"Sar" takes place millions of years ago, in the ancient interstellar empire of Aettan at the point of its collapse. Toeg, the capital of Aettan, is torn by civil war between members of revolutionary organisations that strive to overthrow the ancient monarchic reign - only to replace it with even more repressive form of authority - and the equally relentless state militia. The protagonist, At Teuren, is hardly a saint either - being a ruthless operative of the security force Haregnav Thainan (called also the Guard) he have mercilessly tortured and killed many of his own kin in the name of preservation of the current order. Just as the burden of his sins starts to weight down on him, he learns of the existence of what appears to be a vast religious movement, completely unknown to both authorities and rebels.
"The Ambers of dream", on the other hand, will be set - or at least begin - on the present day's Earth. The storyline will be tad more complex, involving, among other things, a russian scienist who dies in mysterious circumstances after making controversial discovery, a high-school student with a troubled life whose reality becomes warped - literally - after he receives a beating from a school gang, and some futher insights into the nature of spatio-temporal Continuum that were only hinted at in "Sar".
And here come the screenshots:
Screenshots from "Sar". As you can see, it's a 2D adventure game, but those who expect it to be a "traditional" point-and-click adventure game will be suprised at best:
Models and environments created for "Ambers of dream". Adrian's bedroom, previewed in Crystal Space's walktest:

Most of the models from the screenshot were created in Wings3D. And so were these:
I'm not adept in organic modelling, so bear with me. English be no my native language, so bear with this also. And thank you for taking time and reading this somewhat boring post.

EDIT: I guess it should go into "Games in development" forum. My apologies...