ROB BLANC 3:  THE TEMPORAL TERRORISTS WALKTHROUGH

Intro
Watch the intro.  You have to investigate some strange sightings.  Take 
bait from the floor, and a cage falls onto you.  Apparently, Paul is trying to 
catch some space varmints.  Talk to Paul about everything. Watch a short 
cut scene.

Act 1
Walk left to Engine Room 1A, and search toolbox to get a hand drill.  Note 
the Gizmo, and than take green rubber tube hanging down from Gizmo.  
Look at poster on wall, and then take poster to see the code '2741'.  
Return right, and look at locker in wall.  Use locker to open it.  You find a 
little red canister.

Try to go through door on right, but you can't.  You hear rodents on the other 
side.  Use hand drill on the door, and then look through peephole.  Use 
green rubber tube on peephole, and then use poison gas canister with 
green rubber tube.  Watch the cut scene.  You have to find all 4 pieces of 
the Reman Time Drive (RTD).

Act 2
You (as Rob) arrive on Tarabis 6.  Walk left to the casino, and enter the 
casino.  Look at portrait of Sim Gymkhana.  Now walk left into the gambling 
room.  Look at croupier on the roulette table, and take the 'pushy thing' from 
him.  Now head right, and talk to barkeep about everything.

Leave the casino, and head left.  Talk to the tramp about everything.  Pick 
up lighter from the ground, but the tramp will not let you take it.  Use 'pushy 
thing' on the lighter, and you finally pick it up.

Walk right, back to the casino entrance.  Use lighter with plant on the left to 
set fire to it.  Enter the casino, and head left.  Now go right to the bar, and 
talk to barkeep.  Tell him that the plant outside is on fire.  The barkeep 
leaves, so take the tips jar.  Head left one screen.  Look at machine (and 
alien) at top of the screen.  Use tips jar on the machine.  The alien thinks he 
has won the jackpot, and leaves.

Now use the machine, and it sinks into the floor.  Use vent that was hidden 
behind machine to get to the bar storeroom.  Note canisters with whiskey 
and cider on them.  Click on tubes to mix up the drinks, and then go back 
through the vent.

Head right, and look at the drunk.  Search him to find a key card.  Walk left, 
and then down.  Now head right, to the lift.  Use key card on slot in lift.

Use remote link on yourself, and ask the computer how close you are to the 
first part of RTD (you are 'boiling').  Look carefully at the carpet.  Now how 
the top left corner is slightly paler.  Pick up the carpet corner, and then 
search the floorboards to find a lock pick.

Look at giant portrait, and then use your key card on the portrait to discover 
the hidden safe.  Now use lock pick on hidden safe.  You now have the first 
RTD segment.  Yippee!  Use remote link on yourself, and ask to go on to 
Remus 3.

Act 3
You play as Paul now, and you are looking for Bernard Tospott.  Use 
remote link on yourself, and talk to the computer about everything.

Head down to the lake, and talk to boatman about everything.  Push boat-
man into the lake, and then take the boathook.  Walk left, and continue left 
to the map screen.

Head up to Tospott Manor, and take shovel from the grass.  Talk to the 
intercom, and choose any response.  Talk to lazy man about everything.  It 
seems that if you want to get into the Manor, you have to dress up as a 
woman.  Leave the Manor, and return to map screen.

Walk left into town, and look at the memorial.  Keep looking at the memorial 
until you see the message about Martha (Bernard Tospott's wife).  Enter the 
barber shop, and talk to the barber about everything.  Now leave the barber 
shop.  Walk left, and click on the window.  Keep clicking on the window 
until you see the dress.  Use boathook on dress to take it, and then walk 
right to the map screen.  

Go down to the graveyard, and take the rake.  Look at the headstones, and 
note that Martha Tospott's grave is slightly light then the others.  Use shovel 
on Martha's grave, and then search the open grave.  Take ribcage and 
heart, and then exit the close-up.  Leave the graveyard.

Head left, back into town.  Enter the barber shop again, and use your rake 
on the chair.  The barber will think he has a customer.  While he is 
distracted, take jar from lower right bench.  Now leave the barbershop, and 
head right to the map screen.  .

Go up to the Manor.  Use Miracle-Gro Hair Cream on yourself, and you are 
'transformed' into a woman.  Talk to the intercom, and Mr Tospott tells you 
to show something of value.  Show ribcage and heart to the camera, and 
you are allowed into the Manor.

You are now in Mr Tospott's bedroom.  Try to leave by door on the right, but 
Mr Tospott hears you, and will not let you leave.  Take ice bucket from cabinet 
on the right, and use it on bathroom door on the left.  Now click on door on the 
right again, and Mr Tospott is knocked out.  This is your change to escape.

Paul and Rob have been called back to the ship.  Watch a short cut scene.

Act 6
Watch another cut scene.  Now this is getting confusing.  You are in control 
of Paul.  Use your sharp knife to cut the rope. 

You are now in control of Rob.  Look carefully at the bed, and then take the 
right leg from the bed.  Take the papers that were pushed under the door 
(you get a paperclip).  Use paperclip on door to pick the lock.  You now 
come face-to-face with Doctor Diablo.

After yet another cut scene, you are back in control of Paul.  Go through 
door on right, and take the orders from the floor.  Use the orders with device 
on desk to 'stamp' them.  Leave the room.  Go through the middle door, and 
take sharp knife from the wall.  Now leave the room, and head right.  Talk to 
Another Diablo about everything, and show the orders to him.  He leaves 
you to guard the door.  Now push the orders under the door (so Rob can 
get the paperclip and escape), then head left.

Enter door on left, and watch the cut scene.  You are in control of Rob now.  
Look at shadow behind pillar, and then talk to shadow.

Now sit back and enjoy the ending.

Walkthrough written by Frodo