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#631 Eagle of Fire

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Posted 23 December 2005 - 02:48 AM

Moonsickle: you could still have gotten rid of it would you have found an ennemy which can disarm you. They can do that over the curses.

Bee hive: you can kick the bee hive to make them get out faster. :bleh:
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#632 Tom Henrik

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Posted 23 December 2005 - 03:16 AM

Eagle of Fire, on Dec 23 2005, 02:48 AM, said:

Moonsickle: you could still have gotten rid of it would you have found an ennemy which can disarm you. They can do that over the curses.

Bee hive: you can kick the bee hive to make them get out faster. :w00t:
Great advice! :D

I didn't even think about Ratling Duelists and Master Swordsmen. I guess there is always a way to fix an issue in ADOM, if you think hard enough :bleh:

Yo!

#633 DakaSha

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Posted 23 December 2005 - 06:04 AM

whether you like the corruptions or not its better not to have them. having about 6'll kill you :bleh:

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heap of 11 uncursed moss patches of mareilon [22s] - Why didn't you use those to train dexterity?
I've never really learned the herb aspect of the game. I try to chew something, but nothing ever seems to be happening. Apart from those cure poison plants and the pepper petals. Oh, and those poisonous ones. I once ate a ton of stat changing herbs, but nothing happened wacko.gif
I thought it had to do with my learning skill or something, so I didn't want to waste them.

sou have to "u"se some of them. And the stat changes dont happen right away... they just train the stst... which is in effect the same as raising them

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I see you didn't get the healing skill. Why not? It's useful to have, even for trolls.
Because the stupid Carpenter wouldn't want to follow an invisible Troll up the stairs. The puppy did, though. But I guess that was because he could smell me or something. The carpenter just followed me to the stairs, but didn't go up with me, because he kept "searching for something". So I lobbed a rock at him to get his attention, but it didn't help. He still couldn't figure out where the rock came from. So I cut him in half and looted his corpse. hypocrite.gif

i wouldnt call it useful... id call it an absolute must. and you wouldnt have got the healing skill from the healer because you were a chaotic. go talk to hotzenplotz... (this onlt works if you take the carpenter quest though)

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#634 Eagle of Fire

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Posted 23 December 2005 - 06:55 AM

How to train stats with herbs, section "0.6.1.3 Training stats with herbs". :bleh:
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#635 Juni Ori

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Posted 23 December 2005 - 08:21 AM

Noooooooooooooo! My übergut Troll Paladin (randomized) died! He got mithril plate mail from fountain (as well as 17 years add-on age, but nevertheless), he was very close to whateva-his-deity-was and not further but level three and second puppy-cave level. Stupid invicible Ogre Magus...
...70 years... LOL

#636 Juni Ori

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Posted 23 December 2005 - 08:31 AM

Whee!!! Puppy Cave level 1, just searched through and heading to stairs down. :bleh:

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...70 years... LOL

#637 Eagle of Fire

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Posted 23 December 2005 - 09:01 AM

Aaaand, you'll realise that once you enter the last level of the puppy cave, the puppy will be automatically dead because you're too high a level to complete the quest. :D :bleh:
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#638 A. J. Raffles

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Posted 23 December 2005 - 09:27 AM

Tom Henrik, on Dec 23 2005, 12:25 AM, said:

How long am I supposed to play this game? I've never had a character even come close to 50. (I think the most I've had is 30-ish. And that was with a Crystal Shield giving me +10 and something else way up there). It's just so boring to wonder around in circles in the dungeons... :w00t:
Hmm, my current character is level 18 and has got a DV of 70 without scumming. Maybe it's because I found more items than you?:D You really ought to try out treasure hunter sometime.

