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Ancient Domains Of Mystery


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#226 Juni Ori

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Posted 05 December 2005 - 01:05 PM

Hummies, now I've got Dark Elf Ranger and I was just surrounded by Ghost Bats and severely aged, is there any way to reduce or nullify this effect?
...70 years... LOL

#227 A. J. Raffles

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Posted 05 December 2005 - 01:10 PM

Juni Ori, on Dec 5 2005, 01:05 PM, said:

Hummies, now I've got Dark Elf Ranger and I was just surrounded by Ghost Bats and severely aged, is there any way to reduce or nullify this effect?
Yes, find potions of youth, bless them and drink them. You can get the same effect by drinking from pools, but that might have all sorts of negative side-effects as well (including additional aging), so scumming for potions of youth is probably the safer way. How much were you aged?

"Flippin' immigrants, stealin' our bandwidth etc. etc." - PrejudiceSucks

#228 Juni Ori

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Posted 05 December 2005 - 01:24 PM

Thanks, somehow I knew you'd know! :blink: I'm not actually sure. I've never before noticed that there's two ages, so I assume that I was aged 34 years, 'cause my age is displayed 134/168. Am I right? I also assume there're some penalties if my age grows high enough?

Yeah, I was aged 34 years... Damn ochre jellies ambushed me in poor condition, right after killing Yrrigs. Poor me, never get far.
...70 years... LOL

#229 A. J. Raffles

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Posted 05 December 2005 - 01:41 PM

You can also find out by how much you've been aged by pressing Shift + b.

Depending on your playing style you might find another class/race combination easier to play. How do you usually go about playing?

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#230 Juni Ori

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Posted 05 December 2005 - 01:48 PM

I'm still testing different combinations, but I have to say that as my high score list says, most of my ten best chars have been elementalists. So I guess my style might be elven elementalist, but on the other hand I don't want to stick in to one single combination.
...70 years... LOL

#231 A. J. Raffles

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Posted 05 December 2005 - 02:19 PM

No, what I meant is playing style, really: do you tend to melee everything in sight? Or do you prefer to zap things from a distance? Do you run away often or do you prefer to tough it out and die? Where do you go first after leaving Terinyo? Do you go for the puppy? Do you try to save Yrrigs first? Do you head for the small cave? Do you train in the ID for a bit? Do you swim the river and dive straight into the Caverns of Chaos?
The key to playing elementalists is to be economical with spells and not to neglect training melee and missile weapons as well. Especially the latter can be a lifesaver.
Do you still have the flg file of your most successful character? If so, what does it look like?

Edit: Just noticed there's an awful lot of questions in this post.:blink:

Edited by A. J. Raffles, 05 December 2005 - 02:20 PM.


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#232 Juni Ori

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Posted 06 December 2005 - 01:35 PM

Well, the answer remains the same. Trying different tactics as well as different race / class combinations. This far I've headed almost always after Yrrigs or wander around a short moment before that. After Yrrigs I head after puppy and die coming up. Has anyone actually saved that dog??? It's always corpse when I reach it. And is it good idea to give the corpse back to that little girl? And yes I have the .flg file, I can send it to you, if you just send me your e-mail.
...70 years... LOL

#233 A. J. Raffles

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Posted 06 December 2005 - 01:44 PM

Why not just attach the file here?:blink:
Well, anyway, it's aj.raffles [at] gmail . com.

You can save the dog, but you need to be both quick (it dies after four days or so) and lucky (level 5 is tough). I've done it a few times, biut most of the time I die trying.:D

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#234 Juni Ori

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Posted 06 December 2005 - 01:50 PM

Actually that's quite stupid question... Don't know why. Here it is:

Attached Files


...70 years... LOL

#235 A. J. Raffles

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Posted 06 December 2005 - 02:17 PM

Juni Ori, on Dec 6 2005, 01:50 PM, said:

