DA NEW GUYS WALKTHROUGH

Intro
Watch the intro.  You must stop your wrestling team from being split up 
and evicted.

Chapter 1 - A Night To Forget
You play this chapter as The Brain, and you need to find the car keys.  After 
the cut-scene, you are in your bedroom.

Open the wardrobe, and take Brainwear clothes.  Leave your bedroom.  
Walk left, and look at all the books at the back wall for some fun.  Look at 
lamp on the left, and you eventually get the car keys.  Watch a cut-scene.

You are now at the wrestling arena.  After a short cut-scene, enter the gym.  
Talk to the Trainer about everything.  He asks you to get him a Dr Fizz 
energy drink.  Leave the room, and enter Men's Locker Room.  Your locker 
is in the front row, on the left.  Use Brain's Locker Key on 'The Brain' locker 
to open it.  Take coins from the locker, and then leave the room.

Head right, and talk to 'The Camp Crusade' (pink costume) about every-
thing.  Use Can Machine, and select '2' to get a can of Dr Fizz.  Oh no - 
Ice Cold has stolen your can!  Use Can Machine again, and select '2' to 
get another can of Dr Fizz.  The machine has sold out, so select '1' to get 
Plain Old Coke.

Head right, and talk to Steve about everything.  He tells you that mentioning 
Ice Cold's Speedos will get him mad.  That is the bait you need.  Head all 
the way left, and enter Men's Locker Room.  Talk to Ice Cold about every-
thing.  When you mention the Speedos, Ice Cold leaves.  Search sweater 
(on the bench) to get Ice Cold's locker key.  Ice's locker is 3rd from the 
right.  Use Ice Cold's Locker Key in 'Ice Cold' locker, then pick up the 
energy drink.  Leave the room.  Walk left, and enter the Gym.  Tell Trainer 
that you have a drink, and he teaches you the basics of wrestling.  

Now it is time for your match.  Head all the way right, and talk to Steve about 
everything.  When you head through the curtain, talk to Smiley Joe about 
everything.  Thanks to your new training, you know the secret of wrestling - 
it is all about insults!  Try to outwit Smiley Joe.  If you cannot beat him, it 
does not matter.

After the match, you are called to the manager's office.  Watch the cut-
scene.  You have to stop the manager from making that announcement.  
Watch another cut-scene.

Chapter 2 - Consequences
You start out as Defender, and you are working at the Cosmic Burger.  
Talk to Eddie about everything, and he will ask you to fix the lift.  Look at 
Customer Opinion Box on the counter to get an opinion card.  Head right, 
and enter the Maintenance door.  Walk outside to the alleyway, and look at 
metal bar in the service lift.  Try and pull it out, but the doors are squashing it.

Enter the door, and head downstairs.  Go into the basement.  Use Opinion 
Card on Power Box to open it.  Read Notice in the Power Box, then push 
the red button.  Nothing happened!  Leave the room, and return upstairs into 
the Restaurant.  Talk to Eddie about everything.  You need some fuel for 
the motor.

Talk to the customer, and pick up Drinks Cup from the floor.  Now look at 
Deep Fat Fryer in the kitchen, and then use your Drinks Cup with the Deep 
Fat Fryer to get some grease. 

Walk right, and head back down to the basement.  Look at motor, and then 
open Fuel Cap.  Use Filled Drinks Cup with Fuel Cap to fill the motor, and 
then press red button in the Power Box.  The lift doors are now open, so 
leave the room.

Head upstairs, and go right into the alleyway.  Take Metal Bar, then return 
to the restaurant.  Watch the cut-scene.  Smiley Joe wants to talk to you 
privately.

You now take control of The Brain.  Open wardrobe, and take the Brainwear 
clothes.  Look at the gold club on top of the wardrobe.  Open wardrobe 
door, and then take the golf clubs.  Leave your bedroom.

Watch a cut-scene.  You have to find rent, and get to the Cosmic Burger to 
meet Defender.  Take bottle from shelf at back wall.  Look at books, and 
then open 'The Trouble With Money' to get Defender's wallet.  Open door, 
and give rent to landlady, but you only have one dollar.

