BEN JORDAN 6 - SCOURGE OF THE SEAPEOPLE WALKTHROUGH

Athens Airport
Watch the intro to see Ben, Simon, and Alice arriving at Athens airport 
for their holiday.  Alice and Simon will go to collect the luggage, and 
leave you to arrange transport to Athens.  Walk left, and talk to the man.  
Try to ask him about things, and he will tell you that he has been lost in 
the airport for the last 3 days.  Must be a confusing airport.    Look at 
red line on the floor to learn that this is a 'Restricted Area'.  

Continue left, and look at woman standing at the exit doors.  Walk up 
through the doorway to find yourself outside the airport.  Ask the taxi 
driver about everything to learn that you will not get to Athens today as 
there are demonstrations going on, and no taxis are going there today.  

Go back into the airport, and head all the way right, back to where you started.  Ask woman about everything.  She tells you that some-one has stolen her soul by taking her photo, and she wants you to get her soul 
back.  

Walk left, and enter Kalimera Cafe.  Look at tourist, and ask him about everything.  You learn that he is travelling through Europe, and taking 
lots of photos.  Hmm, he is taking photos?  That's interesting to learn!  
Offer to take his photo, and you both leave the cafe.  Navigate him 
forward 3 times, right 4 times, and then back twice, so he has stepped 
into the red 'Restricted Area'.  He will be arrested, and you get to keep 
his camera.  

Go right, and give camera to the woman.  She will smash it to get her 
soul back.  Now ask her about everything.  She tells you about the Sea People, and advises you to go to Agia Anna, which is in Evia.  

Head all the way left, until you are outside the airport again.  Ask taxi 
driver about Agia Anna, and he agrees to take you there for 50 euros.  
Alice & Simon appear with the luggage now, so you all travel down 
together, and settle in to your seaside bungalow.  

Agia Anna
The next morning, you decide to explore the area, and try to find more information about the Sea People.  When you are outside the bungalow, 
go straight back in again.  Enter bathroom on the left to get a shaving 
mirror and search dresser to get a bottle of suntan lotion.  Now leave the bungalow.  

Outside the bungalow, walk right to the Welcome Signs (where you 
arrived last night).  Take plant from next to the smaller sign to get a pretty flower.  Walk left twice until you arrive at the beach, then walk right to the village.  Look at sign on the white building to learn that this is 'Tom's 
Pizza'.  Now enter Tom's Pizza, and ask the woman about everything.  
She gives you a lump of dough, and warns you that the Sea People are 
evil omens.  Now leave Tom's Pizza. 

Enter yellow building next door (a bar), and talk to the old man.  Ask him 
about everything to learn that he is Professor Quincy Sanbourne, who 
wrote your Paranormal Investigators Handbook.  He tells you about a 
local fisherman he met, and he also invites you to join him for dinner in 
the evening.  Notice nail on wall on the left.  It looks like something used 
to hang there.  Hang your shaving mirror (from the bungalow) on the nail.  There, isn't that better.  Now leave the bar. 

Walk left twice, and take metal object from the sand to get a metal bar.  
Head up towards the house, and knock on the door.  Talk to fisherman 
and mention Professor Sanbourne, so you will be invited inside.  Ask 
fisherman about everything, and he agrees to hire you his boat if you 
bring him a bottle of ouzo.  When you are finished talking, leave the 
house.  Look at blue box hanging from the roof to see that it has some 
kind of tentacles inside.  

Head down to the beach, and make your way back to the village.  Enter 
bar (yellow building), and look at bottle of ouzo on the table.  Ask Lambros 
and Vaggelis about everything, and they tell you to ask at Tom's Pizza 
next door for a bottle of ouzo.  Leave the bar and go next door. 

Enter Tom's Pizza and ask about everything.  Unfortunately, she has sold 
out of ouzo.  Apparently Lambros and Vaggelis bought the last bottle - 
how frustrating!  Well there is nothing you can do now, so leave Tom's 
Pizza. 

Enter bar again, and ask Lambros if you can have his bottle of ouzo.  Ask 
about the drinking contest to learn that you and a friend must out-drink 
Lambros and Vaggelis to win the ouzo.  Okay, let's go and get a friend.  
Leave bar for now. 

Walk left, and make your way back to the bungalow.  Enter bungalow, 
and ask Simon about everything.  You both head down to the bar, ready 
for the drinking contest.  The rules have now changed slightly.  You have 
to guess how many fingers Vaggelis is holding up behind Lambros's 
head.  There is no way you could possibly guess.  Luckily, you have a 
little helping hand that Vaggelis is unaware of. Remember the shaving 
mirror you hung on the wall earlier - this will reflect Vaggelis's fingers, 
so you can tell how many he is holding up.  When you have 'guessed' correctly 6 times, you will win the bottle of ouzo.  

