TULLES WORLD 3 WALKTHROUGH

Watch the intro.  You are asked to investigate the Princess's disappearance.

Day 1
Search your bag (next to bed) to get your dagger and some money.  
Walk left to leave the room.  Walk downstairs, and take the statuette.  Talk 
to the landlord about everything.  Now walk left to leave the inn.

Walk left, and look at the crossroads.  Take the left fork, and go into town.  
Enter the door to The Broken Tortoise-Shell, and talk to Everbow (blue top).  
Agree to his deal.  Ask Everbow about everything.  Now talk to the bard 
about everything.  Take cup from the counter, and then leave.

Note the stairs hidden between 2 houses.  Walk up the stairs, and look at 
the castle.  Talk to the guard about everything.  Walk left to return to town.  

Walk left, and enter the watermill.  Take bucket of water (next to the big 
sack of seeds), and then leave the mill.

Head down the slope, and walk right.  Talk to the fisherman about every-
thing, and note how he cannot catch any fish.  Enter door to the shop, and 
talk to Melindor about everything.  Make sure that you reveal your mission 
to her.  She invites you to dinner, to speak with her aunt.  Look at box on 
the counter marked 'Exotic Nuts.  Talk to Melindor again, and buy a strange 
nut.  Now leave the shop.

Continue right, and take some coal from the coal pile.  Return left, and walk 
up the slope.  Enter The Broken Tortoise-Shell again, and talk to Everbow 
about everything.  Leave the bar.

Walk right (away from town), and then take the right fork at the crossroads.  
You are now back at the inn.  Look at the fisherman's boat that is moored 
nearby, and take a fish from the boat.  QUICKLY head back into town (go 
left, then take left fork), and continue left to the mill.  Now throw your fish into 
the water, before it dies (you must talk to the fisherman about letter writing 
before this will work).  Head right, and talk to the fisherman again.  
Comment about the fish, and he agrees to write you a letter that will allow 
you to see the Baron.

Go up, and then right to the crossroads.  Now walk down to the garden.  
Remember the nut that you bought from Melindor.  Plant nut in the lower 
right patch (with all the green things), and then use your bottle of water on 
the lower right patch to water the nut.  Wait for a few seconds, and then 
watch the flower grow.  Leave the screen, then return.  Talk to the Genie to 
learn about Cucly.

Use Cucly's door to enter the cave.  Cucly will talk to you, and ask you to find 
a replacement for his broken chess piece.  In your inventory, use the coal on 
statuette to make a Black Queen.  Give your Black Queen to Cucly, and he 
gives you a magical device (to make you invisible to Queen Laudra), and a 
seashell (so you can talk to the sea).  Now leave the cave.

Head up, and take the right fork to return to the inn.  Enter the inn, and watch 
the cut-scene to end the day.

Day 2
You wake up in Melindor's house.  Search couch on the right to get a key, 
and then leave her house.  Enter the Blacksmith's workshop, and look at the 
swords lying against the wall.  Take sword on the right (it seems to fit you), 
and then leave the workshop.

Head left, and then go up the slope.  Go up the stairs hidden between 2 
houses, and talk to the guard.  Announce yourself, and then walk past the 
guard into the castle.  Use door next to guard on the left to enter the 
Baron's rooms.  Talk to the Baron about everything.  Leave the Baron's 
room, and leave the castle. 

Walk left, back into town, and then head right to the crossroads.  Oh no - 
that is Everbow lying there!  Search Everbow to get a key.  Take the right 
fork and head for the inn (but do not enter yet).  Use your shell on the water 
to learn that the Princess was betrayed, and then replaced.  Enter the inn, 
and talk to the innkeeper about everything.  Leave the inn.

Go left to the crossroads, and then head down to the garden.  Use Cucly's 
door to enter the cave, and then talk to Cucly.  Tell him the current situation, 
and then leave the cave.

