BEN JORDAN 4: PARANORMAL INVESTIGATOR WALKTHROUGH

Day 1
Watch the intro.  You have to investigate some hauntings.  You arrive at the 
house, and are introduced to 4 other paranormal investigators.  Tell them 
about your past cases.  Everyone leaves to do his or her own thing.

Walk up the stairs on the right.  Enter Otto's room (1st door), and ask him 
(use the question mark icon) about everything.  Leave his room.

Enter your own room (4th door).  Search the nightstand, and take the sheet 
of paper from it.  The paper has Migg's phone number on it.  Call Miggs 
(020 7428 4800) using the mobile phone in your inventory.  You have to be 
very quick when dialling numbers.  Ask Miggs about everything.  Now leave 
your room, and head up the stairs on the right.

Look at the white double doors, and the plaque above them.  This is the 
Travel Room.  Enter the Travel Room, and then open the brown door to 
enter the storeroom.  Search the box to get some scissors.  Now leave the 
storeroom, and leave the Travel Room.

Look at the brown door at the top of the stairs, and go through it.  Climb the 
stairs, and open door at top of the stairs.  You bump into Simon, so ask 
him about everything.  Look at the padlock on the door.  There is nothing 
more you can do here for now.

Head back downstairs (where the Travel Room is), then down to the 
bedrooms.  Enter Otto's room (1st door), and ask him about lockpicks.  Call 
Miggs again (020 7428 4800) to ask about the locked door.  He tells you 
the key for the padlock is hidden in the house.  Call Percy (020 4469 0976) 
and ask about everything.  Leave Otto's room.  

Head down to the ground floor, and look at the bookcase.  Examine the 3rd 
shelf down on the left (romance novels); one title catches your eye.  Now 
take the book to discover it is really a box with a small lock.  In your inventory, 
use scissors with the 'book' to open it.  You find a key inside. 

Now go back upstairs (to the bedrooms) and walk right a little bit.  Head 
upstairs (to the Travel Room), and upstairs again (through the brown door) 
to find yourself back with Simon and the locked door.  Use key on the 
padlock to open the door.  You suddenly hear a scream from downstairs, so 
you and Simon rush down to see who was screaming.  Watch the cut scene.

You are now in your room.  Leave your room, and enter Alice's (5th) room.  
Ask her about everything, and then leave her room.  Enter Otto's (1st) room 
and ask him about Madame Tilly's nightmare.  Now leave Otto's room.

Head upstairs (to the Travel Room), then upstairs again (to the locked door).  
You will find Simon here, and he tells you that the key for the padlock has 
gone.  Head back downstairs (twice) and enter Alice's (5th) room.  Ask her 
about the locked door.  You hear a yell, so leave Alice's room to investigate.  

Enter Simon's (3rd) room, and note the blood.  Enter the bathroom door to 
find Simon covered in blood.  Thankfully, he is fine.

Enter Alice's (5th) room, and ask about the meeting.  Leave the room, and 
knock on Otto's (1st) door.  Ask him about the meeting.  Leave the room, 
and head upstairs to the Travel Room.  Enter the Travel Room, and attend 
the meeting.  Watch the cut scene.  Choose to hang out with Simon and Alice.

Day 2
Watch a short cut-scene.  Leave your room, and enter Simon's (3rd) room.  
Ask him about everything.  Enter Simon's bathroom and open the cabinet 
(mirror) above the sink.  You get some toilet cleaner.  Leave the bathroom, 
and leave Simon's room.

Enter Alice's (5th) room.  Ask her about everything.  She tells you her toilet 
is not working, so enter the bathroom.  Click on the toilet to get a close-up, 
and then remove the toilet top.  Use jar of toilet cleaner (from Simon's bath-
room) in the water to clear the grime.  Now pull the stopper out to drain the 
water.  Take the key that was hidden under the stopper.  You have fixed 
Alice's toilet, so exit the close up.  Leave the room. 

Walk left and head downstairs to the ground floor.  Lift up the rug to find a 
hidden trap door.  Call Miggs (020 7428 4800) to ask about the trapdoor.  
Call Percy (020 4469 0976) to ask about personal items.  Percy immediately 
comes over to bring your ring to you.

Now use the key (from Alice's toilet on the trapdoor, and enter the open trap-
door.  Search the cabinet to get a wax candle and some matches.  Return up 
the ladder to the ground floor, and then go upstairs to the bedrooms.

Go upstairs again, and enter the Travel Room.  Ask Madame Tilly about every-
thing.  Use scissors on yourself, and let blood drip into the jar.  In your inventory, 
use matches on the candle to light it.  Now give Madame Tilly the jar of blood, 
the lit candle, and your ring.

Now it's time for the seance.  Click your ring on Madame Tilly.  Watch a long 
cut-scene to end the day.

Day 3
Look at the mirror in your bathroom.  Now leave the bathroom, and leave 
the room.  You have a conversation with Simon, who points out that an extra 
door has mysteriously appeared.  He also informs you that the front door 
downstairs is locked, so no one can leave.

Enter Alice's room and ask her about everything.  Leave her room.  Enter 
Otto's room, and ask him about everything.  Leave Otto's room.

Head upstairs (twice) to the locked door.  Talk to Simon about everything.  
You both agree to open the new door to see what’s behind it.  Simon 
heads off into the darkness, and disappears.  You follow him, and walk to 
the other side of the room, but cannot find Simon anywhere.  Head back 
towards the door, but the door has gone.  Head right again, to find the door 
over there.  Open the door, to find yourself in a giant room.  Something 
strange is definitely going on here.  Click on the other door to leave the room.  
You are now faced with 3 more doors.  Now it starts to get confusing here.  
The doors keep shifting, and it changes with every game.  Enter one of the 3 
doors - it doesn't matter which one.  If you find an empty room, return through 
the door and try another one (I know it is confusing).  Keep going through the 
doors until you eventually return to the bedrooms, and have a conversation 
with Alice.  Go back to Otto's room, and ask Alice and Otto about everything.  
Leave the room.

Enter your room, and Percy will call you with some interesting information.  
Open your window, and look outside to see a small ledge.  Climb onto your 
windowsill (not the window), and go outside.  Pull the drainpipe to break a bit 
off, and return through the window into your bedroom.  Now leave your room 
through the door.

Head upstairs (twice) to the locked door.  Use drainpipe on the padlock, 
and enter the room.  There is nothing you can do here just now, so head back 
downstairs to Otto's room.

SAVE YOUR GAME HERE.  Enter Otto's (1st) room and tell them about the 
top floor room.  All 3 of you now return to the top floor.  Watch the cut-scene.  
As soon as the portal is open, SAVE YOUR GAME HERE.  Note the rope 
next to the door.  Pull the rope to ring the bell.  When Madame Tilly covers her 
ears, hit her with the pipe.  The ghost leaves Madame Tilly's body, and is 
sucked into the portal.

Now sit back, and enjoy the ending.