CIRQUE DE ZALE WALKTHROUGH

Watch the intro.  You are transported into another world, and now you want 
to start you own circus.

Talk to Adrastos the Wizard about everything.  Look at his non-magic 
table - you need 5 silvers before Adrastos will show you a trick.  Talk to the 
Old Man (outside blue building) about everything.  He has been looking for 
his lost child for 30 years, and the Guild will not let him put up any 'Lost' 
posters.

Walk right, and look at the carved sign on yellow wall.  Enter yellow building, 
and talk to Drew Lander about everything.  He (eventually) tells you about 
his tinned food idea.  Leave the office.

Walk up path on the right, and talk to the bear about everything.  He agrees 
to join your circus if you can find a little bike for him.  Continue left, and 
enter the Hunter's Cabin.  Look at wolf's head on the wall, and then pick up 
the wolf's head.  Leave the Hunter's Cabin, and walk left.  Talk to Little Red 
Riding Hoodie about everything.  Use wolf's head on Little Red Riding 
Hoodie to scare her to death (literally), and then pick up basket of goodies 
that is left behind.

Go left, and talk to Fisherman about everything.  He is fed up with fishing, 
and he is looking for a new challenge.  Pick up the dog, and then return 
right into town.

Talk to Laria about everything, and then talk to the pimp about everything.  
He is looking for a birthday present for his Grandmother.  Give the basket 
of goodies to pimp, and he gives you an interesting pamphlet.

Walk right, and talk to Zanebono the comedian about everything.  His needs 
a better audience - maybe you can help him out.  Continue right, and look 
at wooden sign on the gate.  Open cottage door, and enter doorway.  Talk 
to Old Granny Meg about everything.  She tells you that she will give you a 
sleeping potion if you give her some cat hair.  Look at shelves on the left.  
Pick up the poorly balanced jar to get a hairy doll.  Leave the cottage.

Go right, and talk to cricket player with the shades.  Ask him about every-
thing, and he agrees to give you his glasses in exchange for some 
sunscreen.  

Head up to the Circus Tent, and look at Dante the Wonder Seal.  Enter the 
tent, and talk to Strongman about everything.  He is desperate to get 
Missy's attention, but he does not know how to talk to her.  Now talk to 
Missy about everything to learn that she wants more from life than been 
stuck in the circus.  Give pamphlet from the pimp to Missy, and she leaves.  
Pick up face paint that is lying on the wooden box, and then leave the tent.

Head down to the cricket players.  Give face paint to player with shades, 
and he gives you his glasses.

Walk left and continue left until you are back in town.  Enter yellow building, 
and give glasses to Drew Lander.  Talk to Drew, and he gives you a Can O' 
Seal.  Leave the office.

Head up the path on the right (next to yellow building), then walk left until you 
reach the fisherman.  Give Can O' Seal to the fisherman, and he gives you 
his fishing rod.  He leaves to find more seal.  Head back into town.

Walk right to the cottage.  Look carefully at fence on the right to see a white 
cat.  Use dog on cat to scare the cat away.  Pick up cat fur that is left 
behind, and then enter Old Granny Meg's cottage.  Give cat fur to Old Granny 
Meg, and she gives you a sleeping potion and a colouring book.  Leave the 
cottage, and head left into town.

Walk up the alleyway between blue building and pink building.  Watch Chef 
leave a pie on the windowsill.  Use sleeping potion with the pie, and then 
return to the street.

Enter the Guild (blue) Building, and the Old Man will ask you to put up a 
poster about his missing child.  After you 'tell off' the Guild Members, you 
will leave the building, and the Old Man will thank you.

Head right, and make your way back to the Circus.  Notice that the seal has 
gone.  I wonder if the Fisherman has anything to do with it.  Enter the Circus 
Tent, and give poster (from the Old Man) to the Strongman.  It turns out that 
Strongman is the missing child, and he leaves the tent to be reunited with 
his father.  Now leave the tent, and head down to the cricket players.

Walk right, and look at Mother and the kids.  Talk to Mother about everything.  
She is learning to be a hairdresser, so give her the hairy doll.  She will let 
you take her kids, but only if you can provide for them.  Pick up the little bike 
next to Mother, and return left into town.

Head up the path, and give little bike to the bear.  Once you have a circus, 
he will join you.

Make your way back to the Circus, and enter the tent.  Talk to Ringmaster, 
and tell him to give up and go back to his homeland.  He gives you the 
deed, so the Circus is officially yours now.  Leave the tent.

Head down to the cricket players, then right to Mother and the Kids.  Use 
Circus deed on Mother, and she agrees to drop the kids off at the circus.  
Talk to the kids about everything, and then return left to town.

Use Circus deeds on Laria, and she agrees to join your Circus.  She will 
meet you at the Circus Tent after her shift ends.  Walk left, and use the 
Circus deeds on Adrastos the Wizard.  He agrees to join your circus, and 
will meet you at the tent. 

Head right a little bit, and walk up the path next to yellow building.  Use 
Circus deed on bear to convince him to join your circus.  He will meet you 
at the tent.  Walk down into town, and then right to the Comedy Amateur 
Week stand.  Use Circus deeds on Zanebono, and he will meet you at the 
Circus Tent.

Now you have your little 'troupe', so you should go back to your Circus Tent 
to greet them.  Walk right to the cricket players, and then up to the Circus 
Tent.  Enter the tent, and watch a cut-scene.

You are now transported to the Helm Fortress, and you are locked in a cage.  
Dimus greets you, and then talks about his evil plans.  When Dimus leaves, 
give colouring book to Welk.  You now have the cage key, and you are able 
to escape.  Walk right and look at the cell door.  Talk to Princess 
Desdemona about everything, but you refuse to help her.  Use large low 
window, and watch the cut-scene.

You are now on a desert island.  Talk to Dustin about everything.  You need 
to find a large hat, martini glass, umbrella, and a blue Lego block, so that 
he can finish building his boat.

Walk right, and look at the walrus-thing.  Pick up the martini glass, and the 
umbrella.  Note that the walrus-thing is wearing a sun-hat.  Pick up the hat.  
Now head up into the jungle, and look at Welk.  He seems quite excited by 
that fish, so give him your fishing rod.  He gives you his pitchfork in return.

Use upper-left exit, and look at the stack of lego blocks.  Pity none of them 
are blue.  Look at Giant Bird in the nest.  Use your pitchfork on the bird, and 
it will fly away.  Pick up the blue lego block that the bird drops.  Now 
return to Dustin on the beach.

Give martini glass, umbrella, sun hat, and blue lego block to Dustin.  Watch 
a short cut-scene.  Dustin gives you the key to his house, but Giant Bird 
smashes it.

Head up into the jungle.  Use house key on cover in the ground, and then 
use ladder.  Look at Warning Sign on the wall.  Pick up baseball bat next to 
ladder, and then use baseball bat on the Device of Destruction.

Now sit back and enjoy the ending.

Walkthrough written by Frodo