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I carry it around so that I can drop it on an altar, and see what I can put on and what I can drop. Illiterate Trolls can't use Scrolls of Identify :bleh:
I always drop the crap, and carry around with me a maximum of 3 substitutes for each category. Like 3 armors, 3 helmets, 3 weapons and so on - in case something gets destroyed.
You don't usually need that many backups. One or two should be plenty.:bleh: The point is, with some items you can tell whether they're likely to be junk even when they're not fully identified:
- two hats (they very rarely give DV or PV bonuses; more often than not they're just plain hats) - 4s
- thick furs (no matter how good they are, they'll never be better than the mithril chain mail or the elven chain mail) - 300s
- scale mail (scale mail weighing 400s is made of iron, so armour made of mithril will almost certainly be superior to it, so as soon as you find a decent mithril or adamantium armour, you can drop run-off-the-mill iron armour) - 400s
- studded leather armour and leather armour (it's nice that the leather armour was a leather armour of speed, but prefixes are rare, and your average leather armour / studded leather armour only gives you [+0 +2] and [-1 + 3] respectively, so by that point they're usually not worth carrying around anymore) - 400s
- two small wooden shields and one small shield weighing 50s (the average wooden shield has [+3 +1], the average small iron shield has only [+2 +0]; not worth carrying around, the first three shields in your inventory should have done the trick)- 210s
- heap of three pairs of uncursed gauntlets (almost certain to have no more than the average bonus of [+0 +1]; actually you could have dropped all gloves, as you were stuck with Moonsickle anyway, but even if you were hoping to get rid of it, you could easily have dropped those three) - 30s
- uncursed gloves (gloves are a bit like leather boots: sometimes you do get a pair with a nice bonus, but most of the time they're [+0 +0]) - 6s
- uncursed girdle of strength +1 (if your +2 girdle got destroyed, you would have been better off with the girdle of carrying) - 15s
- uncursed iron boots (nearly always junk; plus, they're dang heavy) - 120s
- uncursed hand axe of the sun (I agree that suffixes are cool, but you didn't even train axes, so switching to it wouldn't have done you much good anyway) - 50s
- [all those broadswords] (you could have saved the best two and sold or dropped all the others. Short swords are junk. You're not likely to need *that* many backups.:yawn: )
270s
- blessed huge iron hammer (heavy and not particularly good - certainly not as good as the two-handed sword) - 200s
- uncursed quarterstaff (very few staves are worth carrying around with you, and those are mainly the ones with prefixes or suffixes; this is just a regular (+0 1d10) one, though. Not worth it.) - 40s
- [bows] (pick the best missile weapon plus one backup at most) - 20s
- heap of three uncursed wooden sticks (completely and utterly useless, as you don't even have fletchery - and fletchery works much better on logs, anyway) - 90s
- uncursed cooking set, uncursed iron ingot, cursed thieves' picks, uncursed magical writing set (useless, as you don't have the skills necessary to use them) - 130s
- uncursed climbing set (you're not going to get the ring of the high kings or visit the  library just yet, so it would be better to leave this in a safe place like Waldenbrook's shop until you need it) - 180s
- cursed holy symbol (as it's cursed, it won't do much good, and you don't really need backups for holy symbols anyway - their effect is far too slight) - 5s
- 14 sis of various status (you know you can dump them as you go along, right? As long as you hold on to one, it'll keep multiplying) - 130s
- heap of two uncursed harps (see above) - 60s
- uncursed whistle (unless you're using pets, you don't need that either) - 1s
- scroll of information and scroll of warning (those are the two you picked up at the entrance of the small cave; they're both useless - one of them tells you how many turns away the blanket is lying and the other one tells you that "time is working against you", big deal; sthose two scrolls always look the same, so you can get rid of them as soon as you've passed the small cave) - 4s
- uncursed manual of bridge building (I don't know about you, but I've never had the patience to train bridge building; there is precisely one place in the game in which you need a bridge of some sort, and then it's much easier to drop some stuff to make sure you're light enough and then make an ice bridge from a wand of cold) - 100s
- two spellbooks (because they lack the concentration skill, barbarians have a hard time learning spells, even when their learning is relatively high; most spellbooks explode in their hands when they try to read them) - 200s
- [herbs] (you had herbalism, so you were probably able to identify those herbs; devil's roses, burb roots, stomacemptia herbs and demon daisies are the bad herbs - you want the others. They have some limited use if you have the alchemy skill, but your character hadn't.) - 172s
=> if I calculated correctly, that's over 3,500s that you needn't have been carrying...

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uncursed magical writing set (3) [5s] - Yes, I know those are nice, but you're playing an illiterate barbarian. Even if you eventually became a literate barbarian, you'd probably die if you attempted to write a scroll, so it's useless to you as well.
I just picked it up... I think it was in the level above. Can't be too sure. I was planning on keeping it though, in case I got literate and could read and write scrolls :D
Scroll writing is great, but you can only do it with highly literate characters like wizards or druids. Ironically, the characters that tend to find the rare writing sets most often are fighter types. That's ADOM for you.:bleh:

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heap of 11 uncursed moss patches of mareilon [22s] - Why didn't you use those to train dexterity?
I've never really learned the herb aspect of the game. I try to chew something, but nothing ever seems to be happening. Apart from those cure poison plants and the pepper petals. Oh, and those poisonous ones. I once ate a ton of stat changing herbs, but nothing happened :D
I thought it had to do with my learning skill or something, so I didn't want to waste them.
EOF already posted the link to the guidebook.:blink: Those +2 toughness your character got during his life was probably due to eating morgia roots and you just didn't notice the stat increase when it happened

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Pole arms --- 7    +7    +3   +6 --- skilled --- 16
Twohanded weapons --- 8    +7   +10   +3 --- excellent --- 355
- That's a DV difference of 3 there. Not to mention the additional DV you'd have got from a shield.

