FLASHBAX WALKTHROUGH

*PLEASE NOTE THIS GAME HAS 2 SLIGHTLY DIFFERENT VERSIONS - 
HERE I INCLUDE WALKTHROUGHS FOR BOTH VERSIONS.*

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FLASHBAX FULL VERSION (OVER 18'S)

Watch the intro.  You start in a cell, and you want to deactivate the lasers 
so that you can escape.  Look at black box in your inventory.  Use call button 
on the intercom, and ask all the questions.  Take pillow from the bed.  Walk 
through door into the bathroom.  Pull toilet roll from the wall (you end up 
breaking it).  Use toilet roll in sink to block it, then use tap to flood the bath-
room.  Walk out of the bathroom, back into your cell.  

Use menu button on the intercom, and then take the cup that appears.  Use 
pillow on camera.  A robot will come in to remove the pillow.  Use cup (from 
intercom system) on the robot to short circuit it.  Look at the robot, and then 
interact with robot to open it.  Look at robot again, and take the tools from it.

Walk into the bathroom.  Use hammer on mirror to break it, and then take 
cracked mirror.  Walk out of the bathroom, back into your cell.  

Use screwdriver to open panel next to lasers.  Look at laser circuits to get 
a close-up view of it.  These circuits control the lasers, so you have to switch 
them off.  Look at maintenance manual (big white sheet of paper) to realise 
that you cannot read all of it.  Exit the manual close-up.  Use lever to turn the 
primary circuits off.  Take lens from the lens stand, then use lens on 
maintenance manual.  The lens acts as a magnifying glass, so you can now 
read all of it.  Exit the manual close-up.

You need to have the coloured buttons (top left) in the correct order in order 
to initialise a Full Service Shutdown.  According to the manual, the code is 
1G, 2B, 3R, 4Y.  Press Button 1 two times, so it shows a green light.  Press 
Button 2 two times, so it shows a blue light.  Press Button 3 two times, so it 
shows a red light.  Finally, press Button 4 two times, so it shows a yellow light.

Now replace the lens back in the lens stand, and turn the lever back on again.  
Now the shutdown sequence has turned the lasers off, you can take the lens, 
and exit the close-up.  The lasers are gone!  You can walk out of your cell to 
freedom…

Or not.  There are more lasers preventing you from escaping.  Look at the 
closet.  You need to find a way to open it.  Use your broken mirror on the 
laser to reflect the laser on to the lock in the closet door.  Now open the closet.  
Take the bottle of bleach, and also the roll or wire.  

Look at small panel on wall on the right.  Use your screwdriver on small panel 
to open it.  Now use your cable on the panel, and you automatically attach 
extension cable to the robot.  Head left, back to the small panel, and wait.

Yeah, you destroyed these lasers as well!  Walk past the lasers, and up 
through the door to see the sleeping guard.  Take 'The Greatest Paintings' 
book, and tin of black paint from the closet.  Take key card from the floor.  
This triggers a flashback.  Now walk out of the room.

Walk left, and talk to the head cleaner about everything.  Walk through the 
upper-left door to see Dave Storeman.  Look at computer screen on the 
wall, and then use your key card in the card slot.  Look at the ‘Order History’ 
to see an unknown delivery.  Click on it to try to get some more information 
on it (you don't).

Talk to Dave Storeman, and ask about Crate 32441.  While he is distracted, 
take his flask of coffee.  Now use bottle of bleach on his flask to pour 
bleach into his coffee (yuck).  Dave Storeman will drink some coffee now, 
and get sick.  

Note the red lift button.  Use this button to go up into the Landing Bay.  Look 
at crate with the label - you can't open it yet, so head left.  Look at the planet 
Earth, and then walk right.  Look at the 'One Way Glass' window to trigger 
another flashback.

Note the Janitor's Cupboard on the right.  Use key card in card slot to open it.  
Take crowbar, and watch a funny cut-scene.  You are stuck in the closet, so 
use your crowbar on the closet to escape.  Return left, and go to the Landing 
Bay.  Use crowbar on crate with the label.  Look at 'stuff' inside the crate to 
learn that it does not match with the label outside the crate.  

