enter the shack.  Speak to blacksmith, and ask him to make some 
custom horseshoes for you.  Choose any response to his question.   He 
refuses to make the horseshoes for you, so you attempt to make them 
yourself. Unfortunately, it turns out to be a complete disaster.  The black-
smith finally agrees to help you out. and he makes a nice pair of BISON 
SHOES.  Now leave blacksmiths shack.  

Head right, and make your way back to the old man's Mansion.  Enter 
Mansion, and head right through, past the mushroom rooms, and onto the 
old bison.  Give BISON SHOES to bison, and then take some BISON 
GRASS.  Return through the Mansion, and out the front door.  

Go back to woman tending her grass, and give her the BISON GRASS.  
She takes the grass inside, and accidentally forgets her shears.  Take 
SHEARS, and head up to old couple in the log cottage.  The cottage is 
locked, but go straight up to the chicken house.  There is a fox trying to 
break into chicken house, but he cannot get past the wire.  Help him out, 
and use your SHEARS on chicken wire.  The fox has a great time (hee 
hee).  Take CHICKEN EGG, and take DRY HAY from chicken house, 
and then walk down to the cottage.  

Now remember the bears that wanted honey.  Walk down twice to the 
grass-woman's house (she is gone now), and enter her backyard.  Look 
at beehives, and try to open the main beehive.  You need to find a way to 
distract the bees somehow.  Put DRY HAY in front of the beehive, then 
use your HOT EMBER on hay to light it.  Open the beehive, and take 
some HONEY.  When you are ready, leave the beehives.  

Walk right twice, and enter bear cave.  Give HONEYCOMB to mother 
bear, and all the bears will leave.  Look in the fireplace to see 'something 
blue' glinting there.  Search fireplace to get a CRYSTAL SALMON.  
Now leave the cave.  

Go left twice, back to grass-woman's house.  Enter her backyard, and 
take another HONEYCOMB from the beehive.  When you are ready, 
leave the beehives, and then walk down patch to a broken bridge.  Use 
CRYSTAL SALMON in the river to freeze it, then walk across the bridge.  
Follow path left until you see a strange hut on chicken legs.  It looks quite 
bizarre!  You need to find a way to make the hut sit down, so you can 
enter it.  Now remember the hut is on chicken legs, so try to use your 
CHICKEN EGG with the hut.  Unfortunately, the egg is so small, that hut 
doesn't even realise it is there.  Maybe if you had a bigger egg, it would 
be more effective.  

Make your way back to the pharmacy on top of the cliff.  Now enter 
pharmacy, and look at notes on the wall next to fireplace.  Find the one 
about 'Enlargement Spell', and read the ingredients - honeycomb, blue 
mushroom, and salt.  You should (hopefully) already have all these items, 
so add HONEYCOMB, BLUE MUSHROOM, and SALT to the cauldron.  
Now dip your CHICKEN EGG into the cauldron to enlarge it.  When you 
are ready, leave the pharmacy.  

Follow path down, and return to Babayaga's hut.  Use FREAKISHLY 
LARGE CHICKEN EGG with the hut, to make it squat down.  Now watch 
the final cutscene as you finally come face-to-face with your idol.  You 
finally meet Babayaga.  It's a dream come true.  

Congratulations.  You have completed Principles Of Evil Volume 2.

This walkthrough was created by Frodo for Abandonia Reloaded.