TULLES WORLD 1 WALKTHROUGH Watch the intro. You overhear a conversation about kidnapping the king. Look at both pieces of chalk lying on the floor, and pick up the one that is not broken. Walk right to leave your jail cell. Look at flowers outside the City Prison, and take the rose. Walk left to the map-screen, and click on Artram's Home (orange area). Enter the small house next to the streetlight. Search the chest of drawers to get some coins, and then leave. Go to the area behind your house, and take the trash-picker that is lying against the fence. Walk forward to leave this area, and then walk right to enter the map-screen. Click on Marcus's shop (orange area), and look at your 'Wanted' poster on the white building. Enter Marcus's shop on the right, and talk to him. Give him some money to get your picklock back. Now leave the shop, and head left back to the City Prison. Look at the yellow mailbox on the wall, and use your trash-picker on the mailbox to get a letter. Look at the letter to realise it is an appointment to see the Mayor. Walk left to the map-screen. Click on the Mayor's house (light green area), and then walk right to enter the lobby. Talk to the clerk, but he will not let you in. Show your letter to the clerk, and then enter the Mayor's room. Talk to the Mayor (he is the one in the white sheet), and tell him that the King is going to be kidnapped. The Mayor will tell you to go home. Leave the room, and return to the map- screen. Go to Artram's house (orange area), and enter your house. Take the big letter, and read it. It is from the Mayor. Better go back and see the Mayor. Leave your house, and go right the map-screen. Click on the Mayor's house (light green area), and walk right into the lobby. Now head right into the Mayor's room to find him gone. Talk to the guard to get an envelope. Look at the envelope to realise you have to give it to the King. Okay, let us go and find the King. Leave the room, and return to the map-screen. Go to the King's Gate's (dark green area), but the King is not at home. Head right, and talk to the 2 kids playing hopscotch. Give them your chalk, so that they can finish their hopscotch court. They tell you that their dad lives in the Big Tower, and that his name is Astrasus. This might be useful to remember. Walk left, and then down to the map-screen. Go to the Big Tower (light green area), and look at the big crate that is lying against the wall to pick it up. Now enter the tower, and talk to the strange man. He tells you to guess his name. Keep talking to him, and say that his name is Astrasus. Now you can climb the ladder. While we are on the high bridge, drop the crate onto the ground to smash it open. Continue right, onto the red pentagram, and we are teleported into some-one's house. Enter door on the left to find yourself in the bedroom. Look at the chest-box on top of the cabinet. Use your picklock on the box to open it (you get a ring). Use doorway to leave the room, and then head downstairs. Walk forward to leave the house. You now realise that the house belongs to your wealthy neighbour. Head right to the map screen. Return to the Big Tower (light green area). Look at the smashed chest, and pick up some flags. Now return left to the map-screen. Go to the King's Gates (dark green area), and walk right. Talk to the Souvenir-seller to realise that he needs something to sell at the tournament. Give your flags to the souvenir-seller, and he gives you a wooden bowl in return. Return to the map-screen. Click on the City Gates (orange area), and talk to the Gate-Keeper, but he will not let you past. Maybe if you found some wine for him, he would be more co-operative. Walk right, and return to the map-screen. Click on Marcus's shop (orange area), and then enter the shop. Show the ring to Marcus, and he leaves his shop to check if the ring is valuable. Look at the wine barrel near the door, and use your wooden bowl on the tap to get some wine. Now we have some wine, we might be able to persuade the Gate-Keeper to let use past. Leave the shop, and head right to the map- screen. Go to the City-Gates (orange area), and talk to the Gate-Keeper. Give your bowl of wine to the Gate-Keeper, and then walk left to the Rulers field. Talk to the King, and warn him about the kidnapping. The King will not believe you, so give the Mayor's letter to the him. He reads the letter, and now he believes you. Apparently, you were going to be blamed for the kidnapping. Congratulations. You have saved the King, and become a hero. Walkthrough written by Frodo