OZZIE AND THE QUANTOM PLAYWRIGHT WALKTHROUGH

Dade Hall
Watch the intro to learn about the Theatre Department being closed down.  
It is up to you to find a way to prevent this from happening. 

You start the game in the East Hall, outside your girlfriend's dorm.  Look 
at all the posters and signs on the walls.  Walk up through the exit, into the 
lobby.  Take the paper ball from the desk, and you turn it into an origami 
crane.  Now pick up the origami crane. 

Walk through the door on the right, into the West Hall.  This is where your 
dorm is located - notice the difference with your hall and Rose's hall!  Look 
at all the posters and signs on the walls here. 

Now look at the sign on Room 114 (your dorm), and then use door handle 
to enter the room.  Talk to Greg, and he suggests that you go to the 
GWC Plaza to relax.  Leave the room, and head up through the exit into 
the lobby again.  

Walk up through the glass door, to find yourself outside Dade Hall.  Notice 
the phone next to the door.  Use the phone for a bit of fun.  Pick up cage 
on the right, and then continue right to the Map Screen.  

At the moment, all locations are shown as '?'.  You need to explore, and 
find out what everything is.  Dade Hall is on the left of the map - about half 
way up.  Head for the building close by Dade Hall, and you discover that 
it is the cafeteria.

Cafeteria
Talk to the Protestor to learn what he thinks about food that is being 
served in the cafeteria.  Look at blue Newspaper boxes on the right, and 
take a newspaper from it.  Look at the bin, and then search the bin, for
a bit of fun.

Enter the cafeteria, and look at clerk on the right.  Give your ID card to the 
clerk.  Now talk to Chef on the left - he seems very defensive about his 
food.  Still, at least he gives you a nice ham & cheese sandwich.  Now 
take some bananas from display on the left, and then leave the cafe.  
Walk right, and return to the Map Screen.

George Washington Carver (GWC) Plaza
Go to the light pink courtyard area, near centre of the map.  This is the 
GWC Plaza, where Greg recommended you hang out.  You a greeted by 
a mysterious stranger, who claims that you have unpaid car fines.  You 
trick him into giving you 30 days to prove that you have already paid 
these fines.  

Sit down on the bench, and listen to the tourists discussing various 
famous play writers.  You suddenly remember that you have an appoint-
ment with Dr O'Neil in the Physics Building.  You can walk right, or you 
can head back through the archway to return to the Map Screen.  

Physics Building
Go to the red building at the top right.  This is the Physics Building.  Talk 
to Students of Questionable Intent to learn that they have recently 
transferred to the Physics Department from the Theatre Department. 

Enter the building, and talk to the student who is blocking the Office Hall-
way.  You learn that he is hungry - and you just happen to have a sandwich!  
Give your ham & cheese sandwich to the student, and he will move out of 
your way.  He also gives you some crumbs (cheese bits) from the sandwich.  

Enter the Offices.  Dr O'Neil tells you that he is going to a conference, and 
you are in charge of his Time Machine (woohoo).  Leave the room for now.  
Darkness falls, and you have a plan.  If you can bring William Shakespeare 
to the present, then you can save the Theatre Department.  

Enter the Offices again, to find that Dr O'Neil has already left.  Walk right, 
and look the Time Machine.  There are 3 components to it - the Power 
Generator Wheel, the Transporter, and a scanner.  Try to use the Time 
Machine, but there is no power.  You will need to find some way of 
powering the machine.  Leave the room, and exit the building.  Head 
down to the Map Screen.  

Library
Go to the building at centre of the map that is lit up.  This is the Library.  
Enter the library, and walk right a little bit.  Talk to Girl Behind Counter, 
and ask her to help you find a book about William Shakespeare.  She 
tells you to look on the 3rd floor.  

Continue right, and look at Assorted Horror DVDs.  Now try to pick them 
up, and you will get 3 good DVDs.  Now look at the green doors (the 
elevator), and head up to the 3rd floor.  

Look at the 3rd bookshelf (at front of the screen) to find a biography on 
William Shakespeare.  Now pick up the biography book.  You have 
done all you can here, so head back down the the Ground Floor.  Head 
left, and leave the building.  Now walk down to the Map Screen.

