KING'S QUEST 2: ROMANCING THE STONES VGA WALKTHROUGH

Watch the intro.  As you gaze into your magic mirror, you see the image of a 
beautiful woman locked in a high tower.  You must travel to Kolyma and 
rescue her.

You begin at the shores of Kolyma.  Look at the net floating in the water.  
Walk right, and then climb down the ladder into the water.  Head left, and 
swim towards the net.  Take the net, and return to the shore.

Go up one screen, and take the fallen picket.  Walk right, and look at the 
cottage.  Open mailbox to read the card.  Knock on the door of the cottage, 
but you cannot enter yet.  Walk right again, and look at the fallen log.  
Search it (right one) to find some earrings.

Head right one screen.  Look at gold coins lying in the grass, then look at 
the rope nearby.  Hmm, this is a trap!  Use your sword on the rope to cut it.  
Now pick up the gold coins.  Wait a minute - this is not real gold, this is 
fool's gold.

Walk right one screen, then head up to the crossroads.  Go up one screen, 
and search the tree to get a mallet.  Continue up to reach the town gates.  
Look at the haystack, and then search it to have an interesting conversation 
with the sneezing man.

Walk through the town gates, and watch the man at the fountain.  Wait until 
he sits down, and then talk to him.  He seems to have quite an unusual 
pumpkin.  Throw your gold coins (fool's gold) into the fountain, and then talk 
to the man again.  While he is distracted, take the pumpkin, and then 
leave town.

The pumpkin wants to go home, so maybe we can help it.  Head down to 
the crossroads.  Walk left one screen, and then up one screen.  There is a 
pumpkin patch here.  Touch the pumpkins, and then talk to Mama Pumpkin.  
Give her the pumpkin from your inventory, and she gives you a gold and 
sapphire brooch in return.

Talk to Mama Pumpkin again, and she asks you for some bitter water.  
Walk down, and continue down to the bottom.  Now head right, to the stream.  
Use your clay bowl with the stream to get some water.  Now we just have to 
make it bitter.  Head left 2 screens, then up to the lemon tree.  Take a lemon 
from the tree, and then use it on your bowl to get lemon-scented water.  Walk 
right one screen (to the tree house), then back up to the pumpkin patch.  Give 
lemon water to the pumpkins, and Mama Pumpkin gives you a candle.  Talk 
to the pumpkins again, and keep talking until they will not talk to you anymore.

Head left to the pond, and look at the swans.  Walk left one screen, and then 
go down to another pond.  That baby bird looks very lonely - maybe we 
can help it.  Use your net on the bird to catch it.  Now return to the first pond 
(up 2 screens, then right), and release baby bird in the pond with the swans.  
Watch the bird change, and then fly away.  The swans drop a feather, so 
pick it up.

Walk left 2 screens (to the cave), and then down.  Talk to Possum.  If 
Possum is not here, head left and then return right again.  Keep talking to 
Possum until she will not talk to you anymore.  She tells you that she has 
lost her basket of flowers.  Maybe you can find the basket for her.  SAVE 
YOUR GAME HERE.  The basket is randomly placed.  Its hiding place 
seems to change for each game, but it is usually somewhere in the beach 
areas, or the forest areas.  Once you have found the basket, return to 
Possum and give it to her.  She gives you a yellow flower, and then leaves.  

Walk left to the beach, and search log to get a clam.  In your inventory, click 
hand icon on the clam to open it.  You find a pearl inside.

Let us go back to the town.  Walk right until you reach the crossroads, then 
head all the way up to the town gates.  Walk through the gates, and then 
enter Kolyma Library.  Talk to the librarian, and keep talking to her until 
she will not talk to you anymore.  She will not help you because you are 
not a member.  Leave the library.

Walk up to the door on the right, and then look at note on the door.  There 
is something under the door.  Use your sword with bottom of door, to get it 
(it is a letter).  In your inventory, click hand icon on the letter to open it.  You 
find a library card inside - that is handy.

