BENEATH A STEEL SKY WALKTHROUGH

INTRO
Watch the intro.  You are Robert Foster, and you live in The Gap.  You are 
kidnapped, and taken to The City.  You need to find out why you were 
kidnapped.

RECYCLING PLANT
You need to find a way out of here.  You cannot go downstairs, because of 
the guard.  Looks like the only other exit is that door on the right.  Look at 
NOTICE on the door.  Take RUNG from wall on the left, and use it on door 
on the right.  Now watch the cut-scene.  The guard thinks that you jumped, 
so you are free to explore now.

Open door and walk left through the exit.  Walk down the stairs, and then 
head right.  First things first - you want to get Joey (your mechanical friend) 
up and running again.  Look at TRASH at front of the screen.  Keep 
looking until you find the ROBOT SHELL.  Look at your inventory to find 
Joey’s CIRCUIT BOARD.  Use CIRCUIT BOARD with the ROBOT 
SHELL, and then talk to Joey about everything.

Walk right, and talk to Hobbins about everything.  You learn a little about 
The City and LINC.  Try to open the cupboard door, but Hobbins will not 
let you let in there.  You need to distract him.

Walk left, and look at the TRANSPORT ROBOT.  Step onto the lift to set 
the alarm off.  When Hobbins comes to tell you off, quickly head right, and 
open cupboard door.  Take SANDWICH and take WRENCH from inside 
the cupboard.  Don't worry if you don't succeed the first time, just go back 
to the lift and try again.

Talk to Hobbins, and ask about the Transport.  Hobbins will tell you that it is 
broken again but he does not have time to fix it.  Walk left, and look at the 
TRANSPORT ROBOT again.  Talk to Joey, and ask him to start the 
transport.  Thanks to Hobbins, you know what is wrong with the Transport, 
so tell Joey.  Joey can now jump-start the transport.

Stand next to the lift, and wait for the TRANSPORT ROBOT to return.  It 
will load something onto the lift.  When the lift descends, quickly jump down 
the hole,

You find yourself in the furnace room.  Look at the door, and look at the 
lock - this is the only way out now, but the door is locked.  Look at the big 
camera, and note how it keeps blinking like an eye.  Next time the lift 
appears, Joey will fly down to join you.  Talk to Joey about everything.  Joey 
will open the door for you, but now Reich appears.  Reich will try to shoot you, 
but the camera kills him.  Search Reich's corpse to get an ID CARD, and 
some DARK GLASSES.  Now walk through the door.

GILBERT LAMB'S  PIPE FACTORY AND POWER PLANT
You are now in the Pipe Factory.  Walk through the lower-right exit, and 
look at the LINC Terminal.  Use  your ID CARD in the Terminal, and read 
all the information to get some more information about The City.  You 
cannot get access to Security Services yet, so don't worry.  When you are 
finished, exit the LINC Terminal and go through lower-right exit.  Look at 
the wreckage, and talk to Security Officer about everything.  Leave the 
scene, and then walk through upper-right exit, into the factory.

Talk to Anita about everything.  Gilbert Lamb appears, and sends Anita 
away.  Tell Gilbert that you are a Safety Inspector, and he tells you to leave.

Head through top-right exit again to return to the pipe-factory.  Look at 
ROBOT WELDER, and then head right.  Talk to Potts about everything.  
Look at COGS in the machine, and then use your WRENCH in the cogs 
(hee hee).  Potts will ask if you know why the machine has stopped - give 
any answer.  Now pull your WRENCH out from the cogs, and return left.

Use WRENCH on ROBOT WELDER to loosen the shell.  Talk to Joey 
about a new shell, and you automatically give him the Welder shell.  Joey 
is quite excited by this new shell.

Head right, and look through the window to a storeroom.  Talk to Joey, and 
tell him to check out the storeroom.  When Joey returns, talk to him, and ask 
if there is anything useful in the stores.  Talk to Joey again, and tell him to 
disable the fuse box.  When Joey returns this time, it is safe for you to enter.

Enter the storeroom, and move metal gangway on the floor.  Take PUTTY 
that was hidden under the gangway.  Do not take anything else, because 
you will just loose it again.  Head right to leave the storeroom.  The man will 
search you, and take your SANDWICH, and your DARK GLASSES.

