THE NEXT CURSE WALKTHROUGH INTRO Watch the intro. Erwin has gone to Kurt Island to find his missing Grandpa. Now Erwin has gone missing, and it is up to you (Bill) to find him. KURT ISLAND - JUST ARRIVED You are transported to a strange house, and you have to find your friend Erwin. Search the garbage can to find some cheese. Open the door, and leave the house. Talk to the scarecrow about everything. He tells you about the evil witch who transforms people into animals. When you have finished talking to him, head right. You are outside the Museum. Talk to Scarf Seller about everything to learn that he sells ONLY red scarves, and that he is a great fan of the Red Cowboys baseball team. Agree to buy a scarf from him for 2 dollars. Now enter the Museum. Try to talk to the guard, but he will not respond to you. Head left, into the next room. Look at the case, and open it with your crowbar. Look inside the case to get a fork. Look inside the case again to get an axe. Now head back right, and leave the Museum. Walk right, to find yourself outside Wegelin's. Talk to Colour Man about everything. He is very confusing, and you get nowhere fast. Pick up 'Colours For Free' sign next to him, and then enter the Wegelin's shop. Look at cat toy on the left, and then talk to the cashier to buy it. Now leave the shop, and head right. You are outside the Green Lantern's baseball team office. Talk to the fan, to find out that he is upset because he cannot find a green scarf. If only your scarf was green. Enter the Green Lantern's office, and talk to Manager about everything. Some of his team members are injured, and cannot play in the champion- ship match. He will give you 500 dollars if you can postpone the match for 2 days. Leave the office. KURT ISLAND - GREEN LANTERN'S BASEBALL TEAM So you have a fan looking for a green scarf, and a manager who wants to postpone the championship game. Maybe you could kill two birds with one stone. Head all the way left, until you reach Scarecrow again. Show your 'Colours For Free' sign to Scarecrow, and he tells you how to talk to the Colour Man. Walk right 2 screens, until you reach Colour Man. Talk to him, and say: Black, I know your screening system. Orange, what are you selling. All these colours made me colour blind. Later .... You now know that he can change the colour of any object. That is handy - you have a red scarf, but you need a green scarf. Give your red scarf to the Colour Man, and say: Blue, I need to change this scarf's colour to the colour of grass. He changes the scarf to green, but tells you that it is only a trial version. The scarf will change back to red in 2 hours. Walk right, and give the green scarf to the fan. He gives you his camera in return, and then goes to watch the baseball match. Unfortunately, his scarf turns red during the match, and he is killed. His death postpones the Championship game for a week. This should make the manager happy. Enter the Green Lantern’s office, and talk to manager. He gives you 500 dollars for delaying the game. Now leave the office. KURT ISLAND - LOOKING FOR ERWIN You still have to find your friend Erwin, and you have no idea where he is. Walk left, and continue left until you see Scarecrow. Walk down the path outside your house. Look at the sign, and then try to talk to the pig. Look at the sign again, and notice that the 'K' is backwards. Use crowbar on 'Opposite K' to fix it. Talk to the pig again, and this time he responds. Talk to him about everything. You discover that this pig is really your friend Erwin. The evil witch transformed him into a pig. The witch lives on Bonnet Island, so you must travel there and find a way turn Erwin back. To reach Bonnet Island, you need to buy a boat. Head left to the house, and then walk all the way right to West Harbour. Talk to Shawn Hung about everything, and he agrees to sell you a boat. Give your money to Shawn, and he gives you some oars. Now we are getting somewhere. Use oars with the boat, and then sail to Bonnet Island. BONNET ISLAND You have reached the evil witch's castle, and it looks rather scary. Enter the castle, and talk to the maid about everything. She tells you that you need to make the witch nice somehow, but she does not know how. Leave the castle. Use oars with the boat, and return to Kurt Island. KURT ISLAND - THE NICE POTION INGREDIENTS You are back at the West Harbour on Kurt Island. Head all the way left, until you reach Scarecrow. Talk to Scarecrow, and ask him to make a potion for you. He tells you that he needs 3 things to make a potion - a house pet, salt, and the blood of an animal. He also gives you an empty tube. KURT ISLAND - BLOOD OF AN ANIMAL FOR THE NICE POTION Let us concentrate on the blood of an animal first. Enter house, and look in the hole to see a mouse. Maybe you could tempt it out. Use cheese with the fork, and then use cheese on fork with hole. That doesn't