KING'S QUEST 1: QUEST FOR THE CROWN VGA WALKTHROUGH

Watch the intro.  You must find the 3 treasures (magic mirror, magic shield, 
and enchanted chest), and return them to your kingdom.

You start off outside the castle gates.  Walk right, and continue right until you 
reach a fallen tree trunk.  Look inside the rotting stump (front of screen) and 
then search the stump to get a pouch.  In your inventory, look inside the 
pouch to learn that it contains diamonds.

Head right 2 screens (to the end of the mountain lake).  Take pebbles from 
the edge of the lake.  Head right one screen to the large grey rock.  Walk 
behind the rock (not in front), and then push the rock. Look in the hole, and 
then take dagger from the hole.

Walk up one screen to find the giant oak tree.  SAVE YOUR GAME HERE.  
Climb up the tree.  Slowly make your way to the nest.  Search the nest to 
get a golden egg (wow, a golden egg!).  Carefully make your way back 
down the tree.

Head up 2 screens, and you see a squirrel collecting walnuts.  Take a 
walnut from the ground.  In your inventory, click the hand on it to discover 
it is pure gold inside.

Head left 2 screens (stay close to the edge, in case you have to make a 
hasty escape) to find a gingerbread house.  This is the witch's house.  
SAVE YOUR GAME HERE.  Knock on the door.  If someone answers, 
leave the screen, and then return to try again.  If there is no answer, it is 
safe to enter the house.

As soon as you enter, hide in bedroom to the right.  This bit is tricky.  When 
the witch appears, wait until she comments about the cauldron being hot 
enough.  Walk up behind her, and then push her in.  Hurray!  You defeated 
the evil witch.  Look in the cupboard next to you, and take the cheese.  Go 
back into the bedroom, and take the note from the bedside table.  Make 
sure to look at it in your inventory.  You get a big clue here.  Now leave 
the house.  For a bit of fun, take a bite out of the gingerbread house (click 
the hand icon on it)

Walk right (again, stay close to the edge in case you have to make a hasty 
escape) , and continue right until you see a bowl on the ground.  Take 
the bowl, and look at it in your inventory (it says 'Fill').  Still in your inventory, 
click the hand on it to fill it up with stew.  Do not be tempted to eat the stew.

Head down to see a cute little elf.  If he is not here, leave the screen and 
then return.  Keep doing this until he appears.  Walk up to the elf, and then 
talk to him.  He gives you a ring that makes you invisible.  Then he vanishes. 

Head down to find yourself in the garden.  Take a carrot from the ground, 
and then go right 2 screens.  Your fairy godmother will give you a protective 
spell.  Head right another 2 screens, and see the gate for the goat pen.  
Ignore this for now.

Walk right again, to the well.  SAVE YOUR GAME HERE.  Use your dagger 
to cut rope holding the bucket.  You automatically take the bucket.  Turn 
handle on the well to lower the rope.  Click on the rope to climb down.  Click 
on water to jump down, and then click on water again to dive under.  You 
are in an underground cave.  Swim down to the bottom (ignore the chest).  
Swim left, and then up.  Now climb out of the water.

Fill your bucket with water, then head left.  Yikes!  A dragon!  But look what 
he is guarding - the magic mirror (one of the treasures).  SAVE YOUR 
GAME HERE.  Slowly walk forward until he wakes up.  Now use your 
bucket of water on the dragon to douse his fire.  The dragon slinks away 
in shame.  Now take the magic mirror.

Head left, then up and left to find yourself outside a cave.  Walk left 2 
screens (past a lake), until you reach a patch of clover.  Pick up a 4-leaf 
clover from here.

Head up a screen, and you will see a bridge.  Try to cross the bridge, and 
a troll will appear to block your way.  Remember that goat pen we saw 
earlier.  Maybe the goat can help us out here. 

Walk down 2 screens, and then right 2 screens.  SAVE YOUR GAME HERE.  
Open the gate to the goat pen, and then enter the pen.  Close the gate 
behind you.  If the goat is not here, just walk left and you will find him.  Show 
your carrot to the goat, and he will follow you.  Leave the goat pen.  Go 
slowly, and make sure the goat is still following you.  Head left 2 screens, 
and then up 2 screens.  Now try to cross the bridge again.  The goat takes 
care of that nasty troll, and then wanders off.

Cross the bridge in safety.  Head up to see a little gnome.  Does he look 
familiar?  Talk to the gnome, and he asks you to guess his name.  
Remember the note in the witch's house?  His name is Nikstlitselpmur 
(Rumplestiltskin written backwards).  He gives you some magic beans as 
a rewards, then disappears into his house.

Walk right (over the bridge), and right again, to the lovely flower patch.  This 
looks like a good place to plant your magic beans.  Wow!  A beanstalk has 
appeared.  SAVE YOUR GAME HERE.  Climb the beanstalk all the way to 
the top, and head right.  Be careful to walk on the cloud, and not fall.  Once 
you are on green grass, head right one screen.  SAVE YOUR GAME HERE.  

Head right one screen, and watch out for the giant.  Note the tree in the 
middle of the screen.  Always keep that tree between you and the giant.  
Keep running around the tree (do not let the giant get too close) until the 
giant falls asleep.

Look what the giant was carrying.  Take the magic chest (another treasure), 
then head down a screen and right a screen.  Note the tree on the right.  
Look carefully at the base of the tree to find a hole.  Search the hole to get 
a slingshot.  Now head up to the cave, and enter the cave.

SAVE YOUR GAME HERE.  Follow the walkway until you reach ground 
level.  If the dwarf appears and steals your things, just reload your game.  
Save your game at the start of each 'Walkway' screen, until you reach the 
end of the walkway.  Finally, you come to a door.  Open the door and go 
through it to find yourself back on land.

Walk left 2 screens, and then down 3 screens, to find a woodcutter's cottage.  
Enter the cottage.  Look at the woodcutter, and then look at his sick wife.  
Give your bowl of stew (you didn't eat it, did you?) to the woodcutter, and he 
tells you to take his fiddle in return.  Pick up the fiddle from the table, and 
then leave the cottage.

Walk left (to the lake), and then head down 3 screens.  SAVE YOUR GAME 
HERE.  Note the small red cross on the ground.  Stand on that cross.  
When the condor flies past, grab on.  Don't worry if you miss.  Just wait for 
the condor to return, and then try again.  The condor takes you to a 
secluded island.

SAVE YOUR GAME HERE.  Walk left, and you see your castle in the 
distance.  Take the mushroom (do not eat it), and return right.  Jump down 
the hole.  Follow the path down, and then left.  Yikes!  A giant rat.  Talk to 
the rat.  SAVE YOUR GAME HERE.  Walk a bit closer (but not too close) 
to the rat, and then offer it the cheese.  You may have to walk a little bit 
closer again, but be careful.  Eventually, he will accept the cheese and 
then vanish.

SAVE YOUR GAME HERE.  Walk through the door, and see 2 leprechaun 
guards.  Play your fiddle, and watch them dance.  Head left, and watch all 
the other leprechauns dancing.  Eventually they all vanish.  Take the magic 
shield (the final treasure) and the jewelled sceptor that is left behind, and 
then head left.  

You see a tiny hole leading outside.  SAVE YOUR GAME HERE.  Walk 
right up to the hole, and then eat the mushroom, which you found earlier.  
You are now small enough to walk through the tiny hole, and go back 
outside.

You now have all 3 treasures, so let's return to the castle.  Walk up 2 
screens, then head right, and continue right until you reach the castle.  
Click on the gates to enter the castle.  You should have full points.

Now sit back and watch the ending.