Use the lift button to return downstairs.  Use crane controls (next to Dave 
Storeman) to lower the crate.  Use crowbar to open the crate, and get a 
water pistol.

Use lift button again to go up to Landing Bay.  Head left, and then go to 
room with 'One Way Glass' window.  Try to go through door on the right - you 
will not go unarmed.  Use tin of black paint on water pistol, so it looks like a 
real gun.  Now walk through door on the right, and watch the torture scene.  
Take syringe and hacksaw from bench on the right.  Now walk out of the 
room, and talk to head cleaner.

Try to use the hand scanner.  It will not accept your handprint, so you need to 
find another hand.  Walk left, and head for the Landing Bay.  Use lift button to 
go down, and then head for the room with the sleeping guard.  Use syringe 
(with sleeping drug) on the sleeping guard.  Oh no, I think he's dead!  Never 
mind, you can get his key card.  Use hacksaw on the guard's hand (yuck), 
then take severed hand from the floor. 

Make your way back up to the room with 'One Way Glass' window.  Look at 
the hand-scanner, and then use severed hand with the hand scanner.  You 
overhear a plan to destroy the earth.  The guard said that the security codes 
are on a post-it note next to him.  If only you had a telescope to see it.  Use 
your toilet roll inner on the lens, then use your 'telescope' on the post-it note 
next to guard.  You get the security code. Note the keypad next to plutonium 
reactor.  Use it to type in your security code.  Now you need to turn off the 
power before taking the plutonium.

Press the lift button, and then head down to room with the big red button.  
Press the button, but the power only stays off for a short time.  You need 
some one to keep the button pressed continuously.

Go back up to the head cleaner.  Talk to him, and ask him to help you.  Keep 
asking him, and eventually he will agree if you give him an 'artistic' magazine.  
No problem, you already have an art book (the red 'Great Artists' book), so 
give him that.  Unfortunately, this is not the kind of art he wants - he wants a 
porno magazine.

Go back down to room with the sleeping guard.  Take the magazine from his 
console, then return to head keeper.  Give porno magazine to head keeper, 
and he agrees to help you.

You automatically return to the top floor.  The power is off, so take the 
plutonium reactor.  Meanwhile, head keeper is very engrossed in his 
magazine.  He falls over, and power comes back on.

You still have to escape.  Walk left, and then climb down the ladder into 
the shuttle.

Sit back and watch the ending.

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FLASHBAX LITE (UNDER 18'S)

Watch the intro.  You start in a cell, and you want to deactivate the lasers 
so that you can escape.  Look at black box in your inventory.  Use call button 
on the intercom, and ask all the questions.  Take pillow from the bed.  Walk 
through door into the bathroom.  Pull toilet roll from the wall (you end up 
breaking it).  Use toilet roll in sink to block it, then use tap to flood the bath-
room.  Walk out of the bathroom, back into your cell.  

Use menu button on the intercom, and then take the cup that appears.  Use 
pillow on camera.  A robot will come in to remove the pillow.  Use cup (from 
intercom system) on the robot to short circuit it.  Look at the robot, and then 
interact with robot to open it.  Look at robot again, and take the tools from it.

Walk into the bathroom.  Use hammer on mirror to break it, and then take 
cracked mirror.  Walk out of the bathroom, back into your cell.  

Use screwdriver to open panel next to lasers.  Look at laser circuits to get 
a close-up view of it.  These circuits control the lasers, so you have to switch 
them off.  Look at maintenance manual (big white sheet of paper) to realise 
that you cannot read all of it.  Exit the manual close-up.  Use lever to turn the 
primary circuits off.  Take lens from the lens stand, then use lens on 
maintenance manual.  The lens acts as a magnifying glass, so you can now 
read all of it.  Exit the manual close-up.

You need to have the coloured buttons (top left) in the correct order in order 
to initialise a Full Service Shutdown.  According to the manual, the code is 
1G, 2B, 3R, 4Y.  Press Button 1 two times, so it shows a green light.  Press 
Button 2 two times, so it shows a blue light.  Press Button 3 two times, so it 
shows a red light.  Finally, press Button 4 two times, so it shows a yellow light.