Walk left twice, and return to the lift.  Talk to Lamb about everything.  Look 
at red CABLE on the right of the screen.  Walk away from the CABLE, 
and then talk to Joey about some welding.  Joey cuts the CABLE.  Do 
not worry, you can pick it up later.

Walk left, and continue left, until you reach the Power Plant.  Look at the 
man sleeping in the chair.  Now look at Control Panel on the left - this 
controls power to the elevator.  The man will not let you do much, so you 
have to get rid of him.  Look at the 2 buttons near the entrance (marked 
'Surge Test Control'), and use your WRENCH to loosen both of them.  
Stand next to the left button.  Talk to Joey, and tell him to press button on the 
right.  When Joey presses his button, you press your button AT THE SAME 
TIME.  This causes a pipe to burst, and the man has to go and fetch help.

Now the man is out of the way, you can get the the Control Panel on the left.  
SAVE YOUR GAME HERE.  Press the switch to turn the Control Panel off.  
Take LIGHTBULB from the Control Panel, and then use your PUTTY in 
the empty light socket.  Now press the switch again to turn the Control Panel 
back on again.  This blows open the Control Panel door, revealing 2 
switches.  Flip the right switch down-ward.  Power is now restored to the 
lift, so head all the way right to the lift.

Wait for Joey to catch up with you.  Use your ID CARD in slot next to lift, and 
then enter lift.  You and Joey travel down to the next level.

TRAVELCO, ANCHOR INSURANCE AND BURKE'S BIO SURGERY
Remember that RED CABLE that Joey cut earlier on.  Well here it is.  Pick 
up the RED CABLE.  Head right to TravelCo and Anchor Insurance.

Enter the TravelCo shop, and talk to man about everything.  He tells you 
that there is a waiting list for tour TICKETS, but hints that you can get a 
TICKET if you give him something of interest.  But what could he want?  
Talk to Joey, and ask him to interface with the computer.  Joey refuses, 
because the computer has a virus.  Talk to man again, and tell him that his 
computer has a virus.  He will not believe you. so Joey analyses his brain 
patterns to discover that he likes motorbikes.  Interesting information!  
Now leave TravelCo.  

Go into Anchor Insurance, and talk to Billy.  Refuse his offer for a 'Rogue 
Robot Policy'.  Joey would never do anything to harm you.  Talk to Billy 
again, and ask about everything - he is not very helpful.  Talk to Joey, and 
ask him to interface with the computer.  Joey does so, and reorganises the 
entire hard drive!  There is nothing more you can do here for now, so leave.  

Head left, and continue left until you reach Burke's Bio Surgery.  Enter the 
Surgery, and look at the 4 cosmetic surgery posters on the wall.  Look at 
LEAFLET on the table, then talk to Joey about doctors.  Use the HOLO-
GRAPHIC PROJECTOR  in corner of the room, and ask the hologram 
about services.  Use the PROJECTOR twice more, until the hologram says 
that you cannot see the doctor without an appointment.  Leave the Surgery.

Take the lower-right exit, and then go through the open doorway.  This is 
Belle Vue - a luxury housing area.  Look at both doors to discover that 
Reich and Gilbert Lamb live here.  Now talk to Gallagher about everything, 
but he is a bit confusing.  Wait in this area until Gilbert Lamb appears, and 
then talk to him about everything to learn that he wants a holiday.  

Use your ID CARD on the left slot, and then enter Reich's apartment - nice 
place!  Look at the bed, then move the pillow.  Take MAGAZINE that was 
hidden under the pillow, and then leave the apartment.  Take the lower-left
exit to leave Belle Vue.

Head all the way right, and enter TravelCo again.  Give MAGAZINE to man, 
and then take TICKET from the slot on the desk.  This is a tour ticket - and 
Lamb wants a holiday.  Maybe he would like this TICKET.  Now leave 
TravelCo.

Head left, and enter Belle Vue again.  When Lamb appears, give him 
TICKET for the travel tour.  Lamb is so grateful that he will give you a tour 
of his beloved Pipe Factory.  You have to meet him outside the factory.  
Now leave Belle Vue.

Head right, to the elevator.  Wait for Joey to catch up with you, then use 
you ID CARD in the slot.  Enter lift to return up a level.

GILBERT LAMB'S  PIPE FACTORY AND POWER PLANT
Take the upper-right exit to get to the factory.  Talk to Lamb about the tour, 
and he shows you around immediately.  After Lamb leaves, talk to Potts 
about everything.  

