TULLES WORLD 1 WALKTHROUGH

Watch the intro.  You overhear a conversation about kidnapping the king.

Look at both pieces of chalk lying on the floor, and pick up the one that is 
not broken.  Walk right to leave your jail cell.  Look at flowers outside the 
City Prison, and take the rose.  Walk left to the map-screen, and click on 
Artram's Home (orange area).

Enter the small house next to the streetlight.  Search the chest of drawers to 
get some coins, and then leave.  Go to the area behind your house, and 
take the trash-picker that is lying against the fence.  Walk forward to leave 
this area, and then walk right to enter the map-screen.

Click on Marcus's shop (orange area), and look at your 'Wanted' poster on 
the white building.  Enter Marcus's shop on the right, and talk to him.  Give 
him some money to get your picklock back.  Now leave the shop, and head 
left back to the City Prison.  Look at the yellow mailbox on the wall, and use 
your trash-picker on the mailbox to get a letter.  Look at the letter to realise 
it is an appointment to see the Mayor.  Walk left to the map-screen.

Click on the Mayor's house (light green area), and then walk right to enter 
the lobby.  Talk to the clerk, but he will not let you in.  Show your letter to the 
clerk, and then enter the Mayor's room.  Talk to the Mayor (he is the one in 
the white sheet), and tell him that the King is going to be kidnapped.  The 
Mayor will tell you to go home.  Leave the room, and return to the map-
screen.

Go to Artram's house (orange area), and enter your house.  Take the big 
letter, and read it.  It is from the Mayor.  Better go back and see the Mayor.  
Leave your house, and go right the map-screen.

Click on the Mayor's house (light green area), and walk right into the lobby.  
Now head right into the Mayor's room to find him gone.  Talk to the guard to 
get an envelope.  Look at the envelope to realise you have to give it to the 
King.  Okay, let us go and find the King.  Leave the room, and return to the 
map-screen.

Go to the King's Gate's (dark green area), but the King is not at home.  
Head right, and talk to the 2 kids playing hopscotch.  Give them your chalk, 
so that they can finish their hopscotch court.  They tell you that their dad lives 
in the Big Tower, and that his name is Astrasus.  This might be useful to 
remember.  Walk left, and then down to the map-screen.

Go to the Big Tower (light green area), and look at the big crate that is lying 
against the wall to pick it up.  Now enter the tower, and talk to the strange 
man.  He tells you to guess his name.  Keep talking to him, and say that his 
name is Astrasus.  Now you can climb the ladder.  While we are on the high 
bridge, drop the crate onto the ground to smash it open.  Continue right, 
onto the red pentagram, and we are teleported into some-one's house.  

Enter door on the left to find yourself in the bedroom.  Look at the chest-box 
on top of the cabinet.  Use your picklock on the box to open it (you get a 
ring).  Use doorway to leave the room, and then head downstairs.  Walk 
forward to leave the house.  You now realise that the house belongs to your 
wealthy neighbour.  Head right to the map screen.

Return to the Big Tower (light green area).  Look at the smashed chest, and 
pick up some flags.  Now return left to the map-screen.  Go to the King's 
Gates (dark green area), and walk right.  Talk to the Souvenir-seller to 
realise that he needs something to sell at the tournament.  Give your flags 
to the souvenir-seller, and he gives you a wooden bowl in return.  Return 
to the map-screen.

Click on the City Gates (orange area), and talk to the Gate-Keeper, but he 
will not let you past.  Maybe if you found some wine for him, he would be 
more co-operative.  Walk right, and return to the map-screen.

Click on Marcus's shop (orange area), and then enter the shop.  Show the 
ring to Marcus, and he leaves his shop to check if the ring is valuable.  Look 
at the wine barrel near the door, and use your wooden bowl on the tap to get 
some wine.  Now we have some wine, we might be able to persuade the 
Gate-Keeper to let use past.  Leave the shop, and head right to the map-
screen.  

Go to the City-Gates (orange area), and talk to the Gate-Keeper.  Give your 
bowl of wine to the Gate-Keeper, and then walk left to the Rulers field.  Talk 
to the King, and warn him about the kidnapping.  The King will not believe 
you, so give the Mayor's letter to the him.  He reads the letter, and now he 
believes you.  Apparently, you were going to be blamed for the kidnapping.

Congratulations.  You have saved the King, and become a hero.

Walkthrough written by Frodo