DIZZY PRINCE OF THE YOLKFOLK WALKTHROUGH

You start the game locked up in a dungeon.  Take A PILE OF LEAVES, 
A BOOK OF MATCHES, and A JUG OF COLD WATER.  Drop A PILE 
OF LEAVES next to door on the left, and use A BOOK OF MATCHES 
on the leaves to create a fire.  This burns the door down, allowing you to 
escape, but you have to extinguish to flames first.  Throw A JUG OF 
COLD WATER onto the fire, and then leave the dungeon.  

Talk to the bugler to learn that Rockwart the Troll has taken over the castle.  
If only there was some way to warn the king!  Walk left, and take A HEAVY 
PICKAXE.  Now return right, to the bugler.  Jump up onto the platform, and 
then jump right onto the rocks, and into the next screen.  

Walk right to Top Of The Hill.  Talk to lion to discover that he has a thorn 
stuck in his paw, and it is hurting him.  You need to find a way to help the 
poor lion. However, there is nothing you can do yet.  Pick up A SMALL 
CAGE, and then make your way down the hill (twice) until you reach Hillside.  

That rock on the left looks very suspicious.  Use A HEAVY PICKAXE on 
the rock to reveal an entrance into the cave.  Make your way into the cave, 
and up through the top exit.  Take A GOLD NUGGET, and then leave the 
cave the same way you came in.  

Back at the Hillside, head right to the Bank Of The River Styx.  Cross the 
ferry to the other side.  The Ferryman will take your gold as payment for 
crossing the river.  Talk to Ferryman to discover that he wishes his boat 
could go faster.  

Walk right, and look at the Fluffle.  Try to use A SMALL CAGE on Fluffle, 
but he is not interested.  You need to find something to tempt him into the 
cage.  

Head left, all the way back to Hello World (near the lion).  Notice the 
ACME DIY in the clouds - that could be very useful.  Jump onto the clouds, 
and pick up AN ACME BRIDGE KIT.  Now make your way right, over the 
River Styx again, and continue right until you reach the Enchanted Forest.  

Jump up onto the platform, and up again into the Enchanted Treetops.  
Jump onto small platform near the right.  Now there is a loooong jump to 
the next platform.  If only you had a bridge - oh wait, you do!  Use AN 
ACME BRDIGE KIT on the gap to create a bridge.  Continue up the 
trees, so you are in the Uppermost Branches.  Stand on the right edge of 
the middle platform.  Now this bit is quite tricky, so you may want to save 
your game.  Jump right onto the clouds, and right again into the Tower 
Drawbridge.  Notice the harp?  Hmm, I wonder whom that could belong to.  
Take A GOLDEN HARP, then jump left over the wall.  Go left again, and 
return to The Enchanted Forrest.  

Make your way up to Uppermost Branches, and walk left to Awfully High 
Clouds.  Now jump left over the clouds, and keep jumping left until you 
reach Heaven.  Talk to St Peter to learn that he has lost something, but he 
will not tell you what.  Give A GOLDEN HARP to St Peter, and then pick 
up SOME HOLY CHEESE that he drops.  Save your game here.  Let 
yourself float down to the cloud below, and then jump right back to the 
Ferryman.  

Go right to The Enchanted Forest, and put SOME HOLY CHEESE into 
the Fluffle cage.  Fluffle darts into the cage to get the cheese, so pick up 
A CAGED FLUFFLE.  

Head all the way left, back to Rear Entrance of the castle.  Drop A 
CAGED FLUFFLE near Rockwart the Troll.  The cage is smashed, and 
Fluffle gets angry.  He scares away Rockwart (hee hee).  

Notice that motor in the top left corner of the screen.  Maybe it would help 
Ferryman's boat for faster.  Follow the path left, up, and right, and then 
take AN OUTBOARD MOTER.  Now leave the castle.  Make your way 
back to Ferryman, and give him AN OUTBOARD MOTOR.  Take A 
SCYTHE that he drops.  Now what could you possibly use a scythe for?  

