What Are Some Strange, Bizzare, Weird Habits You Have Regarding Games
#46
Posted 17 November 2006 - 02:30 PM
#47
Posted 17 November 2006 - 02:33 PM
It's just the "your bullet goes just about here" indicator you use for aiming. The rifle indicates the way the bullet will travel, and your intuition does a lot too. Someone experienced with OFP won't always need to check his bullet trajectory after aiming.

Wonderfull sig and avvie by Taikara :D
#48
Posted 17 November 2006 - 03:03 PM
#49
Posted 18 November 2006 - 01:21 AM
I get in as commander, get my crew in, switch to driver, then drive and still have tank commander control. It's mostly because the AI drivers haven't worked out the use of the "Fast" button or the theory that "Tank + Speed + Static object = Tank + speed - static object"
That, and I feel unsafe going anywhere without a rocket launcher, and only ever use single shot fire - while firing faster than automatic fire. Clickclickclickclick... xD

Meep?
#50
Posted 18 November 2006 - 06:03 AM

http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#51
Posted 18 November 2006 - 11:45 AM
Then again, we have this one strange habit of shouting into headset and partying whenever we get kill!
#52
Posted 18 November 2006 - 12:18 PM
But not to worry about guessing where to shoot, most of the games now days have shot from the hip and the shot from up close(bringing up the gun), making the game more realistic and making there a point in not having a crosshair(shooting from the hip is waaaay innaccurate).
#53
Posted 18 November 2006 - 12:27 PM
Juni Ori, on Nov 17 2006, 01:49 PM, said:
And you give targetting orders in the same way, and you identify your targets by right clicking with your sights up.
#54
Posted 18 November 2006 - 12:30 PM
Immediate edit: However I do not wish to see any more games where you can shoot accurately without proper aim. As in some games there are certain 'classes' - I don't understand why they just don't let you choose what training you've had - and in my example being gunner would give you some advantage in vertical aiming and you wouldn't be hitting ground in front of you. And I'd really want to see some penalty holding weapon of that weight up, aiming for long time. Smaller, rifle, smg, etc, is easy to hold up long. On the other hand I'd love to see more accurate fire when the weapon is on bipod or otherwise supported.
Immediate edit2: So all in short, I want realism.
#55
Posted 18 November 2006 - 12:50 PM
Anyway in Operation Flashpoint 99 per cent of my shots are aimed --it's nearly never close-range-- so it would't make a difference.
"STFU and show me your screenies!!"
#56
Posted 18 November 2006 - 12:54 PM
#57
Posted 18 November 2006 - 01:29 PM
Juni Ori, on Nov 18 2006, 01:54 PM, said:
When I was a kid I liked to shoot with air-compressed rifles at fairs, in that cases it was aimed shooting, and I was also pretty good at it. Recently I felt nostalgia and did it again at a fair, the game was to hit a metal button from pretty close, but the button was only some 1 cm in diameter. I hit 6 out of 6 and got 6 rather stupid and useless prizes but a bit of satisfaction as well.
Come to think of it I once did shoot with a real gun, a low-recoil rifle of an uncle's when I was a kid. My uncle --actually my mother's cousin-- set a small target, an amorphous pice of plastic some 15x8 cm at about... well I'm lousy estimating distances but it was pretty far, I guess it was enough for my uncle to think of it as a challenge, the target was damn tiny in my field of vision. (I remember there was a two-lane road and the target was set across the road and a waste ground, maybe like 2x-3x the distance across the road altogether?) Hell I don't know, the case is that I hit every time I shot, can't remember how many times it was. Now that I think of it I was standing then, at fairs I always rested my left elbow on the counter if I could.
"STFU and show me your screenies!!"
#58
Posted 19 November 2006 - 01:44 PM
Holding >10kg killing machine hanging from your shoulder and trying to get the bullets hit where you want them to hit is a little different thing than holding <0,5kg plastic gun on your chest level (as I suppose you did). What I mean to say, is that the heavier the weapon and more you've practiced, more accurate fire can be shot from the hip. Lightweight weapons are far more difficult to aim into greater distances, even assault rifles, if we're speaking of shooting from hip. Most important factor is the distance between your hands holding the weapon. Thus lmg as a long weapon has huge advantage. And now I'm speaking of not only my own experience, but I remember several articles I've read about the issue in military magazines. This is the reason why I'd like to see a game, which takes it well into account.
However, rifle can be held higher even in while running fast and this balances the difference, as you have better angle for aiming. Summa summarum, this is only nitpicking, as 99%, as you said, Japo, of the combat situations in games with even some realism doesn't happen in that fast speed. Assaults inside a building can be performed weapon on shoulder, even lmg. As said, this is nitpicking, but to widen the (off-topic-)issue games lack realistic exhaustion overall.
Back to topic: In turn-based strategy games I usually stand up and walk back and forth watching monitor, when it's enemy turn, especially when the situation is very critical or I'm taking big risks. At worst I can go to me knees and if sfx tells the result at the same time as graphical info comes, I can bow my head and close my eyes - almost like in prayer. If I win I go up hitting the roof and partying like some severely mentally ill person - higher the bets, higher I jump and more I party.
Another stupid habit: I even drink to AI (or better said people who programmed it) after long and challenging battle.
#60
Posted 19 November 2006 - 07:18 PM













