JESSICA PLUNKENTSTEIN WALKTHROUGH

PART 0 - TOO MUCH EXPOSITION
Watch the intro.  You are Jessica Plunkenstein, and your parents are 
sending you to a correctional facility.  Unfortunately, your plane ticket has 
been mixed up with Dr Harris's ticket.

PART 1 - SINGING IN THE RAINFOREST

The Amazonian Airport

You start in the Amazonian Airport.  Look at customs man on the right, 
and talk to him about everything.  He will not let you past without a pass-
port.  You have to find another way past him.  

Now look at man in red shirt, and talk to him about everything.  He is 
looking for a Mr Harrison J Harris.  Maybe you can convince him that you 
are Mr Harris.  Look at your plane ticket (press TAB to bring up inventory 
screen), and then give ticket to man in red shirt.  He tells you that details 
of your assignment are inside the shed.

Walk left, and enter the shed.  Look at the Giant Wooden Head, and then 
talk to Giant Head about everything.  The head tells you about Baron Von 
Dusseldorf, and how he is planning to conquer Broadway.  You must find 
the blossom of the Mulberry bush, and put an end to the Baron's evil plan.  
Now pick up the can of blue spray paint, and leave the shed.  Watch a cut 
scene with Baron Von Dusseldorf

You need to get past the customs man.  Notice that most of the boxes 
have been moved.  The only one left does not have a blue cross on it.  
Let's fix that.  Use your can of blue spray paint on the box, to spray a 
cross onto it.  Now, use the box to hide inside.  The box (and you) is now 
moved past the customs man.  Hurrah!

Llamaland

Walk right, and look at the happy Llama employee.  Talk to her, and she 
gives you a Llamaland cup.  Talk to her again, and ask her about 
everything.  

Enter Ye Olde Llama Shoppe, and talk to shop assistant about everything.  
He demonstrates the Llamatic chair for you, but will not allow you to try it 
for yourself.  Leave the shop.  

Walk right, and talk to Hortense about everything.  She tells you that she 
is guarding Larry the llama, but if he gets rabies, she will flee to the hills.  
She also tells you that the 3 signs of rabies are red eyes, foaming at the 
mouth, and aggressive behaviour.  That's interesting to know!  Push pink 
button on tent to hear some music.  

Now walk up path next to tent, and look at the placard for Venus Llama 
Trap.  Look at the plant itself, and then walk past it.  Pick up shears from 
the ground, and continue right to the Cafe Urban.  Walk right a little bit, 
and look at the Llama Alert sign.  Okay, so you need a llama to travel 
beyond this point.  I wonder if Larry the llama would help.  If you can 
convince Hortense that Larry has rabies, she would stop guarding him 
and flee.  

Getting the Llama

Enter Cafe Urban, and talk to the waiter about everything.  He is not very 
helpful.  Now look at customer, and talk to him about everything to learn 
that he hates sudden loud noises.  Leave the cafe.  

Walk left twice, and enter Ye Olde Llama Shoppe again.  Close the door, 
and look at can of shaving cream on the counter.  Try to pick it up, but the 
shop assistant will not let you.  You need to find a way to distract him.  
Look at the Llamatic chair, and look at the lever.  That lever controls how 
long the chair will vibrate.  Move lever 7 times, and then talk to shop 
assistant.  Ask about the Llamatic, and then ask if he will demonstrate 
the Llamatic.  While he is sitting in the chair, quickly take shaving cream 
from the counter.  Since you are here, take a free paper bag from the 
counter.  Now leave the shop.  

Walk right, and enter the tent.  Look at display stand on the right to see 
that it is for llama mating calls.  Push pink button on the stand to hear the 
mating calls.  If Larry the llama heard this, it might get him excited.  Now 
look at stereo on the right, and notice both wires coming from it.  One is 
connected to the music outside, and one is connected to the mating calls.  
Pull wires out, and swap them around so that the red wire is on top.  Now 
leave the tent.

Head up the path, and walk right.  Enter Cafe Urban again.  Try to walk 
right into the kitchen, but the waiter will not let you.  Remember that the 
customer hates load noises.  Maybe you can use that to your advantage.  
Look at your paper bag (press TAB to bring up inventory screen), and 
then inflate it by using the talk icon on it.  Now take your paper bag, and 
use it on the customer to make it go 'bang' (hehe).  

The waiter goes over to help the customer.  Now take mallet from the 
display table, and use it on the blue vase to smash it.  Waiter sends 
you to the kitchen to wash some dishes now.  Take bottle of cooking 
sherry from the sink.  Look at box of Oh Soy near the door, and then pick 
the box up.  