Actually that's quite stupid question... Don't know why. Here it is:
Not a bad character, but just a couple of general comments:
  • your DV isn't particularly high, but the PV is much too low for a character that's level 10. I'm surprised Yrrigs didn't kill you... wait a minute, you killed him, right? Anyway, next time try to scum the ID for some additional equipment. Even a measly run-off-the-mill leather armour will give you 2 extra points of PV, which you badly need. A metal cap should give you at least +1. DV/PV is another reason why you should train melee weapons.
  • your strength is still fairly low as well, probably because you didn't train it by getting burdened. Try carring some junk around with you during the early game, so you get the "your muscles feel stronger" message a couple of times. It's better to be burdened (or even strained) during the early stages of the game and to train strength than to get the "porter" talent straight away.
  • I'm not entirely sure about this, but I think a ring of damage only affects the hand on which it is worn, so wearing it on your left hand while wielding a weapon with your right hand doesn't make much sense.
  • you've hardly trained melee weapons at all, which means that once you run out of pp your character will be screwed. That mithril long sword is a decent choice, but pole arms (i.e. orcish spears or the like) might be more useful because they give you better DV.
  • no missile marks at all - tsk, tsk. Don't tell me that none of those 17 kobolds dropped a short bow and some arrows. Missile weapons are extremely useful to all kinds of characters, especially to magic users.
  • you've nearly used up your castings of most of your spells. That's not a good strategy in the long run. It's not an issue in early game, but eventually an elementalist will run out of castings if he doesn't have any alternative way of fighting.
  • if you have to kick doors, try doing it while on coward setting. Generally, kicking doors in the ID isn't worth the risk anyway. If you come across a locked door, just go up/down the stairs and try your luck on another level.
  • you might want to get the "treasure hunter" trait next time. It lets you find more items (not necessarily better ones, but if you find more items, your chances of finding a good item will be better as well, obviously). Requirements for "treasure hunter" are "alert" and "miser". Keep in mind that you can only pick "alert" right at the beginning, though. "Miser" and "treasure hunter" you can always pick later on.


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#236 Tom Henrik

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Posted 06 December 2005 - 02:21 PM

HOLY! :D

I think it's safe to name A.J. the ADOM Queen from now on. Jeeeez :blink:

Yo!

#237 Juni Ori

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Posted 06 December 2005 - 02:31 PM

Something like this I was expecting. :D I must remind you that I'm still total newbie in this game. I did kill Yrrigs and I don't understand how amazing that is. He's pretty easy actually, or so I've thought.

For some reason I've never even thought of wearing any heavier armor than robe or like, must have something to do with those stupid D&D based games. Next time I'll wear armor. Somehow I usually just don't seem to find metal caps...

Also this was one of my first characters, so I didn't even know that burdening or straining myself would grow strength. Now I did, even before you told me. And that ring of damage rule is plain stupid and still logical at the same time. To be honest I don't even recall did I ever manage to identify it! :P

I believe my quarterstaff was destroyed somehow, therefore I had no choice but use that sword and shield. I also somehow seem to forget missile weapons when playing spellcaster.

I'm no coward! :D Actually I hardly ever change tactics, except for some warrior class whom are permanently set to berserk! Sometimes there's no way down, unless you kick that bloody door down. And other excuses. And I like mayhem.

Hmm, I have to remember that Treasure Hunter trait. But anways, thank you master, I just might learn my lesson! (Or then not...) :blink:
...70 years... LOL

#238 A. J. Raffles

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Posted 06 December 2005 - 02:43 PM

About the quarterstaff getting destroyed: staves or two-handed weapons aren't a particularly good choice during early game anyway. A sword or spear and a shield are much better.

I agree that sometimes you have to kick down doors. Not in the ID, though.:blink:

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#239 Juni Ori

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Posted 06 December 2005 - 02:54 PM

A. J. Raffles, on Dec 5 2005, 01:10 PM, said:

Yes, find potions of youth, bless them and drink them.
Btw, how can I bless items?
...70 years... LOL

#240 A. J. Raffles

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Posted 06 December 2005 - 02:58 PM

Juni Ori, on Dec 6 2005, 02:54 PM, said:

A. J. Raffles, on Dec 5 2005, 01:10 PM, said:

Yes, find potions of youth, bless them and drink them.
Btw, how can I bless items?
Dip them in holy water (with the '!' command). You can get holy water by sacrificing at an altar until your deity is "very pleased" with you and dumping all your watery potions on the altar.

"Flippin' immigrants, stealin' our bandwidth etc. etc." - PrejudiceSucks



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