SPACE QUEST: THE LOST CHAPTER by Tom Henrik Game name: Space Quest: The Lost Chapter Company name: Vonster Website: http://frostbytei.com/space/about.html Download Location: http://frostbytei.com/space/download.html Positive Points: - HUGE & great story - Lots of gameplay - Incredible amount of locations Negative Points: - Limited parser - Several bugs - INSANE octopus maze! Rating: 3.0 System Requirements: Windows, DOS or DOSBox Age Rating: Safe for all Multiplayer: None Since Sierra On-Line released the Space Quest series in 1986, a lot of fan-made SQ games have seen the light of day. Unfortunately, the majority of them have been really short or below average in quality. However, there have been exceptions, and Space Quest: The Lost Chapter is definitely one of these. With a really long and interesting story, great gameplay, and numerous neat locations from underwater civilizations to spaceships, SQ:TLC make an instant hit for any SQ or old-school Sierra fan. The game itself takes place in between Space Quest II and Space Quest III, and begins with Roger Wilco floating aimlessly through space in suspended animation. But even though he is fast asleep, Roger still manages to get involved in a huge experimental bomb detonation, with the result that his life pod is thrown into the gravitational pull of an alien planet. As the pod crashes down onto the surface, the life support system kicks in, and our hero wakes up. It's time for another adventure in space. Since the game is so incredibly huge, you will find yourself stuck several times. Especially as this game breaks completely with the standard Sierra style. While most adventure games take place on solid ground, SQ:TLC's main focus is underwater. Which means there will be plenty of new approaches to puzzles. While most solutions are fairly standard, there is one puzzle that will make you tear out your hair in despair: the octopus maze. The octopus maze is basically a sleeping giant octopus, and you need to swim through its tentacles to get a bone on the other side of the screen, then swim back. It may sound easy, but it's not without reason that this particular maze has been declared the most difficult maze ever presented to the adventure gaming community. You, literally, have no margins. Swim one pixel too far, and you are octopus snack. Which means you have to save the game each time you make a small advancement, or suffer the agony of having to do the whole thing over again from the beginning. I think that many players will give up at this point, but once you have solved it you can sit back and enjoy the rest of the game. You aren't even halfway through the game at that point. Space Quest: The Lost Chapter is without a doubt one of the best fan-made SQ games out there, but sadly there are flaws with the game. It has several bugs in it, which will cause frustration from time to time. One bug is that it is possible to get stuck inside items in some rooms, if you are unlucky when crossing over to that room. If you become a victim of this bug, you will have to restore an earlier save and have to avoid walking into the next room from that exact point. A second bug is that items in your inventory will mysteriously disappear from time to time, forcing you to go back where you got them and pick them up again, which can be really irritating. I had to order the Fiery Frost drink three times, before it finally decided to follow me all the way to the last scene. Another really irritating bug is the "blown stacks" bug. This bug will jump into effect on set screens depending on your system, it seems. On my computer this happened when I was swimming inside Tiny the Terror Fish's cave and tried to swim into the huge cave complex at the back of the cave tunnel. In order to fix this bug you will have to download the offical patch for the game, overwrite your game files, and run the game with AGI.EXE. While this sounds like an easy solution, the patch itself makes the game unstable. It solves the current blown stacks issue, but it predispositions you to get "out of memory" bugs. Which is why you should NOT install this patch, before you get the blown stacks bug. Doing so, will just cause you to get memory issues instead (before you would get the blown stacks bug). And that brings me to the "Out Of Memory" bug. While the official site claims you can solve this easily by using the SQTLC.COM executable, this is wrong. The game files have changed to only accept commands from AGI.EXE, so trying to start the game with SQTLC.COM will do nothing but give you a messed up screen. What you need to do, is to overwrite the game files with the original game archive (basically re-install the game without the patch). Then the old executable will work again, and you can continue the game. And if you get another blown stacks issue later, you have to re-install the patch and use the AGI.EXE file. And so on and so on... But it does say something about the quality of the rest of the game that all those bugs weren't enough to make me give up on it. It really is a good game, but with all those bugs, it drops down heavily on the rating. The final score for me is 3 points, although I really wanted to give it more. Damn those bugs.