Continue right, and talk to Anita about everything.  You learn that she is a 
D-Linc, which means that she is a second-class citizen with absolutely no 
rights at all.  Give her your ID CARD, and she will download a jammer onto 
it.  Talk to her again, and she tells you to get a Schreibmann Port at the 
Surgery.  

Head left, and return to the lift.  Use your ID CARD in the terminal, and 
select Security Services.  Thanks to the jammer, you pass the retina scan.  
Now select Special Operations, and then File Adjustments.  Gilbert 
Lamb's account shows up on the screen.  Authorize D-Linc, and freeze his 
assets.  So Gilbert Lamb is now a D-Linc - that will give him a taste of his 
own medicine!  Now exit the terminal.

Stay in this area, and wait for Lamb to show up.  He will try to use the lift, but 
because he is now a D-Linc, he is not able to.  Talk to Lamb about every-
thing, and he will ask you to feed his cat Cous Cous.  Use your ID CARD 
in the slot, and then enter the lift.

TRAVELCO, ANCHOR INSURANCE AND BURKE'S BIO SURGERY
Head left, then walk through the doorway into Belle Vue.  Use your ID CARD 
on the right slot, and enter Lamb's apartment.  Look at the white cat lying on 
the bed.  Use the machine (food dispenser) next to monitor, to feed the cat.  
Look at bookcase near the bad, and take VIDEO CASSETTE from on top 
of the bookcase.  Use VIDEO CASSETTE in vcr to see many cats.  Now 
leave the apartment.  

Head down to leave Belle Vue, then walk left to Burke's Bio Surgery.  Enter 
the surgery, and use the holographic projector.  Ask the hologram about a 
Schriebmann Port.  You are still not able to see the doctor.  Talk to Joey, 
and ask him to talk to the hologram.  Joey uses his natural charm, and 
persuades hologram to open the door.  Walk through the door, and talk 
to Dr Burke about everything.  He agrees to give you the Schriebmann 
Port.  Now talk to him again about everything to learn about the 'special' 
policy.  Leave the surgery.  

Head all the way right, and enter Anchor Insurance.  Look at statue on the 
right, and note the ANCHOR.  Talk to Billy, and ask about 'Special' policies.  
Tell him Doctor Burke sent you.  When Billy leaves the room, quickly talk to 
Joey, and ask him to get the ANCHOR from the statue.  Get the ANCHOR 
when it falls to the floor, and then leave Anchor Insurance.

Head left, and return to the lift.  Wait for Joey to catch up, then use your ID 
CARD in the slot.  Enter the lift.

GILBERT LAMB'S  PIPE FACTORY AND POWER PLANT
Lamb is still sulking here.  Walk left 2 screens, then take the upper-right exit.  
Hmm, you are back where you started.  Climb up the stairs, and go through 
the fire exit.

Look at Security Symbol on the building opposite to learn that this is 
Security Headquarters.  That is where we want to go.  Combine ANCHOR 
(from Anchor Insurance) with the red CABLE to get a GRAPPLING HOOK.  
Now use GRAPPLING HOOK with the Security Sign to swing across.

LINC SPACE
Walk right, and look at the LINC Interface.  Use your ID CARD in slot, and 
then use the interface to enter LINC space.  Notice how the eye follows 
you wherever you go - very strange!  Have a look at your inventory to 
discover 2 DOCUMENTS marked '?'.  Don't worry - we can read these 
DOCUMENTS later.  Pick up the brown BALL, then look at your inventory 
to realise that it was COMPRESSED DATA.

Walk through exit on the right, and look at the CARPET BAG.  Use OPEN 
(from inventory) on CARPET BAG, then pick up the BIRTHDAY 
SURPRISE, and pick up the MAGNIFYING GLASS.  Look at your 
inventory again.  Use DECOMPRESS on the COMPRESSED DATA to 
get 2 separate PASSWORDS.  Use DECRYPT on both DOCUMENTS 
marked '?'.

Walk through exit on right to see 9 squares on the floor.  You have to make 
your way to the top right corner.  
	1.	Use green PASSWORD on the square you are on, then 
		walk right.  
	2.	Use red PASSWORD on the square you are on, then walk 
		back left to the first square.  
	3.	Pick up green PASSWORD , then walk up.
	4.	Use green PASSWORD , then walk right.
	5.	Walk down, and pick up red PASSWORD .
	6.	Walk up, and use red PASSWORD .
	7.	Walk left, and pick up green PASSWORD .
	8.	Walk up, right, and down.
	9.	Walk right, and down, then use green PASSWORD .
	10.	Walk up twice, and go through the exit.

