DUZZ QUEST WALKTHROUGH

The Dream
After a night out with friends, you go to bed, and have a strange dream.  
Walk over to the mirror, and talk to MirrorImage about everything.  You 
learn that your friend Bampton has been kidnapped by alien zombies, 
and it's up to you to rescue him.  After your Mirror Image has left, you still 
have to find a way out of the room.  Try to use door in the mirror, but it is 
locked.  Look at wall above chest of drawers to see a hole.  Use hole to 
get RUSTY BENT NAIL, and then use RUSTY BENT NAIL on mirror to 
remove the glass.  Now use door in the mirror to escape from the room. 

Duzz's House
You wake up in your Bedroom, still with RUSTY BENT NAIL in your
 possession.  Look at posters on the wall, and take PINK POSTER.  Look 
around the room if you want to, and when you are ready, leave your room. 

You find yourself outside in the garden, and your sister Jane is here.  Talk 
to Jane, and she tells you that there was strange lights over Bampton's 
house this morning.  How strange!  Maybe your dream wasn't just a dream 
after all.  You need to get over to Bampton's house, but you don't have a car, 
so you need to ask your friend Tim to drive you there.  Walk up through the 
back door, into the Living Room.  

In the Living Room, try to open front door, but it is locked.  You need to find 
key to open it.  You also need to find your wallet.  Take TV REMOTE from 
couch on the right.  For a bit of fun, use Kitchen to fix yourself a snack.  
Look around the Living Room if you want, and then walk back down to 
the garden.  

In the garden, talk to Jane again, and ask about everything.  She tells 
you to look in your pockets to find your wallet (hehe), and she also tells 
you that there is a spare key hidden somewhere in the garden.  Look at 
shrubbery at lower-left, then pick up shrubbery to get SMALL GOLD KEY.  
Now walk up through the Back Door. 

In the Living Room, use SMALL GOLD KEY on front door, and you 
automatically travel to Tim's house.  

Tim's House
Look at the various things in Tim's garden if you want.  Knock on Tim's front 
door, but it is locked, and no-one will answer.  Look at Old TV, and then 
use Old TV to kick it.  Tim will appear from within the TV.  Talk to Tim, but 
all he can say is 'Pink'.  Hmm, I wonder if he is trying to tell you something.  
Remember the posters on your bedroom wall?  Give PINK POSTER to 
Tim, and he will snap out of it.  Now talk to Tim, and ask about everything.  
He tells you that he is stuck inside the TV.  If you can get him out of there, 
then he will give you a lift to Bampton's place.  Simply use TV REMOTE 
on Old TV to free Tim. then you both head over to Bampton's House.  

Bampton's House
Bampton's house seems deserted.  Search Rubbish Bin to find a half 
empty bottle of BAMPTON'S MAGICAL RESCUE REMEDY FORMULA.  
Walk down to the street, and use Crack In Fence to see a UFO.  So they 
really do exist!  Tim appears, but he is wearing a nurse's outfit for some 
strange reason.  Never mind.  Talk to Tim about everything, and he 
suggests that your friend Balsa is the only person powerful enough to get 
onto the UFO where Bampton is being held.  Okay, let's go and visit 
Balsa then.  Walk back to Bampton's House, then use Tim's car to get to 
Map Screen.

Alan's House
Travel to Alan Balsa's House on the left.  Pick some KUMQUATS from 
the kumquat tree, then knock on Alan's door to enter his house.  The door 
is hard to spot - it's hiding behind the tree branches.  Now talk to Alan 
about everything, but he will not help you unless you beat him in a game 
of Fifa 2004.  

*For all non-football fans, simply press 'C' to win the game*  

After you defeat him, he agrees to open a portal to Bampton's location, 
but he needs you to collect some ingredients first.  Why is nothing ever 
straightforward?  He needs:  

	1.  That which forms the bases of all reality.
	2.  That which can hold up a representation of this world.
	3.  The item which has brought much happiness to the person.  

He tells you about a gatering at Helen's place tonight, where you can 
find what you need.  When you have exhausted all dialogue with him. 
then end the conversation.  Walk down to Map Screen, and travel to 
Helen's House.

Helen's House
Talk to Trent, who is spouting water like a fountain!  Ask him about every-
thing, and he gives you a copy of Police Academy IV, which is 'The Item 
Which Has Brought Much Happiness To The Person You Seek'.  Okay, 
you have the first ingredient for the Portal Spell.    

Knock on front door, (hidden behind the trees), and Helen will let you in.  
Talk to Chris Rafter about everything, and he asks you to get him a drink.  
Use table in the background to join your friends.  Talk to Lucy about every-
thing, and she figures out that your RUSTY BENT NAIL is actually a thing 
that 'Holds Up A Representation Of This World'.  Well, what do you know?  
Now use your WALLET on Gene, and you will buy his LUCKY $20 NOTE.  
Take EMPTY BOTTLE from the table.  

Return to Front Garden, and use EMPTY BOTTLE with Trent to get  
BOTTLE OF 'TRENT WATER'.  Now make your way back to the back 
garden again, and give BOTTLE OF 'TRENT WATER' to Rafter.  He 
gives you a POT NOODLE in return.  You automatically drink some of 
'TRENT'S WATER', after Rafter has tasted it, and you hallucinate a giant 
bear!  Talk to bear about everything, and it asks you for some kumquats.  
You should already have some that you got from Alan's garden, so give 
your KUMQUATS to the giant bear, and it gives you some of its stuffing 
in return.  But this is no ordinary stuffing - this is 'That Which Forms The 
Basis Of All Reality'.  Now you have all 3 items that Alan wanted for his 
portal spell.  Leave Helen's house, and return to Map Screen.

Alan's House
Travel to Alan's House, and knock on the door (hidden behind the trees) 
to enter.  Give STUFFING, POLICE ACADAMY IV, and RUSTY BENT 
NAIL to Alan.  He performs his portal spell, and transports you to the 
UFO where Bampton is being held.  

UFO
Try to untie Bampton, but the ropes are too tight.  Pick up BROOM and 
SAW from the pile of Space Crap, and pick up STRANGE DEVICE from 
the ground.  Use SAW on Bampton to cut through his ropes, then talk to 
him about everything.  Apparently, you need to come up with an escape 
plan.   

Walk down to the exit, then walk left a little bit.  Look at Laser Beams, 
and use BROOM on door behind the Laser Beams to keep it open.  
Walk through door into Control Room, and watch cut-scene to learn that 
Tim has joined forces with your arch nemises Dark-Fool.  Then Tim 
transforms into a werewolf.  This cannot be good!!!  Use POT NOODLE 
with the STRANGE DEVICE to transport Alan onto the ship.  Talk to Alan, 
and he tells you to get Bampton.    

Make your way back to where Bampton is, and talk to him.  Tell him to 
go to the Control Room.  Now head down, and return to Control Room to 
meet up with Bampton and Alan, and the three of you have a quick 
conference together.  When you get the chance, start banging on your 
drums, and keep banging until the end of the song.  This makes Werewolf 
Tim see reason, and he eats Dark Fool for revenge.  Talk to Werewolf 
Tim, and he tells you to move the ship away from the fool moon, so he 
can transform back.  Use Control Panel at top right corner, and the ship 
starts to move.  Werewolf Tim becomes normal Tim again.  

Congratulations.  You have rescued Bampton, and saved Tim.  You 
have successfully completed the game.  

This walkthrough was created by Frodo for Abandonia Reloaded.