Games Recently Bought
#136
Posted 02 September 2007 - 08:27 AM
#137
Posted 02 September 2007 - 09:19 AM
#138
Posted 02 September 2007 - 09:37 AM
#140
Posted 02 September 2007 - 12:55 PM

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#141
Posted 02 September 2007 - 04:12 PM
Its a good step to see, and in a recent poll the numbers of people under 17 getting M rated games has dropped a fair amount, compared to a few years ago, so its working.

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#142
Posted 02 September 2007 - 04:17 PM
DeathDude, on Sep 2 2007, 07:12 PM, said:
Its a good step to see, and in a recent poll the numbers of people under 17 getting M rated games has dropped a fair amount, compared to a few years ago, so its working.
#143
Posted 02 September 2007 - 04:22 PM
The reason there is much harder enforcement now, is to encourage parents to start monitoring the games that their kids play, without just blindly buying them, which is the first step in all this of it working, if parent groups want to complain about all the violence and whatnot in games, maybe they should be paying more attention to what little billy is playing first and who bought it for him, before they start pointing fingers.

http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#144
Posted 02 September 2007 - 04:26 PM
No, I don't think it's a good step to take.
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And what fingers are we talking about anyway? The 'little Billy's playing video games I don't approve of!' or the 'little Billy's messed up by playing games!' fingers?
The first group of fingers is not suited as a basis for legislation or a universal 'hard enforcement', the second group of fingers is usually unfounded and often consist of completely ludicrous and cheap attempts at providing a scapegoat for a bigger problem. Be it with little Billy, the parents, something as lofty and abstract like 'society' or whatever.

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#145
Posted 02 September 2007 - 04:39 PM
This is a much grander plans for the industry to at least say, well at least we have methods in place to stop gamers under 17 from getting M rated games, then it was in the past, where there was none if any policing on games. So if somehow a parent wants to complain about why so and so game is so violent, the trail can lead now to who bought the game and where and not all the blame will go to the industry. (This is obviously how the industry sees it and its not fool proof, and considering how the news media loves to jump on any video game controversy)

http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#146
Posted 02 September 2007 - 04:54 PM
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No power, sure. Along with the stores that won't pack M-rated games. No power at all.
You don't need to be able to directly tell people what to do to have power.
And yes, its different elsewhere in the world. Not that that matters, since north-America has utter priority for many studios or publishers. Its not that we're likely to escape the north-American policies on gaming, simply because of the huge influence that has on the production of games.
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Besides it will only lead to further sensorship, either directly or indirectly (remember, you don't need to be able to directly tell people what to do to have power
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But that could be forgiven if it could actually be beneficial in some way. Yet even if it works its not really doing anything good as far as I can see. Those ratings don't mean enough for that.
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Anyway, the blame will always be in part at the industry. Only now the blame will also go to the poor sap who sold the game to Billy. Or the poor sap who bought it and then gave it to Billy. Or both poor saps. Or whoever. Never to the parents themselves who should be the ones controlling Billy's gaming, if they want it policed that badly. Particularly with games it are their own personal values at stake, that are rarely interesting for society as a whole. Does that concern the rest of the world so badly?
Again, think about what blame or complaint we're talking about. It doesn't add up.

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#147
Posted 02 September 2007 - 05:27 PM
Some industry pundits are mostly praising it, so to really say to the government, look our ESRB ratings are working, and with the pressure we have put on retailers (via ESA or some other way) our ratings do work and your laws that you try to draw up are not needed, so back off.
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Again, think about what blame or complaint we're talking about. It doesn't add up.
That’s my point the parents should be the ones policing the games, not the industry or government, the problem always lies in the news media getting a story about say the hot coffee mod in gta san andreas, or the extremeness back in the day of Mortal Kombat and bam it becomes huge news. The blame will never go away, even if new methods are developed but hopefully by then the blame will finally be recognized on the parents not on the industry for certain games.

http://www.last.fm/user/DeathDude/Upcoming Concerts will be attending, 5/10/08: Dream Theater, 5/12/08: Gigantour, 5/16/08: Nightwish, 5/27/08: Rush, 6/5/08 and 6/6/08: Iron Maiden, 7/27/08: Judas Priest,
#148
Posted 03 September 2007 - 10:37 PM
It's moving too fast for its own good and it's crapping on our wallets and the quality of the games we get.
The demand for better technology and graphics is on from the meatheads who make up the largest majority of the gaming industry.
Stupid frat boys and butt headed teenage kids with pimply faces and arms the width of a twig playing Halo for like twenty hours straight.
Might as well put a gun to every industry leader's head and pull the trigger so we can start over from scratch and gradually advance this dying industry.
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#149
Posted 06 September 2007 - 05:24 AM
Blood-Pigggy, on Sep 4 2007, 01:37 AM, said:
It's moving too fast for its own good and it's crapping on our wallets and the quality of the games we get.
The demand for better technology and graphics is on from the meatheads who make up the largest majority of the gaming industry.
Stupid frat boys and butt headed teenage kids with pimply faces and arms the width of a twig playing Halo for like twenty hours straight.
Might as well put a gun to every industry leader's head and pull the trigger so we can start over from scratch and gradually advance this dying industry.
#150
Posted 06 September 2007 - 04:28 PM
However, I'll be cautious to call the industry a dieing one. Changing yes... dieing not so much. I'm not sure I'm entirely convinced the industry is going the 'right' way from the consumer's perspective. If you look at it with corporate eyes I'm sure you'd be much happier with the way things are going. It's an ever-expanding, rapidly developing cash machine. The only problem, is the changing attitude towards the gaming market and the motivation behind the game's being made.
Whereas before the market was somewhat of a niche, and titles were developed on a smaller more personal scale it was easier for devolopers to innovate and try something new. The financial pressures were much less. I find today, we're seeing developers take a much more cautious approach when trying new things. Generally they try something that expands on a well proven formula and dabble in something different and gradually over time (through various titles and companies) we're given something completely new at the end of all of this. Whereas before a single title brought MORE change in one go.
I see that as today's problem. By the time true innovation has arrived we've already seen it being baked in the form of various other projects in the past. The sugar jar just ain't as sweet if you know what to expect
Edit: Any chance we could have this discussion split into a seperate thread? That way I'll feel less like an off-topic spammer hehe.