Enter Kolyma Library again.  When librarian is not looking, quickly grab 
quill from the desk and sign the library card.  Now show your library card 
to the librarian, and she accepts you as a member.  Talk to her again, and 
ask her to recommend a book.  She places one on the desk for you.  Read 
the book by clicking hand icon on it.  Now leave the library, and leave town.

Head down to the crossroads, then down another 2 screens.  Walk right, 
to the bridge and SAVE YOUR GAME HERE.  Cross the bridge, and 
continue right.  Look at the mountain wall, and then walk right up to the 
mountain wall.  It changes to a face, so talk to it.  It tells you to find the 3 
gems of nature (birth, growth, and death).

Walk down to the bridge, and then cross the bridge.  Pick up paper from 
the ground.  The paper is a flyer for a curios seller in Kolyma town.  Let's 
go and investigate.

Head left one screen, then go all the way up (past the crossroads) to the 
town gates.  Walk through the town gates, and then enter the library again.  
Talk to librarian, and ask her to recommend another book.  Read the book 
by clicking hand icon on it.  Leave the library.  Talk to the merchant (he had 
the pumpkin before), and give him the flyer you found.  Keep talking until you 
cannot talk to him any more.  Give him your pearl (from the clam), and he 
gives you a shell-comb in return.  Now leave town, and head down to the 
crossroads.

Go down one screen (to the chasm), and then head all the way left until you 
reach the beach.  Walk down one screen, and look at the mermaid.  SAVE 
YOUR GAME HERE.  Try to talk to the mermaid, but you cannot understand 
her.  Give her your shell comb, and she gives you an opal necklace in return.  
She gives you a big kiss, and then pulls you underwater.  Don't worry, you 
can now breathe underwater.  Click on the seahorse to mount it, and it takes 
you to Neptune's throne room.

Speak to Neptune, and tell him about the 3 gems.  Neptune tells you that he 
will give you his Birth Gem, if you get his trident back from the Sharkees.  
Talk to Neptune again, and keep talking until the seahorse takes you to 
Sharkees Kingdom.

You are at the beginning of the Sharkees kingdom.  SAVE YOUR GAME 
HERE.  Go left one screen (don't worry about these sharks, they will not hurt 
you), and then up one screen.  Look at the wreck, and then search it to get 
an antique bottle.  In your inventory, look at the bottle, and then click hand 
icon in it to remove the cloth.  SAVE YOUR GAME HERE.  Go down one 
screen, left 2 screens, then up one screen.  Look at those strange luminous 
fish at the wall.  Note how they seem to like that plant.  Go over to the plant, 
and take some of the plant.  Put plant inside bottle, and then use the bottle 
on the fish.  Pick up the bottle again.  SAVE YOUR GAME HERE.

Head down 3 screens.  Go left one screen, then down screen.  Go left 2 
screens.  It seems that you are at a dead end.  Watch the fishes closely - 
they seem to be going through that wall.  The wall is an illusion, so swim left.  
You are in a dark tunnel.  Follow tunnel to the end, and then look at the giant 
clamshell.  Use your sword on clamshell to open it.

SAVE YOUR GAME HERE.  Swim through the open shell, and watch King 
Sharkee hide the trident.  You want to create a diversion, so that you can 
retrieve the trident.  Click on your seahorse, and he will make the sharkees 
chase him.  The way is now clear for you.  Click on the door to get a close-up.  
You can open the door by pressing the same combination that King Sharkee 
did, or you can press 'Skip'.  The door opens.  Take the trident, and then 
leave.  Do not be tempted to take anything else, as there is not enough time.

Head down, through the open shell.  SAVE YOUR GAME HERE.  Click on 
your seahorse to mount him.  You can choose to skip the arcade sequence 
where the guards are chasing you.  As soon as you come back through the 
'illusion' wall, use trident on top of the wall to block the entrance.

