FANTASY WORLD DIZZY WALKTHROUGH

The Castle
You start out locked in The Castle's Dungeon, with a mean-looking troll 
guarding the exit.  You have to escape from here somehow, if you want 
to rescue Daisy.  Let's try being nice to the troll.  Give him A FRESH 
GREEN APPLE (it's already in your inventory), but he still won't let you 
past.  However, he does tell you how to escape from the dungeon.  Pick 
up A JUG OF COLD WATER and STALE LOAF OF BREAD from the 
table.  Throw A JUG OF COLD WATER on fire on the left to extinguish it, 
but be careful not to get burned.

Go left to Smuggler's Hideout.  Make your way up and back right, so 
you are above the dungeon.  Drop STALE LOAF OF BREAD near the 
rat, but don't get too close or the rat will bite you.  It will eat the loaf then 
run away.  

Jump up through hole in the ceiling, so you are in the Entrance Hall.  
Jump up to the top left platform, then continue left to Moat And Portcullis.  
Pull the blue lever to open the portcullis door.  Oh dear, the lever has 
broken!  Never mind, there is nothing you can do about it now. 

Jump up and right, then continue right to The Banquet Hall.  Talk to 
Denzel, and pick up A PIECE OF ROPE that he leaves for your.  Return 
to The Entrance Hall and drop A PIECE OF ROPE.  Jump back up to 
The Banquet Hall and jump onto the table.  Stand on the very left edge 
of the table and jump up & left onto a small platform, then up & right.  
Jump up & right again, so you are in The Castle Staircase.  Walk right 
one screen and pick up A SHINY GOLD KEY.  I wonder what that key 
will unlock.  Now head back left, and climb up the stairs to The Attic.  
Pick up A FRESH MEATY BONE, then make your way back down to 
The Entrance Hall.  Drop A FRESH MEATY BONE, and pick up  A 
PIECE OF ROPE.  

Walk right to The Snap Happy Gator, and SAVE YOUR GAME HERE.  
Watch the gater for a while to learn his rhythm.  Notice how he snaps 3 
times, then pauses.  When it is safe, jump onto his mouth, and use A 
PIECE OF ROPE to tie his mouth closed.  This makes it safe for you to 
jump on him.  Poor gator!

Go right to The Wide-Eyed Dragon, and SAVE YOUR GAME HERE.  
It is very tricky to get past the dragon.  Edge your way forward, so you are 
just out of reach of his fire.  When the dragon's head is high (above your 
height), and he has just breathed fire, quickly run forward.  When you are 
past his head, then you are safe.  

The Tree Village
Continue right one screen, and pick up the red bag.  This allows you to 
carry four items at a time, instead of just two.  Jump up onto the platform, 
and go right twice until you reach Base Of The Treehouse.  Drop down 
to the ground, then head left and drop A SHINY GOLD KEY near 
entrance to The Lift Control Hut.  Now head right twice, and pick up A 
CUTE PYGMY COW.  Go right again, and talk to Dylan.  He will mention
Jack & The Beanstalk.  Walk right to Base Of The Volcano.  Pick up A 
SHINY GOLD KEY, then return left to The Lift Control Hut.  Use A 
SHINY GOLD KEY in bottom left control mechanism to turn it on.  Now 
leave the Control Hut and make your way back to The Bottomless 
Well.  Drop A CUTE PYGMY COW here, then walk left to The Wide-
Eyed Dragon.

The Castle
SAVE YOUR GAME HERE, and wait for the dragon's head to be high 
and he is breathing fire.  Now run left to The Snap Happy Gator.  Pick up 
A HEAVY BOULDER from the right edge of the screen, then jump 
across the gator (it is safe, since you have tied his mouth closed), and 
left to The Entrance Hall.  Drop down hole in the floor (you can't see it, 
but it's near the right), then walk left to Smuggler's Hideout.  Pick up A 
HEAVY BOULDER from the edge of the water, then return to The 
Entrance Hall.  Pick up A FRESH MEATY BONE, then make your way 
left, past the broken door, and onto Armorog's Den. 

SAVE YOUR GAME HERE.  Armorog will not let you past, so you have 
to lure him out of the way.  Drop down to the ground, and enter alcove on 
the right.  Armorog is preparing to charge, so you must be quick.  Pick up 
A HEAVY BOULDER from the alcove (you should have 3 boulders now), 
and drop A FRESH MEATY BONE in its place.  Now jump back up to 
the ledge above the alcove, and watch Armorog go for the bone.  That 
bone will keep him busy for the rest of the game.  

Walk left to The Guard House, and SAVE YOUR GAME HERE.  That 
bird will attack if it sees you.  Walk to the right edge of the tree stump, 
and wait until the bird is above cloud on the right.  Now quickly jump over 
the stump, and left to The Broken Bridge. 

The Pier
The bridge is too far down for you - if only you could raise the water level, 
then that would raise the bridge a bit higher.  Wait a minute.  You are 
carrying 3 boulders with you.  Drop all 3 HEAVY BOULDERS into the 
river to make the bridge rise up.  Now walk (not jump) left onto the bridge, 
and jump left off the other side of the bridge.  Pick up A SHINY GOLD 
KEY, and continue left 3 screens.  Talk to Dozy, and pick up SOME 
SLEEPING POTION that he drops.  Now make your way right back to 
The Entrance Hall, and continue right to The Wide-Eyed Dragon.  
SAVE YOUR GAME HERE.  

