NO ACTION JACKSON WALKTHROUGH

Watch the intro.  Jackson wants to go and meet his friends, but he has been 
told to spend time with Grandma & Grandpa.

Try to open your window.  You cannot open it, because it is stuck.  Pick up 
the Star Wars comforter from your bed.  Look at the blue desk that your 
computer sits on, and then open drawer to see some dice.  Pick up the 
open drawer to get dice, and then close drawer.  Now leave the room.

Notice the door next to you keeps opening.  This is your brother Thurston's 
room.  Open Thurston's door, and talk to Thurston about everything.  You 
get your old wooden sword (Dexcalibur) back.  Thurston says that he will 
help you to escape if he gets one of Grandma's brownies.

Continue right, down the hallway, and talk to mum about everything.  Head 
left, and enter the bathroom.  Look at the mirror above the sink, and then 
open mirror (it is really a medicine cabinet).  Take facial cleansers, and 
then close the medicine cabinet.  Leave the bathroom, and head right.  

Enter your bedroom, and use facial cleanser pad on the window.  The 
window will open, but just a crack.  Use your sword (Dexcalibur) on the 
cracked window, to open it fully.  Pick up sheets from your bed, and then 
use sheets with the comforter to make a blanket-rope.  Now use the 
blanket-rope on the bed to escape the house.

After the cut-scene, you are in the Games shop.  Talk to the Gamekeeper 
about everything.  You discover that your friends (Morry and Anderson) are 
busy doing other things, and you need to round them up.  Leave the shop, 
and head left to return to the map screen. 

Go home, and then enter the laundry room that is next to the stairs.  Pick up 
hanger from the clothes rack.  Open the dryer (Rufus the cat is sleeping on 
it), and then take the quarter.  Close the dryer door.  Now use the washing 
machine to get a close-up of the controls.  Set temperature to hot, and load 
size to medium and then large.  Now click dial on the right to start the 
washing machine.  This takes some hot water away from the bathroom.  

Head right, and go back to the living room.  Walk left, and talk to Grandpa 
about everything.  He is not very helpful without his hearing aid.  Enter the 
kitchen, and talk to Grandma about everything.  She tells you that she needs 
her secret ingredient to finish making brownies, but she will not tell you what 
that secret ingredient is.  Look at dishwasher on the right, and then use it to 
get a close-up of the controls.  Press black switch at the bottom, and then 
press 'High Temp Scrub' to turn the dishwasher on.  This takes more hot 
water away from the bathroom.  Now leave the kitchen, and head upstairs.

Walk left, into the bathroom.  Open the shower curtain, and pick up bath-
robe.  Pick up sponge from the sink, and then leave the bathroom.  Open 
the Guest Room door (to the left of the birdcage), and look at green chest 
of drawers.  Open chest of drawers, and pick up the granny bra.  Close 
drawers, and then leave the room.

Go back downstairs, and head left to the kitchen.  Enter the kitchen, and 
look at the greasy pot on the right.  Use sponge with the greasy pot to get a 
greasy sponge, and then go through the back door to get to the map.

Head for the Gameshop, and look at the TV to discover that you need to 
find an antennae.  Look carefully at the black box under the TV, and pull the 
Cable Wire.  It is a bit tricky to find the right wire.  Use your hanger with 
Signal In, and the TV will work again.  The Gamekeeper will start watching 
TV, so pickup his cd player.  Now leave the shop.

Go to the construction site.  Look at the blue newspaper machine, and look 
at the instructions.  Use your quarter in the coin slot, then open hatch and 
pick up a newspaper.  Walk left the the map.

Go to the 25 Hour Fitness Club, and talk to the fitness professional about 
everything to get a tour.  Talk to him a bit more, and you eventually end up 
back in the lobby.  Look at both posters behind the fitness professional - 
one of them tells you about the Kaboom fitness supplement.  Now look at 
the Kaboom display on the left, and make sure you read the display sign.  
The sign says that there is an ad in the local paper, so look at your paper to 
get a Kaboom coupon.  Give this coupon to the fitness professional, and 
then pick up some Kaboom from the display.  Now leave the club.

Head for the park, and talk to pedestrian about everything.  Give the 
Kaboom supplement to pedestrian to get rid of him, and then pick up the 
coffee drink that was left behind.  Now look at the bird to realise that it has 
Grandpa's cane.  Use your dice with the granny bra, and then use double-
barrelled sling with the bird.  The bird drops the cane, and then flies away.  
Pick up the cane.  Now walk left to leave the park.