Pick up BOOK, and pick up BUST.  Look at your inventory, then use 
DECRYPT on DOCUMENT marked '?'.  You have done everything you 
can for now, so DISCONNECT.  

You are now back in the real world.  Stand up, and walk over to the 
Terminal (bottom right corner).  Use your ID CARD in the Terminal, and 
select Security Services.  Select View Documents, and read all 3 
documents.  After you read the 3 documents, go back to Security Services, 
and select Special Operations.  Choose Special Status Request to  give 
yourself access to all sectors.  Now exit the Terminal. 

Look at scanner on the floor, and look at the elevator door.  Use your ID 
CARD on the slot to enter elevator.  Watch a short cut-scene, and then 
talk to Sam and Norville for some fun.  Go left to find yourself back near 
the Recycling Plant.  Head right, to the elevator.  Use your ID CARD in the 
slot, then enter the lift.  

Walk left to another lift going down.  Use ID CARD in the slot, and enter 
the lift to reach Ground Level.

GROUND LEVEL
Well you finally made it to Ground Level, but now Joey is broken.  Talk to 
the guard about everything.  Head left, and talk to doorman of The St 
James Club about everything.  He suggests that you ask Mrs Piermont to 
sponsor you, so you can enter the club.

Return right to the lift, and wait for Mrs Piermont to appear.  Talk to her 
about everything.  She tells you to meet her at her apartment.  Walk right, 
and look at the lift.  Use BUTTON next to lift, and talk to Mrs Piermont.  
Tell her you are Robert, and she lets you in.

When you are in the apartment, ask her about everything.  When you ask 
about her sponsoring you, she makes a phone call, but is caught up on the 
phone.  Look at the dog and DOGBOWL to see that it is full of DOG 
BISCUITS.  Look at MONITOR and VCR on the right.  Use your VIDEO 
CASSETTE on the VCR.  The VIDEO CASSETTE shows nothing but 
cats, which upsets the dog.  Now take some DOG BISCUITS from the 
DOGBOWL, and then leave the apartment. 

Talk to the gardener about everything, then talk to Vincent about every-
thing.  Talk to the gardener again, and ask about dandelions.  The 
gardener confesses that he is not a real gardener.  

Take the bottom-left exit.  Look at the brown DOOR, and look at the LOCK.  
Use your ID CARD on the LOCK (not the DOOR), and then enter the 
abandoned building.  Take SECATEURS, and then leave.

Walk left, and talk to doorman again.  Enter the St James Club.

ST JAMES CLUB
Look at the 2 men sitting at the table.  One of them is Gallagher, the other 
one is Colston (manager of the club).  Talk to Colston about everything.  
Walk downstairs, and look at the band.  Look carefully on the right wall, and 
examine the DOOR and the METAL PLATE.  Your thumbprint cannot open 
the door.  Colston is the manager of this club, so maybe his thumbprint 
would open the door.  

Climb back upstairs.  Look at Colston's GLASS to see that there are 
greasy fingerprints on it.  Try to take Colston's glass, but he will not let you.  
You need to find a way to distract him.  Leave the club for now.

GROUND LEVEL
Take the upper-right exit.  It would be nice to explore that Cathedral, but the 
guard is blocking the way.  Look at PLANK near the pool, and put DOG 
BISCUITS on the PLANK.  Wait until Mrs Piermont and Spunky arrive, 
then pull rope to lower the PLANK.  Spunky is catapulted into the water.

While the guard is dealing with Spunky, you can enter the Cathedral.  Go 
through the top exit, and look at trolley in the middle of the room.  Open all 
the lockers to discover some dead bodies - including Anita!  This is Lamb's 
fault.  Let's confront him.  Leave the room, and leave the Cathedral.

Use your ID CARD in the slot, then enter the lift.  Walk right, to the first lift.  
Use your ID CARD in the slot, then enter lift leading to the Pipe Factory.

GILBERT LAMB'S  PIPE FACTORY AND POWER PLANT
Talk to Lamb, and ask about Anita's Death.  He denies that he is 
responsible for her death, so talk to him again.  Head right to the Pipe 
Factory, and continue right to the radiation area.  Open the middle locker, 
and take OVERALLS.  Walk right into the danger zone.