Walk back along the beach, until you reach the fisherman's house.  Knock 
on door, and enter the house.  Give ouzo to the fisherman, and then take 
cup from the table.  Now ask him about the boat hire, and he will tell you 
all about the Sea People before taking you out on his boat.  

Fisherman's Boat
Take hook that is swinging from the line, and take chain that is hanging 
on the blue wall.  Climb down the hatch, and look at saw trophy above the 
door.  You can't quite reach it, so use metal bar on saw trophy to get it.  
Look at still on the left.  You can use this to cleanse water when out at sea 
for long periods of time.  Now climb back up the ladder.  Talk to doorway 
to call Captain out, then ask him about everything.  Now ask him to chart
a course to Oracle Island.

Oracle Island
Use your cup with the sea to get some salt water.  Walk right, and get a 
white flower from base of the rock.  Look at device on the right to see 
that it is missing a crank.  Use metal bar with the device, but it is too long 
to stay in place.  Use sawfish trophy with the metal bar to make it shorter, then use cut bar on the device.  Now use chain with the device, and use 
hook with the chain.  Pick up chain, and attach it to the big boulder.  
Finally, use crank to pull boulder out of the way.  

Enter cave, and follow path along to the statue.  Look at inscription at 
base of the statue, but you can't understand it since it is written in Greek.  Use your notepad with inscription to take a note of it.  Now return to the fisherman's boat.  

Fisherman's Boat
Talk to doorway to call the Captain out, then show him your note 
(inscription).  He translates it as 'Only those who can quench the thirst for knowledge may summon the Oracle'.  Hmm, I wonder what that could 
mean.  Climb down the hatch, and look at still on the left.  Use your cup 
of salt water on the still to get some fresh water.  Climb back up the ladder, and call out the Captain.  Ask him to chart a course to Oracle Island.  

Oracle Island
Make your way right to the Oracle Statue.  Pour your cup of fresh water 
on the statue to summon the Oracle.  Ask her about everything to learn 
that the Sea People have had an item stolen, and they seek revenge.  
The Oracle tells you that you must find the Sea People's lair on 
Vanishing Island, and you must defeat them.  Leave her now, and return 
to fisherman's boat.  

Call out the Captain, and ask him about Vanishing Island.  Now chart a 
course to Island Of The Minotaur.

Island Of The Minotaur
Walk left to the crossroads, then left again to the opening.  Take a yellow 
flower from the bush, and then try to squeeze through the opening.  Unfortunately, the opening is too narrow for you.  Use suntan lotion on the opening to make it easier to slip through.  Now you can slip through the opening. 

You find yourself in a dark cave.  Look at minotaur fresco on the right, 
and notice that it keeps glistening.  Grab the 'glint' to get a key.  Search 
the box on the floor.  The box is empty, but you get a tingling feeling in 
your fingers.  How odd!  There is nothing more you can do here, so 
leave the cave.  

Head right twice, and look at the big wooden doors.  Use key on the 
doors to unlock the padlock, then enter the labyrinth.  The labyrinth is 
quite easy to find your way around, so don't worry.  Walk up twice, then 
right once.  Search rubble in the corner to find a cog.  Walk up twice to 
the skeleton bones, and take the horn.  Now walk down once, left 3 times, then up once to the mechanism.  Place cog in the mechanism, and place horn in the stone plate.  You hear the sound of stone moving in the 
distance.  Walk down twice to the Fisherman fresco, then go right once 
to find a secret opening.  Use horn on the opening to force open the door, then walk through the opening.  Look at mosaic to discover where the 
Sea People's lair is located, then use your notepad on the mosaic to 
sketch it down  Now go left once, right once, then down three times to 
leave the labyrinth.  Make your way back to the boat.  

Fisherman's Boat
Call out the Captain, and show him the map you sketched from the mosaic.  
Now ask him to chart a course to Lair Of The Sea People.  Unfortunately, 
you don't have any diving gear with you.  It's getting late now, so Captain 
takes you back to Agia Anna.  Simon greets you on the beech, but he is 
not very happy when you tell him about the Sea People.  

Agia Anna
It's time to meet with Professor Sanbourne for dinner.  Walk right, and 
enter Tom's Pizza.  Sit at the table with him, and talk about everything 
(it doesn't really matter what choices you make).  After dinner, head back 
to your bungalow, and witness Alice being chatted up by Vaggelis.  Enter bungalow and go to sleep. 

