Oh... I thought you meant a text-adventure game (interactive fiction) like Zork etc.
Because I certainly wouldn't code that in C++, there's a whole different coding system that's simpler for that.
Ah well...
A New Text Based Adventure In Development.
Started by Potatoe, Aug 19 2006 08:08 PM
34 replies to this topic
#31
Posted 10 September 2006 - 05:04 PM
#34
Posted 10 September 2006 - 09:15 PM
It'd be easy enough for a simple game, but it sounds like what he's doing needs a little more complexity, instead of just simple trigger and event scripting that most simple text engines give.
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#35
Posted 11 September 2006 - 12:26 PM
I'm sticking with C++. I found a nifty site that will help me to some extent. I think I'll have a playable version sometime in the near future(a couple of months, maybe less), depending on how much I'm willing to code per day.