Now you have the trident, you can return to King Neptune.  SAVE YOUR 
GAME HERE.  Head right 2 screens, then up one screen.  Go right another 
2 screens, then down one screen.  Go right 2 screens, then up 3 screens.  
Finally, head right to leave the sharkee kingdom.  You automatically return 
to Neptune's throne room.  King Neptune gives you the Birth Gem (the first 
of the 3 nature gems), then you return to shore.

Let's head back to town for a while.  Walk right 4 screens, then all the way 
up (past the crossroads) to the town gates.  Remember Sneezing Man in 
the haystack?  Give him your cloth (from the bottle underwater) to use as a 
hanky.  He gives you back the now-used cloth, but also sneezes out a silver 
needle.  Take needle from the ground.

Walk through the gates, and enter the library.  Talk to librarian, and ask her 
to recommend another book for you.  Read it by clicking the hand icon on it.  
Ask her to recommend another book, and then read it.  Exit the library.

Enter shop on the left and talk to the woman.  She agrees to give you a 
magic lamp if you can rescue her nightingale from the evil witch Hagatha.  
Here we go again!  Leave the shop and leave town.  Head down to the 
crossroads.

Let us go and rescue that nightingale.  Walk left 4 screens (to the place 
where you met Possum), and then go up one screen.  Look at Hagatha's 
cave.  Look at the bat symbol above the cave, and then look at the 2 skulls 
guarding the cave.  Notice how only one skull has a blue gem.  Place your 
blue Birth Gem into the top skull, and then use your mallet on the top skull 
to force the gem into place.  Move both skulls to face the bat symbol.

SAVE YOUR GAME HERE.  Enter the cave.  Ignore Hagatha - do not talk 
to her, and do not go near her.  Walk up to the cloak hanging on the stand.  
Search the cloak to get a silver key and a peculiar golden device.  Now walk 
over to the birdcage.  You need to keep the bird calm, so use your cloth to 
cover the cage.  Note the chain attached to the cage.  Use silver key on the 
chain to unlock it.  Now take the cage, and leave the cave (still avoiding 
Hagatha).  In your inventory, remove cloth from the cage.  Still in your inventory, 
look at birdcage to get a letter.  Now click hand icon on letter to read it.  

You need to get the blue Birth Gem back from the skull.  Use your mallet on 
top of the skull to break it, and then take gem from the ground.

Let's go back to town, and return the bird to the shop owner.  Walk down 1 
screen, and then head all the way right until you reach the crossroads.  Go 
up to the town gates, and then walk through the town gates.

SAVE YOUR GAME HERE.  Enter shop on the left, and give bird to woman.  
Oh dear!  She tricked you.  Take lamp from the counter.  In your inventory, 
rub the lamp to get a scroll.  Read the scroll to get a clue.

Look at the white statue in bottom right corner.  Push statue to release the 
latch and reveal a trap door.  SAVE YOUR GAME HERE.  Walk down into 
the basement, and look at letter on the desk.  Take letter to read it.  Look at 
the rolled up carpet (on the left), then pick it up.  You hear voices from 
above - Angelina and Hagatha start arguing.  Watch carefully to see where 
the Youth Potion bottle fell (it fell on that white patch next to the green cloth).  
Take the bottle, and open the trapdoor again to climb back into the shop.  
Now leave the shop, and leave town.

Head down to the crossroads, and use the carpet on yourself.  The carpet 
takes you to the top of a mountain.  Head right, and SAVE YOUR GAME 
HERE.  Look at snake, and then use your necklace on snake to hypnotize 
it.  Walk right one screen.  For a bit of fun, search hole in the rock.

SAVE YOUR GAME HERE.  Enter the cave, and look at book on the back 
wall (between 2 candles).  Click on desk for a close-up, and then click on 
book to read it.  In your inventory, look at your sword, then use white picket 
on sword to dislodge the crystal.  Drop the gold earrings and yellow flower 
into the flask.  Use sword on flint stone (under the flask) to light it.  Stir 
mixture with feather, and then drop crystal into it.  Talk to flask to say the 
magic verse, and then take green crystal from the flask.

