Basics:

     Casablanca: The Day After is a prequel
to the well known and respected and awesome
(my personal favorite) Al Gurbish and is an 
Aussiesoft Production. It is a point and click
adventure game made in AGS, the adventure
scripting engine made by Chris Jones, and was 
made in June of 2003 as a MAG's entry. 

Story: 

     In Casablanca: The Day After, you play 
the owner of a really well known bar. After Ilsa 
and Lazslo left, Sam, the piano player, started 
playing the piano you bought him quite too much.
The owner, (you), has a headache and wants 
Sam to stop playing the stupid pianos. He will stop 
Sam at any cost...even murder. It's your job to 
help the owner stop Sam from playing the piano. 
This game is quite short, but it has two different 
endings, so you should have a good time trying
to find them all.

Game play:

     The gameplay mechanic in this game is quite 
good and mimics the old Lucasarts gui. You 
right click to change the icon between Look and
Use etc. and you left click to use the icon.
The inventory is at the bottom of the screen next
to the save and load button which makes for a 
convenient display.

Graphics:

     The graphics in this game are quite good and
mimic the style used in Sam and Max Hit the Road.
But theres a catch. The game is set in a film noir 
style spoof, therefore, the scenes are all black 
and white. This is very unique and just makes 
the game all the better.

Music:

     The music in the game is very good, but actually,
the only tune you ever hear is the tune Sam is 
playing on the pianos. I consider this the games only flaw,
but it doesn't really hinder anything.

Characters:

     The characters in this game are very fun but most 
are also tough in a funny way. Theres a guy whos 
depressed that has a gun with no bullets and a guy
in a cloak whos imitating Humphrey Bogart. The 
characters all have no nonsense attitudes and are 
very cool adding to the tough yet hilarious atmosphere 
of the game.

Puzzles:

     It's a Mags game. Need I say more. This is a very 
short game, so the puzzles are not all that tough. In fact
they are all quite easy.

Content:

     The content in this game is very friendly and not 
really that bad.The only thing is at the end. But I won't 
spoil that so I'll rate this game 13+ for violence and 
suggestive themes.

Replayability:

     The replayability factor for this game is high. It's 
short, yet there are two possible endings so that is 
more incentive to replay the game.

Overall:

     All in all, this is an awesome prequel to Al Gurbish
and it certainly lives up to the first games name in 
humor and style. The graphics, sound and story are 
simple yet good enough to make this game memorable.
All in all, I give this game a 4.5 because its just that good.