Okay, we now have everything we need to make it seem like Larry has 
rabies, so let's get out of here.  Try to leave by the front door, but the 
waiter will send you back to the kitchen.  You need to find another 
way out.  Try to open the Emergency Exit door, but the alarm sounds.    
Oh dear - that could be a problem.  Look at axe over on the right, and then 
pick up the axe.  Use axe on red wire near Emergency Exit to cut the wire.  
Now open Emergency Exit door and leave (you automatically return the 
axe).  

You have escaped from the kitchen.  Walk left to the front of the restaurant, 
and then left twice more to find Larry the llama.  

Now you have to get rid of Hortense by making it seem like Larry has 
rabies.  Remember the 3 signs - red eyes, foaming at the mouth, and 
aggressive behaviour.  Use cooking sherry on Larry to make his eyes 
turn red.  Use shaving foam on Larry to make it seem like he is foaming 
at the mouth.  Finally, push pink button on tent to play the llama 
mating calls.  Larry gets excited, and acts aggressively.  This is enough 
to scare Hortense, and she flees to the hills.  Watch a cut-scene with 
Harrison Harris.

The Venus Llama Trap Plant

Now Larry will follow you around, so let’s make our way back to the 
Llama Alert sign.  Walk up path to the Venus llama trap plant.  Larry will 
not go any further, because the plant will try to eat him.  Maybe you can 
create a replica that is not so tasty.  

Walk left, and look at the llama fountain.  Use your Llama Land cup with 
fountain to get a cup full of water.  Now enter Ye Olde Llama Shop, and 
look at the chia llama statue under the window.  Talk to shop assistant, 
and ask about that statue below the window.  He tells you that if you pour 
water onto it, then it will grow fur.  Hmm, that's interesting.  Use your cup 
of water on the chia llama to make it grow fur, and then use shears on 
chia llama to cut the fur.  Now leave the shop.  

Enter the tent again, and read all the llama placards.  Look at Egyptian 
sarcophagus on the right, and then open the Egyptian sarcophagus.  It 
looks just like a giant mold.  Use your Oh Soy box with the open 
sarcophagus to create a soy llama.  Now pick up soy llama.  In your 
inventory, use chia llama fur with soy llama.  It is a good replica, but it 
is not quite finished yet.  Leave the tent.  

Head up, and walk past the Venus llama trap. Head right again, and enter 
Cafe Urban.  The waiter immediately sends you back to the kitchen.  
Leave kitchen by door on the left, and enter the bathroom.  Talk to bath-
room attendant about everything.  For a bit of fun, ask the attendant to 
spritz you with any scent you like.  Now give soy-llama to the bathroom 
attendant, and ask him to spritz it.  You want the scent Eau de Llama, so 
keep clicking on 'Next' until you see it.  Click on Eau de Llama, and the 
attendant will spritz your llama for you.   Look at sink on left, and take a 
towel.  Time to feed your soy-llama to the Venus llama trap.  

Leave bathroom, and enter the kitchen.  Leave kitchen by the Emergency 
Exit door, and then head left twice until you see the Venus llama trap.  
Give soy-llama to the plant.  The plant eats it, and then closes its mouth.  
Larry can now walk past the plant in safety.  

Walk right (past Cafe Urban), and look at the llama warning sign again.  
Walk right, and you automatically use Larry to travel up the hills.  
Watch a short cut-scene.

Herbert J Parthenogenesis
You manage to travel up the hill, but Larry has been eaten by a yeti.  

Look at Herbert J Parthenogenesis, and talk to him about everything.  He 
tells you that you can trade the first edition of his book for the second 
edition.  You need the second edition to find out how to get the mulberry 
bush blossom.  When you finish talking to Herbert, look at mulberry bush 
behind him.  

Enter Adventurer's Lodge on the right.  Look at drinking fountain next to 
the window, and try to use it to discover that no water is coming out.  Look 
at Ninja, and talk to him about everything.  Ask him for a demonstration 
of the ninja stars, and choose any target for him.    Look at green book on 
the fireplace, and pick it up.  This is the zeroth edition of Herbert's book. 
We just have to find the first edition now. 

Look at the Baron, and talk to him about everything.  Now look at green 
book on table next to the Baron.  That is the first edition of Herbert's book.  
Use your zeroth edition book with this first edition book to switch them.  
Head left, and leave the lodge.  

