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Zangbandtk


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#1 taikara

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Posted 13 June 2005 - 11:16 PM

Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review + download

You can also find a bit more information about the game in this topic.

And for your convenience, an incomplete guide (compiled by BeefontheBone):

Attached Files


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#2 Guest_MightyMM_*

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Posted 14 June 2005 - 08:41 AM

Mmm, sounds like fun. I've read the Zelany books, and the tolkien (naturally) so I think this is going to be worthwhile. Nice job, guys. Ka Pai Excellent!

#3 MdaG

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Posted 15 June 2005 - 08:38 AM

How does this game compare to Lost Labyrinth?

#4 Guest_dominus_*

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Posted 15 June 2005 - 10:08 AM

it doesnt seem to work for me. it keeps on saying error sourcing (file directory). what should i do? ;)  :)

#5 BeefontheBone

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Posted 15 June 2005 - 08:19 PM

Did you rename the directory its installed into? I had that problem when the directory path to it had any spaces in - so C:\Roguelikes\ZangbandTK is fine, but C:\Zangband TK didn't work.

@Mdag, I found LL to be pretty limited in scale, and prefer the graphics in ZangbandTK, but I only played LL for a while - I liked its character generation system a lot though, like the White Wolf RPGs' one. Zangband offers traditional D&D dice rolling system with race/class modifiers or a points-based system.
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#6 MdaG

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Posted 16 June 2005 - 09:13 AM

BeefontheBone, on Jun 15 2005, 08:19 PM, said:

Did you rename the directory its installed into? I had that problem when the directory path to it had any spaces in - so C:\Roguelikes\ZangbandTK is fine, but C:\Zangband TK didn't work.

@Mdag, I found LL to be pretty limited in scale, and prefer the graphics in ZangbandTK, but I only played LL for a while - I liked its character generation system a lot though, like the White Wolf RPGs' one. Zangband offers traditional D&D dice rolling system with race/class modifiers or a points-based system.
Have you tried Falcon's Eye?

#7 Yobor

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Posted 16 June 2005 - 01:03 PM

So this is an RPG type thing? Awesome! My brother will love this.
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#8 A. J. Raffles

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Posted 16 June 2005 - 08:25 PM

I know this is a very dumb question, but is there any way to display the key bindings in the game? I'm finding it very confusing, because I'm only used to ADOM commands...:)

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#9 Eagle of Fire

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Posted 17 June 2005 - 01:19 AM

Can't agree with you more Raffles... The commands on this are far from being intuitive.

I think I'll stick to ADOM.
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#10 DakaSha

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Posted 17 June 2005 - 03:51 AM

Mdag, on Jun 15 2005, 08:38 AM, said:

How does this game compare to Lost Labyrinth?
lost labyrinth is not half as complex....
dont get me wrong.... LL is a great game but zangband does have a lot more depth.

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#11 A. J. Raffles

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Posted 17 June 2005 - 07:13 AM

I think the main difference between the two is that Lost Labyrinth is meant to be a short game (on the website it says something about 10-20 minutes), whereas Angband is meant for much longer gameplay. Lost Labyrinth can be great fun, though, if you don't expect it to be too complex.

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#12 MdaG

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Posted 17 June 2005 - 08:02 AM

Sounds like I'll have to try Zangband then.  :)

Has anyone tried Nethack or the frontend Falcon's Eye yet?

#13 PrejudiceSucks

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Posted 18 June 2005 - 02:37 PM

This is awesome :)

Trying Flacon's Eye ATM.

#14 A. J. Raffles

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Posted 18 June 2005 - 03:17 PM

I suppose if I'm level 9 and things are beginning to get incredibly boring on level 1 and 2, it means I should go deeper, right?

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#15 BeefontheBone

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Posted 19 June 2005 - 07:27 PM

Yup. My rule of thumb is to go deeper when I get bored. I tend to spend far too long *spoiler*looking for the Phial of Galadriel artifact on level 1 though (unless I'm a vampire of course). EDIT: It's worth noting here that artifacts can appear at lower levels that their normal ones, particularly as drops by unique monsters and random quest monsters (identified by the "You see an inscription on the floor *more* This level is guarded by xx xxxxxs" or "You find a scroll with the following message: *more* This level is guarded by..."  messages).

As far as the key bindings thing is concerned, I'm not sure. Typing '?' brings up the helpfile - look under "ZangbandTK documentation>Zangband Commands".

I might as well make a list though:

Numkeys - move in direction
Arrow keys - Run in direction (good for retracing your steps along corridors)
> - descend stairs
< - ascend stairs
o - open (door/chest etc)
U - use activated ability/power (inherent ones due to race/class/mutations)
T - tunnel
s - search (for doors/traps)
S - activate search mode*
l - look
L - look in direction (effectively scrolls map)
z - zap rod (rods of trap/monster detection are worth having on you)
a - aim wand
u - use staff
A - activate artifact ability
r - read scroll
m - cast spell
p - pickup object
d - drop item
f - fire missile (arrow/bolt/pebble etc).
E - eat item
e/i - open inventory window
C - character window
R - rest (defaults to 'as needed')
Ctrl-F - repeat level feeling (VERY handy if you missed it or when you load a game)
Ctrl-Q - Knowledge window (Incl. Quest information, Monster and Item knowledge etc).
Q - Commit suicide (Confirmation prompt displayed. Useful to pass knowledge on).
M/click on minimap - map view (click to return, mouseover zooms in minimap window)
ESC - cancel current cmd
j - jam spike (jams doors)
B - bash
b - read book
p - command pet
0(zero) - repeat (enter numerical value for no. of times, then a command)
D - disarm trap
~ - Knowledge window
5 - stand still (acts as if you'd entered the square)
Ctrl-X - Quit with save
w - wear/wield item
t - take off item

s (in shop) - sell item
b (in shop) - buy item

If asked for a target, * lets you select one and . or 5 repeats last target (useful if an enemy isn't in a compass direction from you)

* I think this automatically does a search whenever you move, so each move is 2 actions and your food level etc decreases faster, poison gets you twice but runs out faster obviously and so on. It's only really useful if you have a good searching skill - otherwise just use s when you think there's something to find (secret doors in particular)

Ask me for others and I'll add them.

There's likely to be more info SOMEWHERE on the 'net - they're the same as the vanilla Angband ones. I tend to turn on the ones in the Options, so it automatically opens doors, disarms traps, picks up objects (autodestroying worthless ones is a damn good idea) etc.

EDIT: damn, sopiler's not very well hidden there. Works better with a white background...

Edited by BeefontheBone, 18 July 2005 - 08:40 AM.

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also consider this - the turkey *male genital*ula is called little asia on some geographical maps maps.

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