Next morning, Alice greets you, so talk to her about everything.  Make 
sure you confess your jealousy about last night.  Simon appears, and 
tells you that the Sea People have claimed more victims, so you all head 
down to the beach.  Ask Simon and Alice about everything, then head 
right to the village. 

Enter Tom's Pizza and ask the woman about missing campers.  Now 
leave Tom's Pizza and enter the bar next door.  Ask the old woman about everything.  Show her all your flowers (you should have 3). and she will 
identify them for you.  Now leave the bar. 

Go left to the beach, and make your way along to fisherman's house.  
Look at blue box, and take the mesh.  Knock on door to enter the house.  
Ask fisherman about the Sea People, and he advises you to go see the 
Oracle again.  Now ask about sailing to go back out on the boat. 

Call out the Captain, and ask him to chart a course to Oracle Island. 

Oracle Island
Walk right, and enter the cave.  Pour fresh water from your cup into the 
statue to call the Oracle.  Ask her about the Sea People and about every-
thing else, and she will tell you about a special potion that will let you 
breathe underwater.  If you give her an iris flower and the scale of a Siren, 
then she will make this potion for your.  Where on earth are you going to 
find the scale of a Siren?  Leave the cave, and return to the boat.

Call out the Captain, and ask him about Sirens.  Now ask him to chart a 
course to Siren Island.

Siren Island
As soon as you step foot on Siren Island, you are greeted by a beautiful 
voice.  SAVE YOUR GAME HERE.  Now if you have been paying 
attention, you will know that Sirens enchant innocent victims by their song 
before eating them, so you need to protect yourself.  In your inventory, 
click 'hand' icon on your dough to break it into dough pieces, then use 
these dough pieces on yourself.  You stick them in your ears to block out 
the Siren's song.  

Walk up one screen, and take stick from the ground.  Continue left, and 
meet the Siren.  Look at pond to see all the Siren scales, but you can't 
reach them.  In your inventory, combine mesh and stick to create a net, 
then use net with the pond.  You now have a nice Siren scale, so return 
to the boat. 

Call out the Captain, and ask him to chart a course to Oracle Island.

Oracle Island
Make your way back to the cave, and pour fresh water from your cup 
onto statue to call the Oracle.  Give her the iris flower and the Siren 
scale.  She tells you that she will prepare your potion, and you should 
come back tomorrow for it.  It's getting late, so head back to boat and 
return to Agia Anna.

Agia Anna
Head back to your bungalow, and enter the bungalow.  Simon and Alice 
decide to come with you on the boat tomorrow to face the Sea People.  
Isn't that nice of them.  

Fisherman's Boat
The next day, you, Simon, and Alice are on the boat, ready for adventure.  
Ask Simon about everything and ask Alice about everything.  Now call 
out the Captain, and ask him to chart a course to Oracle Island.

Oracle Island
Head right, and enter the cave.  Pour fresh water from your cup onto the 
statue.  The Oracle appears, and gives you the special potion.  Now 
return to the boat.

Fisherman's Boat
Call out the Captain, and ask him to chart a course to Lair Of The Sea 
People. 

Lair Of The Sea People
SAVE YOUR GAME HERE.  Use potion on yourself to drink it, then dive 
into the water.  Pull the bright green plant to get a glowing weed.  Now 
swim right, and look very carefully at rock in the top left to see the octopus.  It's very hard to spot.  Use net on octopus to capture it.  Now swim down 
and look at all the paintings on the wall to read about the ancient 
prophecy.  Look at rock with the strange circle, and use octopus with the 
rock to reveal a cave entrance. 

Enter the newly revealed cave, and take rock from the ground.  Continue 
left to see the Sea People's city.  Look at the 3 main buildings, and enter 
the large structure.  Look at skeleton, and look at mural on the wall to learn 
how to revive the Sea People.  Wrap your rock in the glowing weed to 
make the rock glow, and then place glowing rock in the skeleton's mouth.  
The king of the Sea People is now revived, and tells you the truth about 
the monster that is killing people.  It seems that the Sea People have been wrongly blamed for all the killings.  Take trident, then return to the surface.  

Agia Anna
You automatically return to Agia Anna to wait for the monster.  SAVE 
YOUR GAME as soon as you can.  You are talking with Simon and Alice, 
when the monster appears from the sea and attacks Simon.  Ask Alice to 
distract the monster, then QUICKLY throw trident at the monster to kill it. 

Now sit back and enjoy the ending.  

This walkthrough was created by Frodo for Abandonia Reloaded.