Go left, to the window, and look out of the window.  Note crack under the 
window.  Use bottle in the crack, and then use your golf club to pull the rope.  
Now use rope on wedged bottle.  Enter the cradle to get to the ground floor.  
Watch a cut-scene. 

You are now playing as Simon.  Ice Cold has tied you up, and you have to 
escape.  Talk to Ice Cold about everything.  Use left arm plate 3 times to 
free your left arm.  Ice Cold is not very bright, and you can easily convince 
him to leave the room.  When he is gone, look at key on the end of the end 
of the shelf.  Unfortunately, it is too far away to reach.

Talk to Ice Cold, and convince him to go upstairs.  When his has gone take 
the crowbar from the wall next to you.  Use crowbar on bracket under the 
shelf.  Quickly use Mr Fluffy (your hamster) on the shelf, and then use shelf 
to make Mr Fluffy get the key for you.  Don't worry if Ice Cold returns too 
soon.  Just tell him to go upstairs again.  Now you have the key, use it on 
left leg-plate to free yourself.  Watch the cut-scene.

Appartantly, the manager has been stealing from the club.  If you can find 
evidence, then you can stop him from splitting up your team.

Chapter 3 - Breaking Rules
Watch the cut-scene.  You have to switch between all 3 characters to 
complete this chapter.

Start with Simon.  Use car keys to open the car boot, and then take the 
carjack.  Look at warehouse doors, and look at the padlock.  It is too strong 
for you to break off, so use carjack on padlock to break it.  Now enter the 
warehouse.  Open box, and take the wire cutters.  You need to give the wire 
cutters to Defender, so open the door.  The door is stuck, and you cannot 
get out.

Switch to Defender.  Look through the window next to the warehouse.  You 
can see inside now.

Switch to Simon.  You can see Defender at the window.  Give wire cutters 
to Defender, and then climb up the stairs on the left.  Look at the hook 
(crate) - this is the ideal way to get across to the wrestling arena.  Push 
trolley, so it is underneath the crate.  Press green button on the wall to lower 
the crate from the hook.  Unhook the crate, so it is on the trolley.  Push trolley 
again, so that crate is out of the way.  Use doorhandle on hook.  Press 
green button to raise yourself, then push red button to slide across.  Take 
fire axe from wall, and then walk through door on left.  When you are inside 
the building, look at the Notice Board.  

Switch to Defender.  Use wire cutters on fence to make a hole.  Go through 
the hole in fence and then open metal grate.  Take mirror from the dustbin, 
and then walk back through fence.  Head left, and enter 'Wrestle Zone'.  
Play with The Brain action figure if you want.  Look at schedule that is on 
the wall behind the counter.  Try to walk through the door, but Eddie will stop 
you.  Ask him about everything. to discover that he should still be at the 
Burger Palace.  Talk to Eddie again, and you blackmail him into letting you 
go through the door.  So walk through the door, and look at the security 
camera at top-right.  You cannot go any further until the security system has 
been turned off. 

Switch to The Brain.  Go through hole in fence, and look at the dustbin.  
Enter sewer, and look at the ladder you came down.  Notice that the bottom 
rung is broken, so take the broken rung.  Use iron rung on water to get a 
rope.  Use rope on the barrel, and then use iron rung with rope.  Use rope 
with rung (from inventory) on grid in the left wall.  Finally, push barrel with 
rope into the water, and enter the building.  The Security System will ask 
who you are - give any reply.  Head left, and talk to the AGS security System 
about everything.  You threaten it, and it shuts down.  Look at monitors on 
the wall, and then use some of control panel to turn off the cameras.  Now 
use the pipes on the wall to signal to Simon that the security cameras are 
off. 

Switch to Simon.  Enter Manager's Office, and open the safe door (painting 
on wall).  Notice filing cabinet on the right.  Open all 3 drawers and read all 
the files.  Make sure you look in the bottom drawer at 'Security' to get a key.  
That is about all you can do here for now.

Switch to Defender.  SAVE YOUR GAME HERE.  You need to get past the 
lasers and through that door on the right.  Note how there is 3 rows of lasers.  
In the first row, use your mirror on sensor near the wall.  Now pick up mirror, 
and use it on sensor on wall (3rd row).  Pick up the mirror, and go through 
door on the right.  Head through curtain on the left, and continue left until you 
see Steve.  You need to distract Steve, so that Defender can get to the 
men's locker room.