Head up, and take the left fork into town.  Go up the stairs (between 2 
houses), and enter the castle.  Use door on the right to enter the Members 
of Government section.  You automatically enter Everbow’s room.  Use 
diary (on the big desk) to read it.  The diary tells you about a portal to the 
Sleeping One.  Look at list of ingredients (small desk on the right) to realise 
that you are still missing some ruby dust, and hair from a woman.  Now 
leave the room, and leave the castle.

Head left into town, and then right to the crossroads.  Look at Everbow's 
gravestone.  Continue down to the garden, and enter Cucly's cave.  Talk to 
Cucly, and ask about the grave of the Sleeping One.  Leave the cave.

Walk up, and take the left fork into town.  Go left, and enter the mill.  In your 
inventory, use your dagger with the sword to get ruby.  Now use the ruby 
on the millstone.  Use lever on the left to lower the millstone, and then use 
lever at the top to grind the ruby.  Now use both levers again to stop the 
mill, and raise the millstone.  Pick up the grinded ruby to get some ruby 
dust.  Now leave the mill.

Walk down the slope, and walk all the way right into Melindor's house.  Use 
your dagger on Melindor to get some of her hair.  Now leave her house.

Now we have the missing ingredients, so let us return to the castle.  Head 
left, and then walk up the slope.  Go up the stairs (between 2 houses), and 
then enter the castle.  Use door on right to go to Everbow's room.  Add 
grounded ruby to the red mixture, and then add Melindor's hair to the red 
mixture.  Use your tin cup with the red mixture to collect some.  Now leave 
the room, and leave the castle.  

Walk left into town, and then right to the crossroads.  Head down to the 
garden, and continue down to the gate.  Talk to the Gate-Master and greet 
him.  Now use the gate to open it, and then watch a short cut-scene.

LAUDRA'S CASTLE
SAVE YOUR GAME HERE.  Take the right fork, and then take the anchor 
from the shipwreck.  QUICKLY use your shell on the water-monster, so you 
can talk to it.  Return left, and then walk up to the castle.  Use the anchor on 
castle, to enter.

Note the small door near the top of the ladder.  Use this door to enter a 
staircase.  SAVE YOUR GAME HERE.  Walk right a little bit, and you are 
spotted by a guard.  You have to fight the guard.  Keep pressing the 
Spacebar & Right Arrow until the guard is dead.  This is quite tricky, and 
may take you a few attempts.  Now search the guard to find a strange 
tattoo - A2 B6 C1 D5 E3 F4.

Look at the steel door, and push the bolt to open door.  Talk to Hadrasker 
about everything.  Head upstairs, and Hadrasker will show you the secret 
entrance.  Walk through the secret entrance, and you come face-to-face 
with a Black Paladin Guard.  The guard paralyses you, but Hadrasker 
saves you just in time.

Look at note on the wooden panel, then take the note to see the message 
'Today: B,F'.  Remember that strange tattoo on the first guard - B,F means 
6,4.  Use panel (lower part), and pull the levers 6 and 4.  A door to the 
elevator will open behind you.  Enter the elevator to go to a hidden torture 
chamber.  Walk left (past the 2 bodies), and continue left to the big hall.  

Head through the open door on the left.  Hadrasker explains that although 
the Princess's body is back home in her castle, her soul is not.  Her soul is 
trapped in this urn.  SAVE YOUR GAME HERE.  Take the urn from 
pedestal, and then QUICKLY place your moneybag on the pedestal to 
prevent the trap from being set off.  Cutzar enters the room, and Hadrasker 
teleports you to safety.  Watch the cut-scene as Hadrasker is killed.

You are now at the border of the Thendorian Outpost.  Walk left, towards 
the outpost, and then watch the cut-scene.  Use door on the right to enter 
Everbow's room.  The clue you got outside (in the cut-scene) was 'First 
you must enter Berindean', so walk through the Berindean map. 

Follow the blue path along, and then talk to Laudra.  Use the tin cup of (red) 
magic mixture.  Enter through the door, and touch the grave of the 
Sleeping One.

Now sit back and enjoy the ending.

Walkthrough written by Frodo