Use Control Panel on the right.  Open Reactor Door, then exit the Control 
Panel.  Head up, through the now-open door.  Look carefully on the floor, 
and take LINC CARD.  This is Anita's CARD - I wonder what it does?.  
Exit the room, and use Control Panel again to Close Door.  Exit Control 
Panel, and leave the room.

Take your COAT from the locker, then walk left 4 screens (just past Lamb).  
Take the upper-right exit, back to the Security Area, and use your ID CARD 
in the slot to enter the elevator.

LINC SPACE
Look at the LINC interface.  Use Anita's LINC CARD on the slot, then use 
interface to enter LINC Space.  Note the TUNING FORK on the ground.  
Notice that Anita's inventory is slightly different from your own inventory.  
Use BLIND on the giant eyeball, so that it turns white.  Quickly head right, 
before the eyeball can see again.

There is another eyeball here.  Use BLIND on the eyeball, and quickly head 
up.  Ignore the Crusader for now.  Walk up and use PLAYBACK on the 
WELL to get a message from  Anita.  She was supposed to make contact 
with an agent on the ground level.  Perhaps you can contact him instead.  
Head right, and QUICKLY pick up TUNING FORK before the eyeball can 
see again.  If you do not succeed, just use Anita's CARD to re-enter LINC 
Space and try again.  Now DISCONNECT.

Walk to elevator door, and use your ID CARD in slot to enter elevator.  
Walk left (past Sam and Norville), then take the lower-right exit to the lift.  
Use your ID CARD in the slot, then enter lift.  Head left, to the second lift.  
Use your ID CARD in the slot, then enter the lift to reach Ground Level.

GROUND LEVEL
Head right, and talk to the gardener about Anita.  This could be the contact 
that Anita mentioned in her message, so talk to the gardener again and ask 
his name.  Eduardo tells you about a virus that is hidden in LINC space.  
You feel you owe it to Anita to retrieve the virus, and stop LINC.

Walk all the way left to St James Club, but do not enter the club.  Walk 
through open doorway on the left, and watch the trial.  You end up as 
Hobbin's defence lawyer.  Choose any responses until the trial is over.

ST JAMES CLUB
Talk to the doorman about everything, then enter the club.  The band has 
gone now, but you want some music.  Use the jukebox, and Search but find 
nothing.  Head back upstairs.  When Colston leaves his table (to turn the 
jukebox off), quickly take his GLASS.  Now that we have Colston's 
GLASS, maybe we can get his fingerprints.  Leave the club.

GROUND LEVEL
Take upper-right exit.  Use your ID CARD in slot, then enter lift.

TRAVELCO, ANCHOR INSURANCE AND BURKE'S BIO SURGERY
Walk left, and enter Burke's Bio Surgery.  Give the GLASS to Dr Burke to 
ask about fingerprints.  After the procedure, leave surgery and return to the 
lift.  Use your ID CARD in slot, then enter the lift.

GROUND LEVEL
Walk left, and enter the St James Club.  Walk downstairs, and look at 
DOOR on the right wall.  Use METAL PLATE to enter the DOOR.

Try to climb on the small BOX, but it is not safe.  Use METAL BAR on the 
large packing case.  Take WOODEN LID, and put it on the small BOX to 
create a steady surface.  Now climb onto the BOX, and look at the GRILL.  
Use METAL BAR on GRILL to puncture a hole, and then use 
SECATEURS on GRILL to make the hole bigger.

Climb through narrow passage into the subway.

SUBWAY
Look at rubble on the left.  Walk right, then take the upper exit.  Walk right 
again, and SAVE YOUR GAME HERE.  Take note of the hole, but do not 
go near it.  There is a socket on wall near the hole.  Use LIGHTBULB on 
the socket to light up the room.  Walk right, and SAVE YOUR GAME HERE.  
In the next room, the roof is collapsing, so run quickly to the exit on the right.

You are now in a strange room with some veins on the wall.  Look for a patch 
of PLASTER on the wall near the veins.  Use METAL BAR on plaster to 
expose some brickwork, then use METAL BAR on brickwork to knock a 
BRICK down.  Pick up BRICK that fell to the floor.

Look for a swelling in the veins.  Use METAL BAR on the swelling, and then 
use BRICK on CROWBAR IN VEIN to make a hole in the vein.  Retrieve 
your METAL BAR.  A robot will come to repair the vein.  Quickly head right, 
through the open door.