Give the green first edition book to Herbert, and he will swap it for a 
second edition.  Look at this book in your inventory (press TAB to bring 
up inventory screen) to learn how to fertilize the mulberry bush.  You need 
lots of water, and 3 other ingredients - liquid petroleum, hot sauce, and 
the horn of an endangered rhino horn (or a cup of sugar).  You also notice 
that Herbert uses a seal to autograph his books.  Talk to him, and ask 
him 'What's with the autograph?'  Leave Herbert for now.

Fertilizing the Mulberry Bush

So now you know how to fertilize the mulberry bush, you just need to find 
the items.   Let's start with the liquid petroleum.  Walk right, and enter the 
lodge again. Look at door to the left of the ninja, and walk through the 
door.  You are now on the roof.  Look at pilot in the plane, and talk to him 
about everything.  He gives you his universal gas card so that you can get 
some gas for him.  Look at universal gas card in your inventory to discover 
that it needs some kind of seal.  Herbert uses a seal to autograph his 
books.  Maybe he would help you.  

Walk downstairs, and leave the lodge using door on the left.  Give gas 
card to Herbert, and ask him to autograph it for you.  He uses his seal to 
stamp it.

Walk right, and enter the lodge.  Enter door next to ninja to climb up to the 
roof.  Look at gas pump on the left, and use the gas card on the pump to 
start it.  Now pick up empty gas can from the ground, and use it on the 
pump to fill it up.  Try to give gas can to the pilot, but he remembers that 
the plane is electric.  The gas is no use to him.  You now have some liquid 
petroleum.  Now climb back down the stairs.  

Walk left a little bit, and look at the trap door in the floor.   Open trapdoor, 
and walk down the stairs.  Look at the 3 blue signs on the stairway for 
some fun.  Now look at red magnet at bottom of the stairs, and then take 
magnet.  Return upstairs.  

Now to get the rhino horn.  Talk to ninja, and ask for a demonstration of the 
ninja stars.  Choose either the target or the hunk of cheese.  Now use your 
magnet on the rhino, and then ask ninja for another demonstration.  This 
time, ask him to hit the hunk of cheese.  The magnet will attract the ninja 
star, and cut off rhino horn.  Now pick up rhino horn and magnet from the 
floor.  

All we need now is the hot sauce.  Leave the lodge by door on the right.  
Talk to hot dog vendor about everything.  Business has been bad for him 
since the geyser dried up.  Maybe you could help him.  Try to take hot 
sauce from the stand, but he will not let you.  

Enter lodge again.  Talk to ninja, and ask for a ninja star - he refuses.  We 
already know that ninja stars are magnetic, so use your magnet on the 
ninja to get a ninja star.  Walk left to the trapdoor, and climb down the 
stairs.  Look at the main water pipe covered in green vines.  There is no 
water in the pipe.  Use shears on the pipe to remove all the vines.  Look 
at the funnel sticking out of the water pipe - it is filled with petrified 
snapping turtles, which you have to get rid of.  Use your blue spray paint 
can on the funnel, and then use ninja star on blue spray paint can.  You 
have now unclogged the pipe, so use valve to turn the water back on.  
Head back upstairs.  

Walk right, and leave the lodge.  You are confronted by 3 people from 
Llamaland.  Try talking to them, but they are in a huff with you.  Notice that 
the geyser behind them is now working.  Yippee.  Talk to hot dog vendor 
about everything to learn that business is a lot better for him now.  Pick 
up hot sauce from the ground.  

Enter the lodge, and look at water fountain near the left door.  It seems to 
be bouncing because the water pressure is insane.  We still need lots of 
water for the mulberry bush, so maybe this is the solution.  Look at the 
Baron's coffee cup on the right.  Now look at coffee percolator on table, 
and use Llamaland cup on percolator to get a cup of coffee.  In your 
inventory, use shaving cream with coffee cup (to make it look the same 
as Baron's coffee), and then use hot sauce with the coffee cup.  Use your 
spiked coffee cup with the Baron's cup to switch them.  Now you just have 
to make him drink it.  Talk to Baron, and say 'Gee, that coffee looks 
pretty tasty.'  Baron drinks his coffee, and then rushes over to the water 
fountain.  The fountain explodes, and waters the mulberry bush.  

You now have everything you need to fertilize the mulberry bush.  Walk 
left, and leave the lodge.  Look at the mulberry bush.  Use gas can on 
mulberry bush, use rhino horn on bush, and use hot sauce on bush.  The 
mulberry opens up, and exposes its blossom.  Unfortunately, the Baron 
steals it.  Why don't you follow him.  

