Posted 12 May 2005 - 11:17 PM
I'll also use this thread to talk about my game in more extensive details. This will be an additional incentive to keep a regular pace of work.
Graphics :
I really don't plan to overdo on graphics, not on my first try at least. Let's face it, I'm not the sharpest tool in the box, and I won't get anything nearly decent done (let's say Snes quality) before maybe early 2006, or so it seems. I will try to keep the sprites simple but efficient, just enough so that it won't be too repulsing.
Of course that won't be much of a problem if I eventually find someone to do it for me, but this is unlikely for the moment. Firstly because I am still a wanabee, and no self-respecting artist would waste it's undoubtely valuable time on someone who has not yet proved it's dedication to it's cause. Secondly, because despite my obvious lack of graphical capacities, I still want to do it myself if I can. I'm the kind of person who have to be in control of everything. And thirdly because, from my personnal experience, "artists" are the laziest persons on earth and you can consider yourself lucky if you get even half a tile per month !
Sound :
This is much more of a problem than graphics, since this is a domain in which I have absolutely no experience, and that is crucial to the game overall. Saddly enough, I will have to snatch some midis here and there, whether I like it or not. I simply cannot do everything on my own.
Gameplay :
Ah, the core of it all, eh ? Well, the game will be an arcade 2D game, a la everything from Mario to Ghouls'n Ghosts, Sonic, Megaman...you name it. I don't want to try anything too complicated on my first try (although it will not be void of personal touches - but for that you'll have to wait and see), and so I have decided to make it a tribute to all those games that I played and loved. No type of game manages to please me like arcade games do, and I want to share this feeling.
So, what will be the features of this game ? Well, nothing too fancy. Multiple weapons balanced for each situation, charge shot, maybe some equipment that allow easier exploring.
The first game will be rather short (no more than an hour or two of gameplay, at most). The goal here is to try and duplicate as faithfully as possible what I've seen and loved, adding a personnal plot and characters dear to my heart. If it goes well, I'll get into more complicated things.
*yawns* that's it for tonight. More later.
I don't know but I've been told
Deirdre's got a Network Node
Likes to press the on/off switch
Dig that crazy Gaian witch !
- Spartan troup song -