Go to the Dojo, and look at all the posters.  One on them is about a free 
workout at the 25 Hour Fitness Club.  Try to enter the Dojo to find it locked.  
Walk left, and look at the air-conditioning unit.  Use your greasy sponge on 
the vent hatch, and then open the vent hatch.  Talk to the open vent.

After the cut-scene, enter Dojo through the front door.  Look at sign near the 
door about free personal training, and then take a card from the sign.  Pull 
chair (on the right) to keep the door open, and then pick up doorstop from 
under the door.  Now leave the Dojo.

Return home and head left to the kitchen.  In the kitchen, give super-mocha-
caffacino to Grandma.  What do you know, that was her secret ingredient 
for the brownies.  Now leave the kitchen, and enter the dining room.  Use 
doorstop on the kitchen door to keep it open, and then give the cane back 
to Grandpa.  He takes you up to the guest bedroom.  Look at flowers on 
the left, and note the sunflower.  Push sunflower to knock some seeds off, 
and then pick up sunflower seeds from the floor.  

Leave the room, and look at the birdcage.  Open birdcage door, and give 
sunflower seeds to Knuckles the bird.  Knuckles chases you downstairs, 
before eating the seeds.  Now talk to Mum, and tell her that Knuckles is 
out of his cage.  

After the cut-scene, return downstairs.  Enter laundry room (next to the 
stairs), and look at Rufus the cat sleeping on the dryer.  Try to pick up 
Rufus, and he runs into the living room.  Follow Rufus into the living room, 
and then try to pick him up again.  Rufus runs off, so head left towards the 
kitchen (do not enter the kitchen).  Try to pick up Rufus for the third time.  
He runs into the kitchen, and causes a commotion.  After the commotion, 
enter the kitchen to find Rufus, and Grandma, gone.  Take the plate of 
brownies, and take the cutting board.  

Leave the kitchen, and return left to the sitting room.  Look at the couch that 
Grandpa was sitting on.  Take pocket-knife from the couch, and then head 
back upstairs.  Go down the hallway, and open Thurston's door.  You 
automatically give brownies to Thurston, and get Grandpa's hearing aid 
in return. 

Now head right, and enter the guestroom.  Give hearing aid to Grandpa, 
but he gives it back to you since it has no batteries.  Open the CD player to 
get a CD-R, and then open the CD player again to get some batteries.  Use 
batteries with hearing aid, and then give hearing aid to Grandpa.  Grandpa 
will give you a dollar.  Now go downstairs, and leave the house. 

Head for the park.  Give your dollar to the hireling, to buy a 7 layer hotdog.  
Take ketchup (next to the hireling), and then leave the park.

Go to the construction site.  Wait until the labourer looks away, and then use 
ketchup bottle on labourer to make him think that he has injured himself.  
After the cut-scene, try to take the walkie-talkie.  Take walkie-talkie again, 
and then take glue gun from the ground.  

Walk right, and enter the Games shop.  Give your 7 layer hotdog to the 
Gamekeeper, and then pick up blue & white cooler from the counter.  
Leave the shop, and head left to the map.

Go to 25-Hour Fitness Club, and give your 25 Hour Fitness card to the 
fitness professional to get a free training session.  When he shows you the 
fitness ball, use your pocket knife on the fitness ball to deflate it.  Now walk 
right, and try to use the bench press.  The fitness instructor will tell you off, 
and demonstrate how it should be used.  Use glue gun on the bench 
press, and then use bench press again.  The fitness professional will 
demonstrate it again, but this time, he is unable to lift the weights.  

Head left to the lobby, and then walk left into the locker rooms.  Talk to 
Morry about everything - he seems very relaxed.  Look at hot rocks in 
the middle of the room, and then use your cooler with the hot rocks to 
cool things down.  So we have dealt with Morry, now we have to deal 
with Anderson. 

Leave the 25-Hour Fitness Club, and go to the Dojo.  Walk left, and look 
at the open vent.  Use walkie-talkie with the open vent, and Crazed 
Martial Arts Guy will come out to investigate.  Enter Dojo through the front 
door.  Use the bathrobe to make yourself look like a student, and then 
head left to the training area.  Crazed Martial Arts Guy will return, and tell 
you that you cannot leave.  When he asks for questions, tell him that you 
have a board for him to break.  Crazed Martial Arts Guy will try to break 
the board, but he will knock himself out.

Both your friends have been 'rescued', but it seems like all your efforts 
were in vain.

The end.

Walkthrough written by Frodo