Walk right, and enter lodge.  Walk through door next to ninja, and climb 
up to the roof.  Watch the cut-scene.  

PART 2 - GENTLEMEN PREFER LEDERHOSEN

The Village

Watch the cut-scene as the Baron hatches his evil plan.  You are outside 
the Baron's factory.  Look at gate to see that there is no way through.  
Walk left, and head up path into the mountains.  

You are now in a small mountain village.  Notice building on the left.  Open 
upper-left door, and enter the Survival Outpost shop.  Talk to Frieda about 
everything.  Frieda warns you about the Yetimancer - a Yeti that is very tall 
and very aggressive.  Look at perfume bottle (yeti pheromone) on the 
counter, and then pick it up.  Now leave the shop.

Open lower-left door, and enter the Y Press shop.  Talk to Frederick about 
everything to learn that he makes clothes out of animals.  Look at bottle of 
bleach on the counter, and pick it up.  For a bit of fun, look at the shirts 
neatly displayed at the bottom.  Now leave the shop. 

Talk to Helga on the balcony about everything, but she will not tell you how 
to get up there.  Open door below Helga, and enter Chalet Cardiovasculare.  
Talk to receptionist about everything to learn that the building doubles as 
a post office.  Look at gym member in red top, and then talk to him.  He is 
trying to gain weight, so that he can enter a contest.  Look at barrel of shot-
puts, and then take a shotput.  Now leave the building.  

Head right, and talk to man on stilts about everything.  He is grumpy 
because he has not been able to collect his package from the post office.  
Maybe you could help him.  Enter Chalet Cardiovasculare, and talk to 
receptionist.  Tell her that you are here to collect angry stilt man’s package.  
She gives you the package, so leave the building.  In your inventory, look 
at Professor Brown's Correspondence Course In Yodelling.  Give the 
yodelling pack to angry stilt man.  He does not want it because it is in 
the wrong language.  

Look to the right of the cuckoo clock to see that there is something inside 
the snowdrift.  You cannot break the ice because it is too thick.  Use your 
hot sauce on icedrift to melt the ice, and then pick up the Norwegian army 
knife from the snowdrift.  

The Lederhoedown Contest

Enter the Lederhoedown stall, and talk to Franz about everything.  He tells 
you that you must win at yodelling, clogging, and schnapps drinking to 
become the champion.  You can challenge him right now if you want, but 
you are not prepared.  Tell him that you are going to practice.  While you 
are here, look at jar of pickles on the right.  Take jar of pickles, and then 
leave the stall. 

The Lederhoedown Contest - Yodelling

Let's start with the yodelling challenge.  Walk all the way left, and enter the 
Y Press shop (lower left door).  Talk to Frederick, and ask him to teach 
you to yodel.  He refuses, because he does not think you are serious.  
End the conversation with him, and then give him the Yodelling course 
from your inventory.  He will now teach you how to yodel.  Make sure you 
ask about 'anything else' to get some handy yodelling tips.  Most 
importantly, avoid all dairy products.  Now leave the shop. 

Walk right, and enter Chalet Cardiovascular.  Remember the gym member 
in the red top?  He wants to gain some weight, so that he can enter his 
contest.  Look at scale on the right, and look at the calibration mechanism 
on the scale.  Try to adjust the mechanism, but you need a special 
medieval socket wrench.  Hey, doesn't your Norwegian army knife have 
that?  Use Norwegian army knife on the scale mechanism to adjust it, 
and then use scale to test it.  

Talk to man, and tell him to check the scale, as maybe he has gained 
some weight.  He weighs himself, but now he wants to LOOSE weight.  
While he is skipping away, take the tin of protein supplement from the 
ground.  If you look at the protein supplement, you will see that it is 97% 
dairy - remember what Frederick told you.  Leave the building.  

Head right, and enter Lederhoedown stall.  Talk to Franz, and challenge 
him.  Choose Yodelling as the category.  Franz will beat you.  Did you 
notice that he drank some water first?  If you could spike his water, you 
might have a chance.  Tell him you are off to practice.  

Look at keg of schnapps on the right.  Use keg, to start the schnapps 
flowing.  While Franz is busy turning off the keg, quickly add you protein 
supplement to Franz's water.  Now talk to Franz again, and challenge 
him to yodelling.  Franz will drink some water, and then try to yodel.  He 
fails, so you win the yodelling challenge.  