Exit the cave, and return left to the snake.  Give crystal to the snake, and 
watch it change into a winged horse.  Talk to the horse, and keep talking 
until you cannot talk anymore.  The winged horse agrees to help you find the 
Growth Gem, if you find his bridle.  Head right, back to the cave.  SAVE 
YOUR GAME HERE.  Enter the cave.  Look at wall on right to read the 
inscription.  This is a clue as to where the bridle is hidden.  Wait for the 
enchanter to return.  He tries to enchant you, but the green crystal is 
protecting you.  You force the Enchanter to leave Kolyma for good.  Yippee, 
you defeated the Enchanter.  Now leave the cave.

Walk in front of the rock, and then use carpet on yourself.  The carpet takes 
you back down to the crossroads.  Walk left 3 screens, and then look at the 
enormous rock mound.  Look at the spherical stones at the bottom.  Use 
green crystal on stone number 5, and it changes into the bridle.  Take the 
bridle.

Head right, back to the crossroads, and then use carpet on yourself.  When 
you get back to top of the mountain, the carpet vanishes.  Head right, and 
give bridle to winged horse.  SAVE YOUR GAME HERE.  Now climb up onto 
the horse, and he takes you up into the clouds.  The Cloud Spirit gives you 3 
tests, to prove that you are worthy of claiming the Growth Gem.  

In the first test, you watch a scene when you are playing with a friend in 
Daventry (you are both very young).  Your ball accidentally hits the king, and 
the king asks which of you threw the ball.  To get full points, you must talk to 
the king and choose 'The Sacrificial Lamb' response.

In the second test, you are king of Daventry.  A mysterious cloaked man 
offers to destroy the 3-headed dragon in exchange for Graham's crown.  
Talk to him, and choose 'Severing The Lifeline'.

In the third test, you are an old man.  You are about to give knighthood to 
Connor, even though Connor is not of royal blood.  Choose 'Knight Time', 
and make him a knight anyway.

You have passed the tests.  Take the Growth Gem from Cloud Spirit, and 
then quickly mount the winged horse again.  You now have the 2nd gem.

It is dark when you land.  The horse gives you a magic sugar cube, and then 
flies away.  Head right, and look at the church.  Click on the door to enter, 
then click on the alter (on the right) to pray.  When you have finished praying, 
talk to the monk.  The monk gives you a silver cross.  Keep talking to the 
monk until he starts praying again.  Look at the bible on the pew (on the left), 
and then take the bible.  Take the loose page that falls to the floor.  Take 
careful note of that poem - write it down!  

SAVE YOUR GAME HERE.  Take the silver cross from your inventory, and 
use it on yourself to wear it.  Now exit the church.  Head left, and watch the 
wolves.  That's strange - they ran straight past and did not attack you.  You 
automatically return right to watch the wolves and the monk.  Scary stuff!

Let us return to Grandma's cottage, and check on Possum.  Head down 2 
screens, and then left 3 screens, to the cottage.  Knock on door to enter.  
Grandma tells you that Possum is missing - you need to find her.  When 
you leave the cottage, head right two screens, and down one screen.  You 
find Possum here.  Talk to Possum, and she tells you that she was attacked 
by a dwarf who stole her food.

Let's try to find the dwarf that stole Possum's food.  Walk up 2 screens, and 
look at the tree house.  SAVE YOUR GAME HERE.  Knock on door to get 
the dwarf's attention.  Quickly walk right a little bit (so you can still see the 
tree house), and watch the dwarf leave.  Now click on the tree house door 
to enter.  SAVE YOUR GAME HERE.  Click on ladder to climb down, and 
then walk right.  Take chicken soup from the fireplace.  Look at trunk on 
the right, then click on trunk to open it.  You find some gold coins that the 
dwarf has stolen from Daventry.  Take the gold coins, and then close the 
trunk again.  Head left, and click on ladder to climb up it.  Now walk out 
the door.