SECRET BASE
Look through grill in the wall to see a man and some tanks.  Note the 
round grill in the floor.  Now exit the close-up.

Head up, through the exit.  SAVE YOUR GAME HERE.  Look at grill in the 
ceiling.  This is the same grill from the Tank room.  Take a mental note that 
it is right above the pit.  Now use the Control Unit on the right.  Reduce The 
Temperature twice, then QUICKLY walk onto the cover before it opens 
again.  Pull METAL BAR on the grill to loosen it.  Now leave the room.

Walk right, and look through the grill.  This room looks safe, so head right 
through the exit.  Look at the medical robot, then look at slot in medical 
robot.  Use Joey's CIRCUIT BOARD in the robot's slot, then talk to Joey 
about everything.  Joey will check out the Tank room, when he returns, ask 
for a report.

Talk to Joey again, and ask about everything.  SAVE YOUR GAME HERE.  
Take the upper-left exit into the Tank Room.  The android will greet you, and 
then fall through that grill in the floor.  Look at Cylindrical Tanks 1 and 2, 
then take the upper-right exit.  Look at Cylindrical Tanks 3, 4, and 5.  Now 
take the upper-right exit.

Look at Terminal on left side of the green desk.  Use your ID CARD on 
Terminal.  Select Access To Restricted Area, and then Open Door.  Now 
exit the terminal.

Head left, and another android will greet you.  Joey warns you that this 
android is dangerous, then the android and Joey 'kill' each other.  Search 
the android to get a red LINC CARD, then search Joey to get his 
CIRCUIT BOARD.

Take the upper-right exit (room with green desk), and look at the Terminal 
on the right.  Use the red LINC CARD on slot, then use interface to enter 
LINC space.

LINC SPACE
Head right, and look at the eyeball.  Use BLIND on the eyeball, then quickly 
head up.  Look at Crusader, and use DIVINE WRATH on Crusader to kill it.  
DISCONNECT from LINC space.

Use Anita's LINC CARD in the slot, then use the interface to enter LINC 
space.  Head right, and look at the eyeball.  Use BLIND on the eyeball, 
and quickly head up.  The Crusader has gone now, so walk right and look 
at the crystal.  Use OSCILLATOR on crystal, and then pick up HELIX.  This 
is the virus that Eduardo told you about.  Now you just have to use it to 
destroy LINC.  DISCONNECT from LINC space.

SECRET BASE
Exit the room, then take the lower right exit.  Walk right again, and look at 
the 3 androids.  Open cabinet for the middle android, and insert Joey's 
CIRCUIT BOARD.  Use middle Console.  Download Character Data, and 
then Run Startup Programme.   Talk to Joey about everything.  

Head right, and look at the door.  Try to use panel on the left.  Talk to Joey \ 
Ken, and tell him to place his hand on that lock sensor.  Nothing happens, 
so talk to Joey \ Ken again.  He suggests that you both touch the hand 
panels simultaneously.  When Ken touches his panel, quickly touch your 
panel, and the door will open.  Ken appears to be stuck, so talk to him 
about everything.  Walk right through the door, then right again.  Tie 
CABLE onto the pipe support.

Walk left, and continue left until you reach the Huge Tank.  SAVE YOUR 
GAME HERE.  Look at huge tank at the wall to see that it contains tissue 
strands.  Now look at the Computer Console, and use Anita's LINC CARD 
with the Computer Console.  Remember that Anita's card has the Helix virus 
on it.  When you insert it into the Computer Console, it affects the tissue 
strands in the tank.  

There are some TONGS hanging on the wall to the right of this tank.  
Take TONGS, and use them on the Huge Tank to get a strand of (infected) 
tissue.  Now use TONGS (with infected tissue strand) on huge Liquid 
Nitrogen tank in the middle of the room.  This will freeze the tissue strand. 

CONTROL ROOM
Head all the way right, to where you tied CABLE onto the pipe support.  
Look carefully on the right of the pipes, and climb down the rungs.  At 
bottom of the rungs, use TONGS on the orifice to  'poison the sludge'.  
SAVE YOUR GAME HERE. 

Jump onto the red cable, and swing into the Control Room.  You finally get 
to meet your father.  Watch the cut-scene.  As soon as you regain control, 
talk to Ken and tell him to sit in that chair.

Now sit back and enjoy the ending.

Walkthrough written by Frodo