The Lederhoedown Contest - Clogging

Let's concentrate on clogging now.  Leave the stall, and walk left to the log 
pile.  Enter Y Press shop (lower left door), and look at the Yetimatic to learn 
that it is a shoe machine.  If you do not already have a log, go and get one 
from the log pile outside (yes, I know they are filled with termites).  Now put 
log in the Yetimatic machine, and you realise that your log was too weak 
for the gears.  Leave the shop.  

Look at woodpile, and look at 'Slander' sign above the woodpile.  Cutting 
wood burns calories.  That's handy to know.  Take 'Slander' sign, and 
enter Chalet Cardiovascular.  The gym member is still skipping away.  
Give your 'Slander' sign to him, and he immediately goes to cut some 
wood.  Take jump rope (skipping rope) that he leaves behind.  Leave the 
building, and return left to the woodpile.  Pick up log that the gym member 
just cut.  There is no termintes in this log.  

Enter Y Press shop again (lower left door), and use your log in Yetimatic 
machine.  Now pick up clogs from the Yetimatic machine, and then leave 
the shop.  Take another log from the log pile, and walk right.  Enter Leder-
hoedown stand, and talk to Franz.  Challenge him, and choose Clogging 
as the category.  Franz will win, because his clogs are prettier than yours 
are.  Tell Franz that you are off to practice.  Now take your termite-filled log, 
and use it on the wooden clogging platform.  The platform is now swarming
with termites.  Talk to Franz again, and challenge him to clogging.  His 
clogs are destroyed, so you are the winner.  Leave the stall.  

The Lederhoedown Contest - Schnapps Drinking

All that's left now is the schnapps drinking challenge.  If you win this, you 
will be the champion.  Walk left, and enter Chalet Cardiovasculare.  
Head up through door beside the receptionist.  Watch the twins playing 
tennis, and try to talk to them.  They will not talk to you, as they are 
concentrating on the game.  Use you Norwegian army knife on the net 
to cut it, and then quickly take tennis racket and tennis ball.  Unfortunately, 
the twin demands his equipment back.  Let's try something a bit sneakier.  
Leave the room, and leave the building.  

Walk right, and enter Lederhoedown stall.  Remember that shotput that 
you acquired earlier, from near the gym member.  Take shotput, and 
dip it in the keg of schnapps to dye it green.  Leave the stall.  

Go left, and enter Chalet Cardiovascular again.  Head up through the 
door next to receptionist, back to the tennis court.  Use your Norwegian 
army knife on net to cut. While the twins are fixing it, quickly swap your 
green shotput with the green tennis ball.  This damages their tennis 
rackets, and they leave the court.  Take both tennis rackets, and the 
tennis ball.  Use your Norwegian army knife on the net to cut it.  Now use 
army knife on net again, so you have a piece of net with you.  Now head 
right to reception area.  Look at first aid kit on the wall.  Try to use it, but 
it is for injured guests only.  Leave the building.  

Look at the pie on the balcony above you.  Talk to Helga, and ask what 
kind of pie it is.  Helga is not too sure, but she knows that it is something 
red.  Throw tennis ball at the pie to knock it down.  It falls on top of you, 
and the red pie filling makes it look like you are injured.  You automatically 
head for the first aid kit.  Look in first aid kit, and take bottle of 
Drowsimene.  Now leave the building.  

Walk right, and enter Lederhoedown stall.  Use the bottle of Drowsimene 
with keg of schnapps, to spike it.  Talk to Franz, and challenge him to 
schnapps drinking.  Franz tried to drink the spiked schnapps, and falls 
unconscious.  Yippee - you have won the contest, and you are now the 
champion.  Now take the 1st Prize 'Free Coat' gift certificate from the wall.  
Leave the stall, and watch a short cut-scene with Harrison J Harris.  

Walk all the way left, to the log pile.  Enter Y Press shop (lower-left door) 
and give your gift certificate to Frederick.  He gives you a yeti-skinned 
coat in return.  Now leave the shop.  

Helga and the Clock Winder

Head right to the huge cuckoo clock, and talk to depressed clock-winder 
about everything.  He tells you that the cuckoo clock's mechanism needs 
to be wound.  It is his job to wind it, but he is depressed about his beloved 
Helga.  Maybe you could get Helga and the clock winder together. 

Walk left, and talk to Helga on the balcony.  Tell her that somebody likes 
her.  Now ask if she will marry the clock-winder.  She tells you that she 
cannot declare her love for the clock-winder until he gives her a jar of 
pickled herrings - it is a strange local custom.  