Dade Hall
Go back to Dade Hall on the left, and enter the building.  Go through door 
on the left, into the East Hall.  Look at mouse hole in the wall.  If only you 
could catch that mouse, you might be able to use it to power the Time 
Machine.  Use your cage on the mouse hole, and then use cheese bits 
on the cage.  You have now caught the mouse - good for you.  Now head 
up through the exit, and then leave the building.  Return to Map Screen.

Physics Building
Go to the Physics Building at the top right.  Enter the building, and enter 
the Offices.  Walk up to the Time Machine, and use mouse on the Time 
Machine to generate power.  Now use your Shakespeare Bio book on 
the Time Machine.  Finally, use the Time Machine to summon a very short 
William (Bill) Shakespeare.  You tell him about the Theatre Department 
being closed down, but you do not yet have a plan as to how Bill could help.  
You take him back to your dorm to get some sleep.  

Dade Hall
The next morning, you are all woken up by construction work noises, as 
there is another dorm being built behind your dorm.  You decide to go to 
the construction site, and confront them once and for all.  Leave the dorm, 
and head up through the exit.  Leave the building, and walk left twice, 
until you reach the construction site.  

Talk to the construction Foreman, but he is quite rude to you.  Look at 
skull in the pile of sand, and then take the skull.  Show this skull to the 
foreman, but it is not enough to stop him.  Now remember your origami 
crane?  Use your origami crane on the sand at your feet.  You convince 
the Foreman that this bird is a rare species, and he should stop 
construction immediately.  This time he agrees, and the work stops.  

Walk right, and you are attacked by a killer squirrel.  Use your peanuts on 
the squirrel to knock it out.  Now continue right, back to the dorm.  You 
get a phone call from Dr Singleton at the Theatre Department.  She asks 
you to tell Rose (your girlfriend) that she needs to see Rose when classes 
are finished.  You head over the the Henderson Building to find Rose, 
and deliver the message.  

Henderson Building
Talk to the Corporate Representative, and get a pack of free chewing 
gum.  Rose appears, and you tell her that Dr Singleton wants to see her.  
You all head into Dr Singleton's office.  Shakespeare agrees to write a 
play, to try to save the Department.  Dr Singleton points out that if this 
plan is to work, you need a script.  You also need some actors to be in the 
play, and find Jon Archer to create some music for the play.  Now leave 
the office, and head right to the Map Screen.  

Dade Hall
Go back to Dade Hall on the left, and enter the building.  Walk through 
door on the right, into the West Hall, and then enter Room 114 (your dorm).  
Look at the Gamesphere that is attached to the television.  Now use your 
Horror DVDs on the Gamsphere to watch them.  Afterwards, Bill wants to 
use you computer to type out a script.  Now leave your room, and leave 
the building.  Return to the Map Screen.  

Physics Building
Go to the Physics Building at the top right.  Give the script to Students 
of Questionable Intent.  They agree to be in you play, but only if you reed 
them first.  Give them your bananas to keep them happy.  Now head 
down to the Map Screen.  

Theatre Building
Return to the Theatre Building at the top left, but do not enter the building.  
Look at the bush that has its own path.  There is something strange about 
this bush - maybe it is hiding something.  Use your Raging Inferno Gum 
on The Soop Newspaper, and then toss Flaming Mass into the bush.  The 
bush burns away to reveal some stairs.  

Head down the stairs to find a music studio.  Talk to Jon Archer, and he 
agrees to create music for your play.  Now climb back up the stairs.  

Enter the Theatre Building, and give your script to Dr Singleton.  She is 
very impressed, and she tells you to go to the Robotics Lab in the 
Engineering Building because you will need some robotic squirrels.  
Leave the building, and head back to the Map Screen.  

Engineering Building
Go to the white building at top right corner.  This is the Engineering 
building.  Enter the building, and talk to Giant Robot Head.  The Giant 
Head agrees to make some robot squirrels for you.  Now leave the 
building, and return to Map Screen.  

Theatre Building
Return to the Theatre Building at top left.  Enter the building, and talk 
to Dr Singleton again.

Now sit back and enjoy the ending. 

This walkthrough was created by Frodo for Abandonia Reloaded.