Switch to Simon.  Look at the filing cabinet, and open the second drawer.  
Look for 'Numbers, Telephone' to get the phone number for the phone down-
stairs (behind Steve).  Use phone on the desk to call Steve.

Switch to Defender.  While Steve is busy talking on the phone, you can 
sneak past and enter the Men's Locker Room.  Smiley Joe's locker is in the 
front row, on the right.  Use Smiley Joe's Locker Key on Smiley Joe's locker.  
Now take the piece of paper that was inside.  This is the code that you 
have to get to The Brain.  Leave the room, and return right to the lift.  Use 
piece of paper with the lift door to slide it through to the shaft.

Switch to Simon.  You have to get your key to The Brain, so leave the office 
and return to the lift.  The lift button is not working, so use your fire axe on lift 
to open it.  Throw the small key through crack in the lift door, and watch if 
fall down the shaft.  

Switch to The Brain.  You need to collect the key and the piece of paper.  
Press the lift button to open lift doors.  Now head left, and use swivel chair.  
Use green arrow keys to direct the swivel chair into the lift.  Now enter the 
lift, and look at hatch in ceiling.  It is too high for you to reach just now.  Use 
handle on swivel chair to raise it, and then climb onto the swivel chair.  Open 
hatch, and search the hole to get key and piece of paper.  Now climb down 
from the chair, and leave the lift.  Look at key pad in the wall.  Use key 
in the keyhole, and then use scribbled numbers on the key pad.  You 
have now restored power to the lift.  Watch a cut-scene to discover that you 
have been duped. 

Chapter 4 - Settling The Scores
Watch the cut-scene as Smiley Joe tries to shoot you.  

Start as Simon.  Throw your fire axe to Defender.

Switch to Brain.  Click on Smiley Joe to get his attention.

Switch to Defender.  Run to empty barrel near the wall.

Switch to Simon.  Run to Defender's old barrel.

Switch to Brain.  Run to Simon's old Barrel.

Switch to Defender.  Click on Smiley Joe to get his attention.

Switch to Brain.  Run back to the first barrel.  This draws attention away 
from Defender.

Switch to Defender.  Use fire axe with hose on the wall to make a grappling 
hook.  QUICKLY use the grappling hook on door of the Apache plane.  You 
must be quick here, or you will have to start this section again.  Watch a 
cut-scene as Smiley Joe flies away, with Brain hanging on to the fire hose.  

After Brain and Smiley Joe crash, talk to Joe about everything.  Enter 
doorway in the wreckage, but Smiley Joe comes after you.  Talk to him 
about everything to discover his grudge with Brain. 

Now sit back and enjoy the ending.

Alternate Chapter 4 - Settling The Scores
If you did not beat Smiley Joe in Chapter 1, you will get a slightly different 
ending.

Watch the cut-scene as Smiley Joe tries to shoot you.  

Start as Simon.  Throw your fire axe to Defender.

Switch to Brain.  Click on Smiley Joe to get his attention.

Switch to Defender.  Run to empty barrel near the wall.

Switch to Simon.  Run to Defender's old barrel.

Switch to Brain.  Run to Simon's old Barrel.

Switch to Defender.  Click on Smiley Joe to get his attention.

Switch to Brain.  Run back to the first barrel.  This draws attention away 
from Defender.

Switch to Defender.  Use fire axe with hose on the wall to make a grappling 
hook.  QUICKLY use the grappling hook on door of the Apache plane.  You 
must be quick here, or you will have to start this section again.  Watch a 
cut-scene as Smiley Joe flies away, with Brain hanging on to the fire hose.  

After Brain and Smiley Joe crash, talk to Joe about everything.  Enter 
doorway in the wreckage, but Smiley Joe comes after you.  Talk to him 
about everything to discover his grudge with Brain.

You hide in the wreckage, and close the door.  Use the computer, and 
touch 'Security', 'Arms', and 'Unlock'.  Now touch 'Back' twice to see the 
main menu.  Touch 'Armaments', 'Rockets', and 'Deploy'. 

Now sit back and enjoy the ending.

Walkthrough written by Frodo