Walk right, and look at the pond to see that it is filled with lively fish. 
If only there was some way to slow the fish down, you might be able to 
catch one.  Take Drowsimene from your inventory, and pour it into the 
pond.  Now use tennis net on the pond to catch a herring.  Finally, use jar 
of pickles with herring to make a pickled herring.  Now walk left, and give 
pickled herring to Helga on the balcony.  She throws down her handker-
chief to you.  Pick up the handkerchief, and give it to Clock Winder.  He is 
happy now, and goes to wind up the cuckoo clock.  Unfortunately, the stilt
 man is accidentally knocked unconscious.  Clock Winder returns to give 
you some stilts, and then leaves to be with Helga.  

Sounding The Alarm

Look at path next to huge cuckoo clock, and look at yellow warning sign.  
You need some snowshoes to travel beyond this point.  Your tennis 
rackets are ideal tennis shoes.  In your inventory, try to combine jump 
rope with tennis rackets, but the rope is too long.  Use Norwegian army 
knife on jump rope to cut it, and then use bits of rope on the tennis rackets.  
Click snow shoes on yourself, and then walk up the snow path.  Watch a 
cut scene with the Baron.  

You are now up in the snowy mountains.  Look at the yeti footprints 
leading in to the cave.  Now try to enter the cave, but a big 'ROAR' 
scares you off.  

Look at high-strung kitty cat, and try to pet him.  Not very friendly, is he?  
Maybe you could use the cat to lure yeti out of the cave.  Take can of 
bleach from your inventory, and use it on the cat to turn it white.  Now use 
Yeti pheromone (perfume bottle) on the cat.  The Yeti emerges from his 
cave, and chases after the cat.  

Now enter the cave, and walk all the way right.  Look at all the items here.  
Pick up Yeti dentures, and then leave.  Back outside, the kitty cat has 
returned looking a lot happier.  

Follow Yeti footprints, and walk back down the path to the village.  Walk 
all the way left to log pile.  Enter Survival Outpost Shop (upper left door), 
and talk to Frieda.  Ask her to please sound the alarm.  She will not do it, 
unless she sheds the Yetimancer.  

Look at photo booth on the left, and open the blue curtain.  Use yeti-skin 
coat on yourself (Jessica), to enter the booth.  Now use stilts on photo 
booth, and then use yeti teeth on the booth.  Open blue curtain again, to 
exit the booth.  Frieda will see you in disguise, and sound the alarm.  
This causes an avalanche - I hope you are proud of yourself!  Leave 
the shop.  

Baron Von Dusseldorf's Factory

Look at yellow warning sign about 'Avalanche Area', and then walk back 
down the patch to Baron's factory.  Watch a cut scene with Harrison J 
Harris.  

The factory gate has now been destroyed.  Walk right, and look at the 
green holding tank. Look at control panel on the holding tank, and then 
use the control panel.  Now this is a HORRIBLE puzzle.  You have to 
change all the lights to either light red or dark red.  They have to be all the 
same colour.  The lights are random, and they change for each game.  

There is a trick to changing one light at a time, without affecting any other 
lights.  Click on a light once.  Then click on the light above it and the light 
below it.  Now click on the light to the left, and the light to the right.  
Always click in groups of 5.  Imagine the lights as so:

	1	2	3	4

	5	6	7	8

	9	10	11	12

	13	14	15	16

If you want to change light number to, you would click:
	10, 6, 14, 9, 11
Now light 10 has changed colour, but the other lights are not affected. 

If you want to change an 'edge' light, you would just scroll round to the 
other end of the line.  For example, to change light 9 without affecting 
other lights, you would click: 
	9, 10, 12, 5, 13
Now light 9 has changed colour. 

To change a corner light, you would scroll round both ways (up & down, 
side to side).  For example, to change light 4, you would click: 
	4, 8, 16, 3, 1 

I hope I have explained this clearly enough.  You need to make all the 
lights the same colour. 

When you have succeeded, you will hear Baron say 'Curse you' and see 
a green light.  Now click on the blue arrow at the bottom right to exit the 
control panel.  

Use spigot next to the control panel, to pour away to Baron’s chemical. 
 Watch the cut scene. 

PART 3 - YES THAT LAST PUZZLE SUCKED!
Harrison J Harris is at the musical.  Sit back, and watch the long 
cut-scene. 

The evil Baron has been stopped, and Broadway is saved…… or is it?

The End

Walkthrough written by Frodo