quite work - we need something to trap the mouse with. Leave the house, and head all the way right to West Harbour. Look at barrel of tar, and use cheese on fork with barrel of tar. The cheese is now sticky, but it is the wrong colour. Let's go and visit Colour Man again. Walk left 2 screens, and give tarred cheese on fork to Colour Man. Talk to him, and say: Red, can you make this cheese look like real cheese? Colour Man turns the cheese yellow. Walk left 2 screens, and enter the house. Use sticky cheese on fork with hole. You finally realise that the mouse is a toy mouse, but you pick it up anyway. Leave the house. Walk right, and look at Plateman outside the Museum. Use mouse toy with Plateman to scare him, and then pick up a plate from the ground. Head right 2 screens, and look at owl on the tower. Use plate on owl to knock it off the tower. Use axe on dead owl to cut it open (yuck), and then use empty tube on dead owl to get some blood. Go all the way left to Scarecrow, and give tube of blood to Scarecrow. He gives you back the empty tube. KURT ISLAND - HOUSE PET FOR THE NICE POTION Now let us find a house pet. Head right to the dead owl, and use your empty tube on the owl to get some blood. Walk left 2 screens, and enter the Museum. Look at preserved cat on the table. If we could distract the guard, maybe we could swap our cat toy with the preserved cat. Walk left into the next room, and look at sleeping giant. Maybe he could help us distract the guard. Use tube of blood with the sleeping giant, to make him appear dead, and then use camera on bleeding giant to get a photo. Return right, and show photo of giant to the guard. The guard leaves to check on sleeping giant, and you need to make sure that he does not return. Take 'Dead Animals' sign from the wall, and use it with exit on the left. Now use crowbar with nails on the wall, and then use nails with sign. The guard is now trapped in that room. Use cat toy with preserved cat on table to switch them, and then leave the Museum. Head left, and give preserved cat to the scarecrow. KURT ISLAND - SALT FOR THE NICE POTION We still need to find some salt. Walk all the way right until you reach West Harbour, and then look at the ocean. The ocean is salty water, and that is just what we need. Use empty tube with the ocean to get a tube of water. Head left, and return to Scarecrow. Give your tube with water to Scare- crow, and he gives you a 'nice' potion. All we have to do now is give 'nice' potion to the evil witch. Go right, and continue right until you reach West Harbour. Use oars with the boat, and sail to Bonnet Island. BONNET ISLAND You are back on Bonnet Island, and you are ready to face the evil witch. Enter the castle. Look at food tray on the table, and use 'nice’ potion with the food tray. Leave the castle, and immediately return. The maid tells you that witch is now harmless. Enter door on the right, and talk to the witch. Choose any response. She gives you a 'cure' potion for your friend Erwin. Hurray! Now leave the room, and leave the castle. Use oars with the boat, and return to Kurt Island. KURT ISLAND - THE CURE POTION You are back on Kurt Island again, and you have the 'Cure' potion. Go all the way left, until you reach Scarecrow. Now walk down the path, and give 'cure' potion to the pig. He goes off to drink the potion, and you return to Bonnet Island to check on the witch. BONNET ISLAND Try to enter the castle, but the door is locked. That's strange! Walk to path leading behind the castle, and look through the window. Oh dear - the witch tricked you. She gave you the wrong potion, and Erwin will die if he drinks it. You have to warn him. KURT ISLAND - SAVE ERWIN You automatically return to Kurt Island. Walk left to the Scarecrow, and then head down the path. Oh no! Erwin has already drunk the potion. Walk left, and talk to Scarecrow. Scarecrow can help, but he needs a rare Noxo flower from Konan Island. He also asks you to find a Lint flower for him. Head right, and continue right until you reach West Harbour. Use oars with boat, and sail to Konan Island. Konan Island You have arrived at Konan Island. Look at the tree to discover it is hollow. Use crowbar with tree, and then look in the hole. There is something shiny in there, but you cannot reach it. Use empty tube with the ocean, and then use tube with water on hole in tree. Again, use your empty tube with ocean and then use tube with water with hole in tree. Now take the key that appears. Walk right, and take purple lint flower. Look at the trap door, and look at the keyhole. Use wooden key in keyhole, and take the blue Noxo flower. Now you have both flowers, so you can return to Kurt Island. Go left, and use oars with the boat. Sail back to Kurt Island. KURT ISLAND - SAVE ERWIN You return to Kurt Island. Now sit back and watch, as Erwin and his Grandpa are reunited. The End Walkthrough written by Frodo