That dragon is such a nuisance!  There must be a way to put him out of 
action.  Wait until he has breathed some fire, then walk up to him (don't 
get too close though) and throw SOME SLEEPING POTION at him to 
send him to sleep.  There, isn't that better!

The Tree Village
Continue right twice, and make your way round to The Life Control Hut.  
Use A SHINY GOLD KEY in bottom right control mechanism.  Now pick 
up A SHINY GOLD KEY which you left here earlier, and use it in top left 
control mechanism.  

Leave the Control Hut, and head right to Base Of The Treehouse.  Make 
your way up one screen, and left twice to Keep Out! Dozy's Hut.  Enter 
lift on the left and go up to the top platform.  Walk right one screen, then 
jump up to Lift To The Elders.  Talk to Grand Dizzy, and pick up A 
STRONG CROWBAR that he drops.  Walk left and pick up A RUSTY 
OLD PICKAXE.  Now head right twice to Dizzy's Parents Hut and pick 
up A BRASS DOOR KNOCKER.

Make your way back down the trees, and head left to The Bottomless 
Well.  Pick up A CUTE PYGMY COW.  If you haven't found it yet, head 
right towards the volcano, pick up the cow, then return here.  Now jump 
onto the well, and use A STRONG CROWBAR to pry open the lid to 
jump down the well.  How strange, everything is upside down!  Head 
left (Dizzy's right) to The Market Square, and jump around until the 
Shopkeeper arrives  Remember Dylan's comment about Jack & The 
Beanstalk.  Give A CUTE PYGMY COW to the Shopkeeper, and pick 
up  A SINGLE GREEN BEAN.  Now why does this seem familiar - 
swapping a cow for a single bean?  Maybe you should find a place to 
plant your bean!

Go right twice (Dizzy's left) to Inside The Church, and pick up A SHINY 
GOLD KEY.  Now walk left, and go back up through the well to leave 
this topsy-turvy world.  

Head right, back to The Lift Control Hut, and use A SHINY GOLD KEY 
in top right control mechanism.  Now make your way left, back to The 
Wide-Eyed Dragon (who is now sleeping).

The Castle
Continue left past the dragon, and in to The Entrance Hall.  Jump up to 
the left platform, and make your way up to The Banquet Hall.  Jump onto 
the table, then jump up & left onto the small platform.  Jump right, and 
make your way up to The Castle Staircase.  Use A BRASS DOOR 
KNOCKER to open door on the left.  Now enter The West Tower and 
pick up AN EMPTY BUCKET.  Leave the room, and head back down 
to The Entrance Hall.  Continue right to The Wide-Eyed Dragon. 

The Tree Village
Walk right, and continue right until you reach Base Of The Volcano.  
Drop AN EMPTY BUCKET in the stream to fill it up.  Now pick up A 
BUCKET OF WATER.  Head left twice to The Smelly Allotment, and 
look at the patch of manure.  Hmm, manure is supposed to be good for 
growing plants, so maybe this would be a good place to plant your bean.  
Plant A SINGLE GREEN BEAN in the manure, and then water it with 
A BUCKET OF WATER.  Wow, a giant beanstalk has grown.  Isn't this 
exciting!

The Cloud Castle
Climb up the beanstalk, and jump right over the clouds to The Cloud 
Castle.  Pick up A HEAVY DRAGON EGG, and continue right to 
Daisy's Prison.  Oh dear, you can see Daisy, but you can't get past 
those sharp daggers.  Leave The Cloud Castle for now, and return to 
the ground below. 

The Tree Village
Head left, until you reach The Lift Control Hut.  Wait until the lift is up, 
then jump down hole in the floor.  Hmm, the dragon's nest looks like it is 
missing something.  Place A HEAVY DRAGON EGG into the nest, so 
there are now 2 eggs.  The dragon will let you past now.  

Walk right into The Deserted Mines, and try to leave by exit on the right.  
Your old friend the troll is here, hiding.  Maybe he got into trouble for 
telling you how to escape from the Dungeon. 

Jump up onto rocks on the left, and use A RUSTY OLD PICKAXE to 
break the rocks.  Continue left and pick up AN OLD THICK RUG from 
platform above the dragon, then head back round, and go up the lift.  
Now leave The Lift Control Hut.  Walk right to The Smelly Allotment, 
and climb up the beanstalk.  

The Cloud Castle
SAVE YOUR GAME HERE.  Jump right over the clouds and return to 
The Cloud Castle.  Walk right to Daisy's Prison and use AN OLD 
THICK RUG to cover the daggers.  Now before you do anything else, 
it is very important that you pick up the coin which is underneath the table.  

After you have picked up the coin, jump up to the blue lever, and pull the 
lever to free Daisy.  Go down and talk to her, only to learn that she wants 
you to find 30 gold coins for her.  Some eggs are never satisfied!  Oh 
well, I guess you will have to find all those coins for her.  I have shown the location of these coins in a separate file called 'CoinsLocations'.  After 
you have found all the coins, make your way to Daisy's Hut, and watch 
the ending.  

This walkthrough was created by Frodo for Abandonia Reloaded.