Let's go back to Grandma's house, and give her the chicken soup.  Head 
down one screen, and then go left to the cottage.  Knock on door to enter.  
Use soup on the fireplace to heat it up, and then give it to Grandma.  Talk 
to Grandma, and she tells you to look under the bed.  Click hand icon under 
the bed to find a black cloak and a ruby ring.  Talk to her again to ask about 
Possum, then again to hear her sad story.  SAVE YOUR GAME HERE.  

We want to head to the swamp now, to find the castle.  Use ring on yourself 
to wear it, and use cloak on yourself to wear it.  Now leave the house.  Watch 
the cut scene.  Walk left one screen to the beach, then up 4 screens, and 
then right one screen to the swamp.  SAVE YOUR GAME HERE.

In your inventory, have another look at the poem that fell from the bible.  Write 
down the first letter of each word. The poem changes with each game, so 
you have to be careful.  The poem is actually directions of how to reach the 
castle.  N, S, E, and W (the first letter of each word) stands for the compass 
directions - North, South, East, and West.  Now follow directions as stated in 
the poem.  You should now see the castle in the distance, so walk towards it.

Talk to the boatman, and keep talking until he won't talk to you anymore.  
Now give him a gold coin, and he takes you across the river.  SAVE YOUR 
GAME HERE.  There is a long path leading up to the castle, but there are 
sharp thorns and brambles on each side.  Eat your magic sugar cube (from 
the winged horse), then walk up the path towards the castle.

Walk towards the door, and the ghosts will fly away.  Use your silver cross 
on the doors to unlock them, and then push doors to open them.  Head left 
up the stairs, and take the shovel.  Light your candle with the torch on wall, 
and then return right, to the main entrance.  Head right up the stairs, and 
continue right (past the big table) until you reach some stairs going down.  
SAVE YOUR GAME HERE.

Walk down the stairs until you reach the bottom, and then head left to the 
coffin room.  Use cloak on yourself to remove it.  SAVE YOUR GAME HERE.  
Now click on the coffin to open it, and then look inside.  The Count arrives, 
and starts talking to you - but he is a vampire!  Talk to him, and he traps you 
against the wall.  Use your silver cross on him (it does not work), and then 
use the ruby ring on him.  The Count changes into a bat, and then flies away.  
Look inside the coffin.  Take the red satin pillow, and then take the Death 
Gem.

You have all 3 gems now, so let's leave the castle.  Head right, and SAVE 
YOUR GAME HERE.  Walk up the stairs, and head left.  Continue left, past 
the main entrance, and up the stairs on the left.  SAVE YOUR GAME HERE.  
Walk up to the top of the stairs, and look at the window.  Climb out of the 
window, and then climb down the wall.  You fall off the wall, and fall 
unconscious (you have a lovely dream here).  

When you wake up, you are at a dinner table with the Count & Countess.  
Watch the cut scene, and then talk to the Count.  He agrees to give you 
the Death Gem if you can find a tiara for him (sound familiar?).  Talk to the 
Countess, and then talk to the Count again.  Keep talking to the Count, until 
he will not talk to you any more.  Take ham from the table, and then head left 
to the main entrance.

Head up through the doorway, to find yourself in the library.  Look at the 
young woman, and then talk to her.  She gives you a black book.  In your 
inventory, click hand icon on the book to open it.  You find a key inside, so 
show the key to Anastacia.  Look again at the black book, and you see a 
poem written in the back.  Talk to Anastacia, and read her the poem.  She 
tells you that it is instructions on how to find a book.  SAVE YOUR GAME 
HERE.  Click on the back library wall to get a close-up of the bookshelf.  
Look again at the poem from your black book.  You need to look for certain 
books, and then click on them.  The books you need to find are:

	1.  Cinderella (3rd shelf down, 1st column, red book)
	2,  The Three Little Pigs (bottom shelf, 3rd column, 5th purple book)
	3.  Little Bo Peep (2nd shelf, 3rd column, last blue book)
	4.  Rumplestiltskin (3rd shelf, 4th column, red book)
	5.  Romeo and Juliet (top shelf, 2nd column, 2nd brown book)

A new book called Treasure Island (3rd shelf, 4th column, purple book) will 
now appear.  Take this book.  In your inventory, use the silver key on 
Treasure Island to unlock it, and then look at the book to find a map.  The 
map reveals that the tiara has been buried near one of the graves.