Now replace the lens back in the lens stand, and turn the lever back on again.  
Now the shutdown sequence has turned the lasers off, you can take the lens, 
and exit the close-up.  The lasers are gone!  You can walk out of your cell to 
freedom…

Or not.  There are more lasers preventing you from escaping.  Look at the 
closet.  You need to find a way to open it.  Use your broken mirror on the 
laser to reflect the laser on to the lock in the closet door.  Now open the closet.  
Take the bottle of bleach, and also the roll or wire.  

Look at small panel on wall on the right.  Use your screwdriver on small panel 
to open it.  Now use your cable on the panel, and you automatically attach 
extension cable to the robot.  Head left, back to the small panel, and wait.

Yeah, you destroyed these lasers as well!  Walk past the lasers, and up 
through the door to see the sleeping guard.  Take 'The Greatest Paintings' 
book, the blob of plastercine, and tin of black paint from the closet.  Take 
key card from the floor.  This triggers a flashback.  Now walk out of the room.

Walk left, and talk to the head cleaner about everything.  Walk through the 
upper-left door to see Dave Storeman.  Look at computer screen on the 
wall, and then use your key card in the card slot.  Look at the ‘Order History’ 
to see an unknown delivery.  Click on it to try to get some more information 
on it (you don't).

Talk to Dave Storeman, and ask about Crate 32441.  While he is distracted, 
take his flask of coffee.  Now use bottle of bleach on his flask to pour 
bleach into his coffee (yuck).  Dave Storeman will drink some coffee now, 
and get sick.  

Note the red lift button.  Use this button to go up into the Landing Bay.  Look 
at crate with the label - you can't open it yet, so head left.  Look at the planet 
Earth, and then walk right.  Look at the 'One Way Glass' window to trigger 
another flashback.

Note the Janitor's Cupboard on the right.  Use key card in card slot to open it.  
Take crowbar, and watch a funny cut-scene.  You are stuck in the closet, so 
use your crowbar on the closet to escape.  Return left, and go to the Landing 
Bay.  Use crowbar on crate with the label.  Look at 'stuff' inside the crate to 
learn that it does not match with the label outside the crate.  

Use the lift button to return downstairs.  Use crane controls (next to Dave 
Storeman) to lower the crate.  Use crowbar to open the crate, and get a 
water pistol.

Use lift button again to go up to Landing Bay.  Head left, and then go to 
room with 'One Way Glass' window.  Try to go through door on the right - you 
will not go unarmed.  Use tin of black paint on water pistol, so it looks like a 
real gun.  Now walk through door on the right, and watch the torture scene.  
Take syringe and hacksaw from bench on the right.  Now walk out of the 
room, and talk to head cleaner.

Try to use the hand scanner.  It will not accept your handprint, so you need to 
find another way to use it.  Walk left, and head for the Landing Bay.  Use lift 
button to go down, and then head for the room with the sleeping guard.  Use 
syringe (with sleeping drug) on the sleeping guard.  Oh no, I think he's dead!  
Never mind, you can get his key card.  Use piece of plastercine on the 
guard's hand to get palm print on plastercine. 

Make your way back up to the room with 'One Way Glass' window.  Look at 
the hand-scanner, and then use piece of plastercine with the hand scanner.  
You overhear a plan to destroy the earth.  The guard said that the security 
codes are on a post-it note next to him.  If only you had a telescope to see it.  
Use your toilet roll inner on the lens, then use your 'telescope' on the post-it 
note next to guard.  You get the security code. Note the keypad next to 
plutonium reactor.  Use it to type in your security code.  Now you need to turn 
off the power before taking the plutonium.

Press the lift button, and then head down to room with the big red button.  
Press the button, but the power only stays off for a short time.  You need 
some one to keep the button pressed continuously.

Go back up to the head cleaner.  Talk to him, and ask him to help you.  Keep 
asking him, and eventually he will agree if you give him a computer magazine.  
Go back down to room with the sleeping guard.  Take the magazine from his 
console, then return to head keeper.  Give computer magazine to head 
keeper, and he agrees to help you.

You automatically return to the top floor.  The power is off, so take the 
plutonium reactor.  Meanwhile, head keeper is very engrossed in his 
magazine.  He falls over, and power comes back on.

You still have to escape.  Walk left, and then climb down the ladder into 
the shuttle.

Sit back and watch the ending.

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