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Middlecrest Roguelike (Alpha)


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#1 Sean Brown

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Posted 02 December 2010 - 10:30 AM

Middlecrest (working title) is a roguelike inspired by Daggerfall. The project is currently in an alpha stage and can be downloaded at Sourceforge for testing and for the curious.

Project information and screenshots can be found at Rogue Basin.

It's essentially a mini-game at the moment without a win condition. I suppose the only goal is to get to town! :) There is a dungeon (cave-like theme) with monsters, a wilderness area, and a town with shops (can't buy and sell things there yet, though).

Implemented Features:

*Basic dungeon, wilderness, and town generation with travel between them
*Item generation (weapons, armor, item condition) both magical and mundane.
*Inventory
*Combat (melee, magical)
*Basic class and races
*Shopkeeper NPC's (selling enabled)
*Deities
*Calendar
*Stealth mode
*FoV/LoS
*Auto-mapping
*Lua support
*Audeire support (although sound not used yet, just the capability is there)

Coming Soon:

*Traps
*Random encounters

As an alpha project there are some rough edges. I would appreciate any reports on bugs but feedback on anything is always welcome.

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Edited by Sean Brown, 16 November 2011 - 06:44 PM.


#2 Frodo

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Posted 02 December 2010 - 10:43 AM

Thanks for letting us know, Sean.   :ok:


And Welcome to Reloaded.  Hope you enjoy yourself here.   :)
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#3 Sean Brown

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Posted 28 December 2010 - 11:04 AM

Updated to version 0.0.81, which includes NPC's and some bug fixes.

Edited by Sean Brown, 15 February 2011 - 07:19 AM.


#4 Sean Brown

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Posted 15 February 2011 - 07:22 AM

Updated to v0.0.82

Added FoV code (press 'f' to toggle on/off), triggers, UI updates, fixes for some pretty significant bugs, and various code enhancements.

#5 Sean Brown

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Posted 07 March 2011 - 03:42 AM

Updated to version 0.0.83.

Mostly internal re-writes but added an auto-mapping feature (can toggle on/off by using the 'f' key), added Lua support, and some small UI updates.

#6 Sean Brown

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Posted 21 April 2011 - 06:16 AM

Updated to version 0.1.0, which includes a ton of updates: LoS, sound support (no sound yet, just the capability), character name generation and other character creation updates, enhanced help system, combat updates, bug fixes, massive code overhaul and optimizations, and much more!

Feel free to check it test it and give me your feedback! :thumbsup:

#7 Sean Brown

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Posted 16 November 2011 - 12:47 AM

Updated to version 0.2.23! I know there has been a large gap since the last update. There have been updates since the last one but I haven't been updating every outlet as often as I should. :sad:

Trying to keep the noise to signal ratio down for folks who may not be so interested in alpha releases :)

Edited by Sean Brown, 16 November 2011 - 12:49 AM.