Go right one screen, and make your way up to the Uppermost Branches.  
Jump right over the clouds, and into Tower Drawbridge.  Jump down to 
the base of the bushes, and then use A SCYTHE to cut them down.  

Walk right, and pick up A BRASS BUGLE.  Now jump onto the upper 
platform, and head left.  Jump up to Edge Of The Tower, and head right 
2 screens, until you see Double Trouble.  Oh dear, what's going on here?  
Oh well, there is nothing you can do about that now.  

Continue right to Inner Sanctum, and jump up onto the left platform.  Head 
left (ignore Evil Dizzy) 3 screens, until you reach Edge Of The Tower.  Pick 
up SOME TWEEZERS.  Now remember the lion had a thorn in his paw.  
Maybe you can help him now.  

Jump left to leave the castle, and continue left to the River Styx.  Cross 
the River, and continue left until you reach Top Of The Hill.  Use SOME 
TWEEZERS on the lion to remove the thorn.  Now pick up A SHARP 
THORN.  

Continue left to the Bugler, and give him A BRASS BUGLE.  Pick up A 
JOLLY JOKEBOOK that he drops.  Now let's go and take care of Evil 
Dizzy.  

Head right, and continue right, all the way back to Enchanted Forest.  
Jump up to Uppermost Branches, and then jump right over the clouds to 
Tower Drawbridge.  Follow the path round, until you reach Double Trouble.  
Notice that Evil Dizzy imitates your moves.  You can use that to your 
advantage.  Drop A SHARP THORN anywhere on the blue floor (avoid 
the red trapdoor), and then walk right into the next screen.  Follow the 
path up and left, until you reach Double Trouble again.  Walk left a little 
bit, until your duplicate walks over the thorn.  Hurray!  Evil Dizzy is 
destroyed.  Head back down, and pick up A GREASY SPANNER.  Now 
follow the path down to leave the tower.  

Go all the way left, back to Rear Entrance of the castle (where you left 
Fluffle).  Walk left again, to Stairs And Landing.  Jump up onto the 
platform, and head left 2 screens until you reach Castle Drawbridge.  Use 
A GREASY SPANNER on the mechanism to lower the drawbridge.  
Now follow the path back round, so you are standing on the drawbridge.  

Walk left, and talk to Princess to learn that she is upset because she 
wants her father to return.  Give her A JOLLY JOKEBOOK to cheer 
her up.  Now pick up A REGAL FLAG that she drops.  

Go right 3 screens, until you reach Stairs And Landing.  Jump up onto the 
stairs, and  walk left one screen.  Climb up to Castle Ramparts.  Make 
your way over to the flagpole, and tie A REGAL FLAG onto the flagpole.  
The flag is raised, and Bugler appears.  Talk to Bugler, so he can play a 
fanfare to call the king home.  Walk over to the king, and tell him what has 
been going on.  The king is grateful for your help, and announces you Sir 
Dizzy: Prince of the Yolkfolk.  Wow!  You are a royal knight - how exciting!  

Now you are a knight, you can go and rescue Daisy.  Walk right, and take 
A RUSTY OLD KEY from the stairs.  Now leave the room, and return to 
Rear Entrance.  Make your way right back to The Enchanted Forest, and 
jump up to the Uppermost Branches.  Jump right over the clouds, into 
Tower Drawbridge.  Follow the path round, until you reach Inner Sanctum.  
Jump up and right, so you are in The Deserted Tower.  You see Daisy 
sleeping soundly in the bedroom, but the door is locked.  Unlock the door 
with A RUSTY OLD KEY, and then go and give Daisy a kiss to wake her 
up.  Talk to Daisy, and she tells you that she has lost all the cherries for 
Grand-Dizzy's cake.  

You now have to find 20 cherries.  I have shown the location of all the 
cherries in a file called 'DizzyCherryLocations'.  

When you have found all 20 cherries, then you can return to The 
Deserted Tower, and give them all to Daisy.  Now sit back and enjoy 
the ending.

This walkthrough was created by Frodo for Abandonia Reloaded.