Not following that one...
Aren't both Pole Arms and Twohanded Weapons... twohanded weapon groups? I know I couldn't weild a shield when I used that Twohanded Mithril Sword of mine. And that was the weapon I removed when I tried wielding the "ancient scythe" - which was found in the Two-Handed Weapons group in the inventory. So I assumed I couldn't wield a shield with that one. (So I didn't even think to try). The Death Scythe is the reason why I got to level 7 in Pole Arms. :huh:
Good point.:blink: Actually there are both one-handed and two-handed pole arms. Spears are an example of the former, scythes of the latter. A one-handed pole arm and a decent shield gives you pretty much the best DV/PV bonus you can get.

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I see you didn't get the healing skill. Why not? It's useful to have, even for trolls.
Because the stupid Carpenter wouldn't want to follow an invisible Troll up the stairs. The puppy did, though. But I guess that was because he could smell me or something. The carpenter just followed me to the stairs, but didn't go up with me, because he kept "searching for something". So I lobbed a rock at him to get his attention, but it didn't help. He still couldn't figure out where the rock came from. So I cut him in half and looted his corpse. :D
There is an evil way to get healing as well...

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Why didn't you become literate? Did Thrundaar give you an impossible quest? ("I want ye to slay a greater earth elemental...")
Almost. He wanted a Lightning Lizard. I've never seen one of those. With any of my characters. Stupid Midget King...
That's nasty. They sometimes turn up in the big room (well, anything can turn up there, really), but you'd probably have had to wait for a long time.

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Yeah... but only the poison was troublesome (as it meant I couldn't remove my Death Scythe - read above). The others weren't a problem at all. In fact I loved the other two, as the downsides were either fixed (blessed seven league boots) or not an issue for an invisible barbarian (who cares about dexterity and appearance when no-one can see you or hit you?)
The stiff muscles corruption slows you down, though - not good in the animated forest.

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I always do that. The puppy quest is the easiest quest, I think :angel:
Anyways. I am sure that was the reason why I didn't get crowned as chaotic. I should've saved the puppy, then slaughtered it in front of the girl, I think. If that hadn't made me king of evilness, then I don't know what would :P
Heh, no, you just didn't manage to get your piety high enough. You would have got there eventually.

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... the elemental gauntlets - Didn't you pick them up because of the bone golem?
Naaah. Never had problems with Golems. It's the Frost-tossing necromancers and psychotic Dwarf-zombies that cause problems. :angel:
I can understand your fears about the psychotic dwarf, but why the frost-tossing necromancer?:blink: Your dragon scale armour made you immune to his attacks.

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I was just training my Woodcutting skills, honestly :music:
You cut down trees, you eat your lunch, you go to the lavatoryyyy...:cry:

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#639 Juni Ori

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Posted 23 December 2005 - 09:34 AM

Eagle of Fire, on Dec 23 2005, 09:01 AM, said:

Aaaand, you'll realise that once you enter the last level of the puppy cave, the puppy will be automatically dead because you're too high a level to complete the quest. :w00t: :D
Doesn't actually matter, because there's river blocking my way, so I just took myself up to level ten in Puppy Cave, never entering the last level and had fun! :bleh:
...70 years... LOL

#640 DakaSha

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Posted 23 December 2005 - 11:11 AM

i thought there was a four day limit... not an experience limit to save the puppy...

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#641 A. J. Raffles

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Posted 23 December 2005 - 11:29 AM

DakaSha, on Dec 23 2005, 11:11 AM, said:

i thought there was a four day limit... not an experience limit to save the puppy...
That's what I thought as well...:bleh: Isn't the experience limit just for the raider lord?

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#642 Juni Ori

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Posted 23 December 2005 - 11:39 AM

Hmm, I've succeeded in the Operation Puppy Rescue with a character that was about level 8 when he reached it, so at least not that low level limit.
...70 years... LOL

#643 DakaSha

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Posted 23 December 2005 - 12:11 PM

nah its a day limit im sure. you have to killl kranach by level 6... 3-4 if your a troll

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#644 Havell

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Posted 23 December 2005 - 02:37 PM

Yeah, kill Kranach by level 6 nad save puppy by level 4, it's hard to do them both.  Anyway, you need to stop thinking about rivers as impassable barriers without a bridge or high swimming skill.  If you have a decent amunt of HP then you can get across with a minimum of fuss, and you can leave your equipment on the shore and only take things that you don't care if they rust.  The lesser vault on the last level is well worth it, I found the bracers of war there once (kickass artifact, +4 DV, +8 PV, +8 Dexterity and lots of other yummy stuff).

EDIT: Dwarfern elder: "I want you to kill a wolf." :bleh:
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#645 DakaSha

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Posted 23 December 2005 - 03:41 PM

no its kill kranach by level 6 and save puppy by day 4 :bleh:

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