Leave the library, and Anastacia will give you a bracelet to place on her 
mother's grave.  Leave the castle, and head left towards the graveyard.  
SAVE YOUR GAME HERE.  Look at the ghosts, but do not get to close 
to them.  The ghosts are Anastacia's parents.  Show them Anastacia's 
bracelet, and then place the bracelet on their graves.  The ghosts talk to 
you, and then disappear.  Pick up the gold ring that they left on the ground.  
Look at all the gravestones for a bit of fun.

We need to find the tiara, so SAVE YOUR GAME HERE.  Look at the top-
left gravestone (Count Christopher Eveer), and then use your shovel on the 
grave to dig it up.  Click on the hole to open the coffin, and then click on the 
tin box to open it.  Oh dear!  It seems that this is not really Count Christopher.  
We need to return to the church to find Count Christopher's remains.

Walk down to the castle doors, and then walk down to the boatman.  Click 
on the boat to climb in and return to the shore.  SAVE YOUR GAME HERE.  
Walk down 6 screens, then head right to the cottage.  Enter the cottage, and 
click on Grandma's pillow to find some wolfsbane.  Now leave the cottage.  
Head up 2 screens, and then right 5 screens to find yourself at the church.  
Enter the church, and look at pentagram on the floor.  Take journal from the 
alter (on the right) to read it.  

Head down into the graveyard, and look at all the gravestones for some fun.  
SAVE YOUR GAME HERE.  Look for Larmon Odnarb's grave (near the 
back right), and then use your shovel on the grave to dig it up.  Click on the 
hole to open coffin, and then click on tin box to open it.  Yippee!  You found 
the tiara!  Take the tiara, and then walk down into the church.

We still have to return tiara to the Count.  SAVE YOUR GAME HERE.  
Use wolfsbane on yourself.  Leave the church, and head left.  Continue left 
until the wolf attacks you.  It will be repelled by the wolfsbane, and run off

Now walk left 4 screens, then up 2 screens, and finally, head right.  
We are now back at the swamp, so SAVE YOUR GAME HERE.  Have 
another look at the bible poem if you want, and then follow the directions.  
You should see the castle in the distance.

SAVE YOUR GAME HERE.  Walk towards the castle.  That's strange - the 
boatman is not here.  You are suddenly attacked by 3 wolves and the 
monk-werewolf.  Look at that patch of reeds on the right, and then take a 
reed.  Use your silver needle in the toxic water, and then use silver needle 
with the reed to make a deadly peashooter.  Use you peashooter on the 
monk-werewolf to kill him.

The boatman re-appears and takes you back to the castle.  Watch the cut-
scene.  The Count gives you the Death Gem as a reward.  You finally have 
all 3 gems now.  Talk to the Count, and then head left to the main entrance 
of the castle.  Leave the castle, and walk down to the boatman.  Climb into 
the boat, and then watch a cut-scene.

It's daytime again.  Let's go back to the town.  Walk down 4 screens, and 
then head right 4 screens to the crossroads.  Now walk up to the town gates, 
and walk through the town gates.  Enter the library, and ask librarian to 
recommend another book.  She shows you the only book you have not read, 
so click hand icon on the book to read it.  Now leave the library, and leave 
town.

