

Some New Games
Started by
pmprog
, Jan 08 2006 09:26 AM
14 replies to this topic
#1
Posted 08 January 2006 - 09:26 AM
I develop freeware games and would like to become part of your community. You can find a couple on my website-
http://www.pmprog.co.uk
There's a turn-based soccer game called Foozie, a Last Ninja remake called JANE (Just Another Ninja Engine, version 2 is a single player game, and version 3 is a multiplayer game), a multiplayer (LAN or Internet) darts game, and a short point-n-click game called Day of Darkness.
If you have any questions, please feel free to contact me.
http://www.pmprog.co.uk
There's a turn-based soccer game called Foozie, a Last Ninja remake called JANE (Just Another Ninja Engine, version 2 is a single player game, and version 3 is a multiplayer game), a multiplayer (LAN or Internet) darts game, and a short point-n-click game called Day of Darkness.
If you have any questions, please feel free to contact me.
Marq Watkin
Polymath Programming
Polymath Programming
#4
Posted 09 January 2006 - 12:43 PM
Juni Ori: Thanks for the welcome.
Raffles: That was my intention, I hate games that take weeks to learn... Hope you enjoy playing it.
I'd love to hear any comments anyone has after playing any of my games.
Raffles: That was my intention, I hate games that take weeks to learn... Hope you enjoy playing it.
I'd love to hear any comments anyone has after playing any of my games.
Marq Watkin
Polymath Programming
Polymath Programming
#5
Posted 14 January 2006 - 10:39 PM
Well, I had a bash at that football game, but I found all that "copy, reload, paste" business a bit annoying, to be honest. Not to mention that I have to play both sides... Is there any chance of having one side played by the computer?

#6
Posted 14 January 2006 - 10:56 PM
A. J. Raffles, on Jan 14 2006, 10:39 PM, said:
Well, I had a bash at that football game, but I found all that "copy, reload, paste" business a bit annoying, to be honest. Not to mention that I have to play both sides... Is there any chance of having one side played by the computer? 

I do agree about the lack of single player option, I currently don't have VB6 installed on my computer (which is what Foozie was written in), but if I can find the CD, I'll try and spare half an hour to add a simple AI.
Thanks for the feedback.
Marq Watkin
Polymath Programming
Polymath Programming
#8
Posted 16 January 2006 - 11:14 AM
A. J. Raffles, on Jan 14 2006, 11:36 PM, said:
Well, that explains it.
By the way, are you interested in bug reports or are you no longer working on the game?


Some news that might interest you, I've just finished adding some basic AI so you can play single player... I've not uploaded it to my website yet, as I'm still testing it, but I thought I'd let you know.
Marq Watkin
Polymath Programming
Polymath Programming
#9
Posted 16 January 2006 - 11:51 AM
-OK, well, first of all it's possible to tackle without having either the ball or another player around. Is it meant to be that way?
-When you just press OK after reloading, without pasting any code from your clipboard, you get what looks like only one player standing in the upper left corner. However, it appears that it's really all players standing on the same square, as you can move them out one after the other.
-When you click on 'close' before copying the code, you end the turn but you don't have any chance to continue the game, because it doesn't switch to the other side.
I think I also had the ball behave weirdly at some point, but I haven't been able to reproduce that, so maybe I'm just imagining things.

-When you just press OK after reloading, without pasting any code from your clipboard, you get what looks like only one player standing in the upper left corner. However, it appears that it's really all players standing on the same square, as you can move them out one after the other.
-When you click on 'close' before copying the code, you end the turn but you don't have any chance to continue the game, because it doesn't switch to the other side.
I think I also had the ball behave weirdly at some point, but I haven't been able to reproduce that, so maybe I'm just imagining things.

#10
Posted 16 January 2006 - 01:38 PM
The tackling was meant to be like that, after all, a player can still swing his leg about in real life even if the ball isn't near... doesn't mean it's clever tho 
Yeah, I'll try and fix that bit with the empty game codes, shouldn't be hard to just put a quick validation on it.
What I'll do about the close is that it will auto-save the game code on close and auto-load at restart, that way you will be able to continue, it will also allow you to play exceptionally long games against the CPU before you're fed up kicking it's *** 32850 - 0
If fact, the turn counter will expire before the score... Hmmm... might need to make it larger
I was also thinking I need to add some animation in... I was playing against my CPU and I did a 3 kick goal (shirt 1 kicks to 3 who then kicks to 5), but all it looks like is the ball up at the half way line, then the pitch is reset and the score increased.
In a perfect world I'd have the player choose which order is foozie players are processed (eg. so shirt 5 can kick to shirt 4 who kicks to 3 etc.), and maybe I'd get around to putting that in, but for now, be safe in the knowledge that shirt 1 does his stuff before shirt 5.
If you manage to replicate the ball bug, please let me know. I believe that my new version should fix it, but am unable to test as I can't figure out what happened.
Thanks for your feedback. It's very much appreciated...

Yeah, I'll try and fix that bit with the empty game codes, shouldn't be hard to just put a quick validation on it.
What I'll do about the close is that it will auto-save the game code on close and auto-load at restart, that way you will be able to continue, it will also allow you to play exceptionally long games against the CPU before you're fed up kicking it's *** 32850 - 0

If fact, the turn counter will expire before the score... Hmmm... might need to make it larger
I was also thinking I need to add some animation in... I was playing against my CPU and I did a 3 kick goal (shirt 1 kicks to 3 who then kicks to 5), but all it looks like is the ball up at the half way line, then the pitch is reset and the score increased.
In a perfect world I'd have the player choose which order is foozie players are processed (eg. so shirt 5 can kick to shirt 4 who kicks to 3 etc.), and maybe I'd get around to putting that in, but for now, be safe in the knowledge that shirt 1 does his stuff before shirt 5.
If you manage to replicate the ball bug, please let me know. I believe that my new version should fix it, but am unable to test as I can't figure out what happened.
Thanks for your feedback. It's very much appreciated...
Marq Watkin
Polymath Programming
Polymath Programming
#11
Posted 18 January 2006 - 08:47 PM
Foozie v1.2 has been uploaded, with the single player option, a few bug fixes and auto-save/load.
Have fun.
Have fun.

Marq Watkin
Polymath Programming
Polymath Programming
#12
Posted 18 January 2006 - 09:05 PM
pmprog, on Jan 18 2006, 08:47 PM, said:
Foozie v1.2 has been uploaded, with the single player option, a few bug fixes and auto-save/load.
Have fun.
Have fun.

#13
Posted 19 January 2006 - 08:52 PM
My appologies... the link has been fixed now
Marq Watkin
Polymath Programming
Polymath Programming
#15
Posted 19 January 2006 - 09:12 PM
Cools will have to give this a try.


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