We have all 3 gems now, so let's head back to the Door of Destiny.  Walk 
down 4 screens, and the walk right to the bridge.  SAVE YOUR GAME HERE.  
Cross the bridge.  Oh dear - the bridge has a loose plank, and now you are 
stuck.  That pesky dwarf appears, and says he will help you if you give him 
the gems.  In your inventory, use gems with your cloth to make a cloth bag.  
Now throw gems to the far side of the bridge, away from the dwarf.  If the 
dwarf wants the gems, he has to help you in order to reach the gems.  Talk 
to the dwarf, and he throws his knife to you.  Use knife on rope near your leg.  
Now click on bottom of the bridge to climb up it.  You automatically pick up 
your gems, and walk up to the Door of Destiny.

SAVE YOUR GAME HERE.  In your inventory, click hand icon on the cloth 
bag to unwrap the gems.  Now use blue gem in the top-left indentation, use 
green gem in top-right indentation, finally use red gem on bottom 
indentation.  The Door of Destiny speaks to you, and asks which destiny 
you truly desire - select the Tower Realm.

You are now transported to a strange place with purple sea.  SAVE YOUR 
GAME HERE.  Note fish in the river.  Throw your net into the river to catch 
the fish.  If you do not succeed at first, just through your net back in until you 
do succeed.  The fish cannot breathe out of water, so pick it up and throw it 
back into the sea.  The fish thanks you for not killing it, and tells you it will 
take you across the sea.  Use hand icon on the fish to climb on, and it takes 
you to a little island.

Walk right 2 screens, and look at the patch of glowing sand.  Walk onto the 
patch, and then look at the words that appear.  Touch the patch to teleport 
to another small island.  Look at the words written in the sand, and then 
pick up the quartz rock, which is lying nearby.  Look at patch of sand on 
the left, and then walk onto the patch.  Look at the symbols that appear.  
Climb up the palm tree, and take a coconut.  Climb down the tree again.  
In your inventory, cut the coconut with your sword, and use the half-coconut 
in the purple water.  Now use coconut with purple water on the symbols to 
create another teleport.  Seems like you have found a way to escape this 
strange place.  However, you cannot leave now, without rescuing your 
beloved!

Head right, and walk onto the blue teleport.  You are now back on the first 
island.  Walk left one screen, and then up towards the tower.  Look at 
indentation on the door to get a close-up.  Remember that strange circular 
device from Hagatha's cave?  Use it on the door, and then use your quartz 
stone on the door.  The lion statues come to life, and talk to you.  They say 
that one of them will tell you the truth, and the other one will lie to you.  Talk 
to lion on the right, and he tells you the truth.  Look at indentation on door 
again.  Click on the symbols for Cloud, Sun, Water, and then Earth.  The 
door opens, and you enter the tower.  SAVE YOUR GAME HERE.

Walk up the stairs, all the way to the top.  Look at the lion, and then use 
your green crystal on the lion.  Watch it transform into an old man.  After 
the man leaves, take cat hair from the ground.  Look at the beam that is 
securing the wooden doors, and then lift the beam.  Click on doors to open 
them, and look at Valanice sleeping.  

Try to wake her up, but you cannot.  Try using the green crystal on her to 
break her spell, but there is not enough light.  SAVE YOUR GAME HERE.  
Push the table forward, and then move the mirror to angle it.  Use green 
crystal on Valanice again, and she wakes up this time.  Watch the cut-scene, 
and then click hand icon on Valanice to kiss her.

Hagatha appears at this point.  Watch the cut-scene.  In your inventory, put 
cat hair into the Potion of Youth, and then give potion to Hagatha.  Watch as 
Hagatha changes into a very hairy young woman (hee hee).  Quickly push the 
mirror to knock Hagatha out of the window.

Talk to Valanice, and watch the cut-scene.  You find yourself back in Hagatha's 
cave.  Look at table on the right, and note the glass dome.  Pick up the glass 
dome to see the island you have just escaped from.  Now click on the dome to 
give it to Valanice, and then leave the cave.

Now sit back and watch the long ending.